this sucks, but there is hope
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@@ -162,13 +162,19 @@ void StaticMeshVertexData::resizeBuffers()
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},
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.numElements = verticesAllocated * 3,
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.dynamic = true,
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.name = "Positions",
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};
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positions = graphics->createShaderBuffer(createInfo);
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createInfo.name = "Normals";
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normals = graphics->createShaderBuffer(createInfo);
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createInfo.name = "Tangents";
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tangents = graphics->createShaderBuffer(createInfo);
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createInfo.name = "BiTangents";
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biTangents = graphics->createShaderBuffer(createInfo);
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createInfo.name = "Colors";
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colors = graphics->createShaderBuffer(createInfo);
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createInfo.sourceData.size = verticesAllocated * sizeof(Vector2);
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createInfo.name = "TexCoords";
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createInfo.numElements = verticesAllocated * 2;
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texCoords = graphics->createShaderBuffer(createInfo);
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