Rendering works now

This commit is contained in:
Dynamitos
2021-12-27 15:04:53 +01:00
parent 79ced0a30f
commit b2718dde70
15 changed files with 324 additions and 278 deletions
@@ -74,7 +74,7 @@ void CmdBuffer::beginRenderPass(PRenderPass newRenderPass, PFramebuffer newFrame
beginInfo.framebuffer = framebuffer->getHandle();
vkCmdBeginRenderPass(handle, &beginInfo, renderPass->getSubpassContents());
state = State::RenderPassActive;
std::cout << "Beginning renderPass" << std::endl;
//std::cout << "Beginning renderPass" << std::endl;
}
void CmdBuffer::endRenderPass()
@@ -82,7 +82,7 @@ void CmdBuffer::endRenderPass()
std::unique_lock lock(handleLock);
vkCmdEndRenderPass(handle);
state = State::InsideBegin;
std::cout << "Ending renderPass" << std::endl;
//std::cout << "Ending renderPass" << std::endl;
}
void CmdBuffer::executeCommands(const Array<Gfx::PRenderCommand>& commands)