Rendering works now
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@@ -74,7 +74,7 @@ void CmdBuffer::beginRenderPass(PRenderPass newRenderPass, PFramebuffer newFrame
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beginInfo.framebuffer = framebuffer->getHandle();
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vkCmdBeginRenderPass(handle, &beginInfo, renderPass->getSubpassContents());
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state = State::RenderPassActive;
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std::cout << "Beginning renderPass" << std::endl;
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//std::cout << "Beginning renderPass" << std::endl;
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}
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void CmdBuffer::endRenderPass()
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@@ -82,7 +82,7 @@ void CmdBuffer::endRenderPass()
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std::unique_lock lock(handleLock);
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vkCmdEndRenderPass(handle);
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state = State::InsideBegin;
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std::cout << "Ending renderPass" << std::endl;
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//std::cout << "Ending renderPass" << std::endl;
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}
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void CmdBuffer::executeCommands(const Array<Gfx::PRenderCommand>& commands)
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