Restructuring renderpasses
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@@ -2,10 +2,18 @@
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#include "View.h"
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#include "Graphics/RenderPass/RenderGraph.h"
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#include "Graphics/RenderPass/UIPass.h"
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#include "UI/Elements/Panel.h"
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namespace Seele
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{
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DECLARE_REF(Actor)
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class InspectorViewFrame : public ViewFrame
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{
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public:
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protected:
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const UI::RenderHierarchy hierarchy;
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};
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class InspectorView : public View
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{
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public:
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@@ -17,10 +25,8 @@ public:
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void selectActor();
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protected:
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Array<UI::PElement> rootElements;
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PUIPass uiPass;
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UI::PPanel rootPanel;
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PActor selectedActor;
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PRenderGraph renderGraph;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
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virtual void mouseMoveCallback(double xPos, double yPos) override;
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