this sucks, but there is hope

This commit is contained in:
Dynamitos
2024-04-20 21:35:43 +02:00
parent a27e280ab8
commit acc976fe84
30 changed files with 279 additions and 192 deletions
@@ -162,13 +162,19 @@ void StaticMeshVertexData::resizeBuffers()
},
.numElements = verticesAllocated * 3,
.dynamic = true,
.name = "Positions",
};
positions = graphics->createShaderBuffer(createInfo);
createInfo.name = "Normals";
normals = graphics->createShaderBuffer(createInfo);
createInfo.name = "Tangents";
tangents = graphics->createShaderBuffer(createInfo);
createInfo.name = "BiTangents";
biTangents = graphics->createShaderBuffer(createInfo);
createInfo.name = "Colors";
colors = graphics->createShaderBuffer(createInfo);
createInfo.sourceData.size = verticesAllocated * sizeof(Vector2);
createInfo.name = "TexCoords";
createInfo.numElements = verticesAllocated * 2;
texCoords = graphics->createShaderBuffer(createInfo);