Restructuring renderpasses
This commit is contained in:
@@ -1,13 +1,11 @@
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target_sources(SeeleEngine
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PRIVATE
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Frame.h
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Frame.cpp
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InspectorView.h
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InspectorView.cpp
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RenderPath.h
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RenderPath.cpp
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SceneView.h
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SceneView.cpp
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SceneRenderPath.h
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SceneRenderPath.cpp
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View.h
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View.cpp
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Window.cpp
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@@ -8,8 +8,7 @@ InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const View
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{
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renderGraph = new RenderGraph();
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Gfx::PRenderTargetAttachment attachment = new Gfx::SwapchainAttachment(window->getGfxHandle());
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uiPass = new UIPass(renderGraph, graphics, viewport, attachment);
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renderGraph->addRenderPass(uiPass);
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renderGraph->addRenderPass(new UIPass(renderGraph, graphics, viewport, attachment));
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renderGraph->setup();
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}
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@@ -19,17 +18,14 @@ InspectorView::~InspectorView()
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void InspectorView::beginFrame()
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{
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uiPass->beginFrame();
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}
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void InspectorView::render()
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{
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uiPass->render();
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}
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void InspectorView::endFrame()
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{
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uiPass->endFrame();
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}
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void InspectorView::keyCallback(KeyCode code, InputAction action, KeyModifier modifier)
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@@ -2,10 +2,18 @@
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#include "View.h"
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#include "Graphics/RenderPass/RenderGraph.h"
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#include "Graphics/RenderPass/UIPass.h"
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#include "UI/Elements/Panel.h"
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namespace Seele
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{
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DECLARE_REF(Actor)
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class InspectorViewFrame : public ViewFrame
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{
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public:
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protected:
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const UI::RenderHierarchy hierarchy;
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};
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class InspectorView : public View
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{
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public:
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@@ -17,10 +25,8 @@ public:
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void selectActor();
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protected:
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Array<UI::PElement> rootElements;
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PUIPass uiPass;
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UI::PPanel rootPanel;
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PActor selectedActor;
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PRenderGraph renderGraph;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
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virtual void mouseMoveCallback(double xPos, double yPos) override;
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@@ -1,18 +0,0 @@
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#include "RenderPath.h"
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#include "Graphics/GraphicsResources.h"
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#include "Material/MaterialAsset.h"
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Seele::RenderPath::RenderPath(Gfx::PGraphics graphics, Gfx::PViewport target)
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: graphics(graphics), target(target)
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{
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}
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Seele::RenderPath::~RenderPath()
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{
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}
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void Seele::RenderPath::applyArea(URect newArea)
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{
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target->resize(newArea.size.x, newArea.size.y);
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target->move(newArea.offset.x, newArea.offset.y);
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}
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@@ -1,22 +0,0 @@
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#pragma once
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#include "Graphics/Graphics.h"
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namespace Seele
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{
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//A renderpath is a general Renderer for a view.
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class RenderPath
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{
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public:
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RenderPath(Gfx::PGraphics graphics, Gfx::PViewport target);
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virtual ~RenderPath();
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virtual void applyArea(URect area);
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virtual void init() = 0;
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virtual void beginFrame() = 0;
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virtual void render() = 0;
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virtual void endFrame() = 0;
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protected:
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Gfx::PGraphics graphics;
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Gfx::PViewport target;
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};
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DEFINE_REF(RenderPath)
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} // namespace Seele
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@@ -1,56 +0,0 @@
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#include "SceneRenderPath.h"
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#include "Scene/Scene.h"
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#include "Material/Material.h"
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#include "Asset/AssetRegistry.h"
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#include "Graphics/RenderPass/RenderGraph.h"
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using namespace Seele;
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SceneRenderPath::SceneRenderPath(PScene scene, Gfx::PGraphics graphics, Gfx::PViewport target, PCameraActor source)
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: RenderPath(graphics, target)
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, scene(scene)
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{
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renderGraph = new RenderGraph();
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depthPrepass = new DepthPrepass(renderGraph, scene, graphics, target, source);
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lightCullingPass = new LightCullingPass(renderGraph, scene, graphics, target, source);
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basePass = new BasePass(renderGraph, scene, graphics, target, source);
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renderGraph->addRenderPass(depthPrepass);
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renderGraph->addRenderPass(lightCullingPass);
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renderGraph->addRenderPass(basePass);
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renderGraph->setup();
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}
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SceneRenderPath::~SceneRenderPath()
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{
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}
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void SceneRenderPath::setTargetScene(PScene newScene)
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{
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scene = newScene;
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}
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void SceneRenderPath::init()
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{
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}
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void SceneRenderPath::beginFrame()
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{
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depthPrepass->beginFrame();
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lightCullingPass->beginFrame();
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basePass->beginFrame();
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}
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void SceneRenderPath::render()
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{
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depthPrepass->render();
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lightCullingPass->render();
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basePass->render();
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}
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void SceneRenderPath::endFrame()
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{
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depthPrepass->endFrame();
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lightCullingPass->endFrame();
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basePass->endFrame();
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}
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@@ -1,29 +0,0 @@
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#pragma once
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#include "RenderPath.h"
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#include "Graphics/RenderPass/DepthPrepass.h"
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#include "Graphics/RenderPass/LightCullingPass.h"
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#include "Graphics/RenderPass/BasePass.h"
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namespace Seele
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{
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DECLARE_REF(Scene)
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DECLARE_REF(CameraActor)
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class SceneRenderPath : public RenderPath
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{
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public:
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SceneRenderPath(PScene scene, Gfx::PGraphics graphics, Gfx::PViewport target, PCameraActor source);
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virtual ~SceneRenderPath();
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void setTargetScene(PScene scene);
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virtual void init();
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virtual void beginFrame();
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virtual void render();
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virtual void endFrame();
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protected:
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PScene scene;
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PRenderGraph renderGraph;
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PDepthPrepass depthPrepass;
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PLightCullingPass lightCullingPass;
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PBasePass basePass;
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};
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} // namespace Seele
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@@ -1,9 +1,11 @@
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#include "SceneView.h"
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#include "SceneRenderPath.h"
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#include "Scene/Scene.h"
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#include "Window.h"
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#include "Scene/Actor/CameraActor.h"
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#include "Scene/Components/CameraComponent.h"
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#include "Graphics/RenderPass/DepthPrepass.h"
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#include "Graphics/RenderPass/LightCullingPass.h"
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#include "Graphics/RenderPass/BasePass.h"
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using namespace Seele;
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@@ -13,7 +15,11 @@ Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const Viewpo
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scene = new Scene(graphics);
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activeCamera = new CameraActor();
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scene->addActor(activeCamera);
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renderer = new SceneRenderPath(scene, graphics, viewport, activeCamera);
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renderGraph = new RenderGraph();
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renderGraph->addRenderPass(new DepthPrepass(renderGraph, scene, graphics, viewport, activeCamera));
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renderGraph->addRenderPass(new LightCullingPass(renderGraph, scene, graphics, viewport, activeCamera));
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renderGraph->addRenderPass(new BasePass(renderGraph, scene, graphics, viewport, activeCamera));
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renderGraph->setup();
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}
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Seele::SceneView::~SceneView()
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@@ -23,7 +29,7 @@ Seele::SceneView::~SceneView()
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void SceneView::beginFrame()
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{
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View::beginFrame();
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scene->tick(Gfx::currentFrameDelta);//TODO: update in separate thread
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scene->tick(Gfx::currentFrameDelta);
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}
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void SceneView::keyCallback(KeyCode code, InputAction action, KeyModifier)
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@@ -4,6 +4,15 @@ namespace Seele
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{
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DECLARE_REF(Scene)
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DECLARE_REF(CameraActor)
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class SceneViewFrame : public ViewFrame
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{
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public:
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protected:
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const PScene scene;
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};
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DEFINE_REF(SceneViewFrame)
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class SceneView : public View
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{
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public:
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@@ -14,6 +23,7 @@ public:
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private:
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PScene scene;
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PCameraActor activeCamera;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
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virtual void mouseMoveCallback(double xPos, double yPos) override;
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virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override;
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@@ -1,6 +1,6 @@
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#pragma once
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#include "View.h"
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#include "Window.h"
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#include "Graphics/Graphics.h"
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Seele::View::View(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &viewportInfo)
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: graphics(graphics), owner(window)
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@@ -14,22 +14,20 @@ Seele::View::~View()
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void Seele::View::beginFrame()
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{
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renderer->beginFrame();
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}
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void Seele::View::render()
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{
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renderer->render();
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}
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void Seele::View::endFrame()
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{
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renderer->endFrame();
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}
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void Seele::View::applyArea(URect area)
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{
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renderer->applyArea(area);
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}
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void View::setFocused()
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@@ -1,9 +1,19 @@
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#pragma once
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#include "RenderPath.h"
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#include "Graphics/RenderPass/RenderGraph.h"
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namespace Seele
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{
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DECLARE_REF(Window)
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// A view is a part of the window, which can be anything from a viewport to an inspector
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// A ViewFrame is the render relevant data of a View
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class ViewFrame
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{
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public:
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protected:
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};
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DEFINE_REF(ViewFrame)
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// A view is a part of the window, which can be anything from a scene viewport to an inspector
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class View
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{
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public:
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@@ -16,10 +26,11 @@ public:
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void setFocused();
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protected:
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UPViewFrame currentFrame;
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Gfx::PGraphics graphics;
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Gfx::PViewport viewport;
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PWindow owner;
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PRenderPath renderer;
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PRenderGraph renderGraph;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) = 0;
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virtual void mouseMoveCallback(double xPos, double yPos) = 0;
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@@ -1,54 +1,51 @@
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#include "Window.h"
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#include <functional>
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Seele::Window::Window(Gfx::PWindow handle)
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using namespace Seele;
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Window::Window(Gfx::PWindow handle)
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: gfxHandle(handle)
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{
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}
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Seele::Window::~Window()
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Window::~Window()
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{
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}
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void Seele::Window::addView(PView view)
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void Window::addView(PView view)
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{
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viewports.add(view);
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WindowView* windowView = new WindowView();
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windowView->view = view;
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windowView->renderGraph = view->renderGraph;
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windowView->worker = std::thread(&Window::viewWorker, this, windowView);
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views.add(windowView);
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}
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void Seele::Window::beginFrame()
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void Window::render()
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{
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gfxHandle->beginFrame();
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for (auto view : viewports)
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for(auto& windowView : views)
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{
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view->beginFrame();
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UPViewFrame frame;
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{
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std::lock_guard lock(windowView->workerMutex);
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frame = std::move(windowView->currentFrame);
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}
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if(frame != nullptr)
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{
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windowView->renderGraph->render(std::move(frame));
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}
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}
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}
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void Seele::Window::render()
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{
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for (auto view : viewports)
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{
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view->render();
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}
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}
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void Seele::Window::endFrame()
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{
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gfxHandle->endFrame();
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for (auto view : viewports)
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{
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view->endFrame();
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}
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}
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Gfx::PWindow Seele::Window::getGfxHandle()
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Gfx::PWindow Window::getGfxHandle()
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{
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return gfxHandle;
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}
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void Window::setFocused(PView view)
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{
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focusedView = view;
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auto keyFunction = std::bind(&View::keyCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
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auto mouseMoveFunction = std::bind(&View::mouseMoveCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2);
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auto mouseButtonFunction = std::bind(&View::mouseButtonCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
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@@ -60,3 +57,16 @@ void Window::setFocused(PView view)
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gfxHandle->setScrollCallback(scrollFunction);
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gfxHandle->setFileCallback(fileFunction);
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}
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void Window::viewWorker(WindowView* windowView)
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{
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while(true)
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{
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windowView->view->beginFrame();
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windowView->view->render();
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windowView->view->endFrame();
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std::lock_guard lock(windowView->workerMutex);
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windowView->currentFrame = std::move(windowView->view->currentFrame);
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}
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}
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@@ -4,6 +4,15 @@
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namespace Seele
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{
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struct WindowView
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{
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PView view;
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PRenderGraph renderGraph;
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UPViewFrame currentFrame;
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std::thread worker;
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std::mutex workerMutex;
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};
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DEFINE_REF(WindowView)
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// The logical window, with the graphics proxy
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class Window
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{
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@@ -11,16 +20,15 @@ public:
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Window(Gfx::PWindow handle);
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~Window();
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void addView(PView view);
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void beginFrame();
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void render();
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void endFrame();
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Gfx::PWindow getGfxHandle();
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void setFocused(PView view);
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private:
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Array<PView> viewports;
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PView focusedView;
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protected:
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Array<WindowView*> views;
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Gfx::PWindow gfxHandle;
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void viewWorker(WindowView* view);
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};
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DEFINE_REF(Window)
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} // namespace Seele
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@@ -1,9 +1,11 @@
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#include "WindowManager.h"
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#include "Graphics/Vulkan/VulkanGraphics.h"
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using namespace Seele;
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Gfx::PGraphics WindowManager::graphics;
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Seele::WindowManager::WindowManager()
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WindowManager::WindowManager()
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{
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graphics = new Vulkan::Graphics();
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GraphicsInitializer initializer;
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@@ -22,11 +24,11 @@ Seele::WindowManager::WindowManager()
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Gfx::PUniformBuffer testUniform = graphics->createUniformBuffer(uniformInitializer);
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}
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Seele::WindowManager::~WindowManager()
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WindowManager::~WindowManager()
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{
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}
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PWindow Seele::WindowManager::addWindow(const WindowCreateInfo &createInfo)
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PWindow WindowManager::addWindow(const WindowCreateInfo &createInfo)
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{
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Gfx::PWindow handle = graphics->createWindow(createInfo);
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PWindow window = new Window(handle);
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@@ -34,14 +36,6 @@ PWindow Seele::WindowManager::addWindow(const WindowCreateInfo &createInfo)
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return window;
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}
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void Seele::WindowManager::beginFrame()
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{
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for (auto window : windows)
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{
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window->beginFrame();
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}
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}
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void WindowManager::render()
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{
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for(auto window : windows)
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@@ -50,10 +44,3 @@ void WindowManager::render()
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}
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}
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void Seele::WindowManager::endFrame()
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{
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for (auto window : windows)
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{
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window->endFrame();
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}
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}
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@@ -12,9 +12,7 @@ public:
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WindowManager();
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~WindowManager();
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PWindow addWindow(const WindowCreateInfo &createInfo);
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void beginFrame();
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void render();
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void endFrame();
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static Gfx::PGraphics getGraphics()
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{
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return graphics;
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Reference in New Issue
Block a user