Depth rendering of terrain works

This commit is contained in:
Dynamitos
2023-11-10 19:18:09 +01:00
parent effb0c6214
commit c30619d07d
28 changed files with 298 additions and 502 deletions
+2 -5
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@@ -4,7 +4,6 @@ if(${CMAKE_VERSION} VERSION_LESS 3.12)
cmake_policy(VERSION ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION})
endif()
set(CMAKE_CXX_STANDARD 20)
# Handle superbuild first
option (USE_SUPERBUILD "Whether or not a superbuild should be invoked" ON)
@@ -59,10 +58,6 @@ endif()
if(WIN32)
add_compile_definitions(USE_EXTENSIONS)
endif()
if(CMAKE_DEBUG_POSTFIX)
add_compile_definitions(ENABLE_VALIDATION)
add_compile_definitions(SEELE_DEBUG)
endif()
add_library(Engine SHARED "")
@@ -127,6 +122,8 @@ else()
target_compile_options(Engine PUBLIC -g -Wall -Wextra -Wno-error -pedantic -std=c++20 -Wno-missing-field-initializers -Wno-unused-function)
target_compile_options(Editor PUBLIC -g -Wall -Wextra -Wno-error -pedantic -std=c++20)
endif()
target_compile_options(Engine PUBLIC "$<$<CONFIG:DEBUG>:-DENABLE_VALIDATION>")
target_compile_options(Engine PUBLIC "$<$<CONFIG:DEBUG>:-DSEELE_DEBUG>")
add_subdirectory(src/)
+2 -1
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@@ -1,3 +1,4 @@
import Common;
import VertexData;
import MaterialParameter;
@@ -10,7 +11,7 @@ struct Scene
{
StructuredBuffer<InstanceData> instances;
}
layout(set=2)
ParameterBlock<Scene> pScene;
[shader("vertex")]
+1
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@@ -9,6 +9,7 @@ struct ViewParameter
float4 cameraPos_WS;
float2 screenDimensions;
}
layout(set = 0)
ParameterBlock<ViewParameter> pViewParams;
+10 -10
View File
@@ -8,22 +8,22 @@ struct StaticMeshVertexData : IVertexData
{
VertexAttributes attributes;
MaterialParameter params;
float4 localPos = float4(positions[index], 1);
float4 localPos = float4(positions[3 * index + 0], positions[3 * index + 1], positions[3 * index + 2], 1);
float4 worldPos = mul(transform, localPos);
float4 viewPos = mul(pViewParams.viewMatrix, worldPos);
float4 clipPos = mul(pViewParams.projectionMatrix, viewPos);
params.worldPosition = worldPos.xyz;
params.texCoords = texCoords[index];
params.normal = normals[index];
params.tangent = tangents[index];
params.biTangent = biTangents[index];
params.texCoords = float2(texCoords[2 * index + 0], texCoords[2 * index + 1]);
params.normal = float3(normals[3 * index + 0], normals[3 * index + 1], normals[3 * index + 2]);
params.tangent = float3(tangents[3 * index + 0], tangents[3 * index + 1], tangents[3 * index + 2]);
params.biTangent = float3(biTangents[3 * index + 0], biTangents[3 * index + 1], biTangents[3 * index + 2]);
attributes.parameter = params;
attributes.clipPosition = clipPos;
return attributes;
}
StructuredBuffer<float3> positions;
StructuredBuffer<float2> texCoords;
StructuredBuffer<float3> normals;
StructuredBuffer<float3> tangents;
StructuredBuffer<float3> biTangents;
StructuredBuffer<float> positions;
StructuredBuffer<float> texCoords;
StructuredBuffer<float> normals;
StructuredBuffer<float> tangents;
StructuredBuffer<float> biTangents;
};
+1
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@@ -4,4 +4,5 @@ interface IVertexData
{
VertexAttributes getAttributes(uint index, float4x4 transform);
};
layout(set = 1)
ParameterBlock<IVertexData> pVertexData;
+118 -322
View File
@@ -1,114 +1,45 @@
#version 450
#extension GL_EXT_samplerless_texture_functions : require
layout(row_major) uniform;
layout(row_major) buffer;
#line 11 0
struct CullingParams_0
#line 5 0
struct InstanceData_0
{
uvec3 numThreadGroups_0;
uint pad0_0;
uvec3 numThreads_0;
uint pad1_0;
mat4x4 transformMatrix_0;
};
#line 35 1
layout(binding = 0, set = 1)
layout(std140) uniform _S1
{
uvec3 numThreadGroups_0;
uint pad0_0;
uvec3 numThreads_0;
uint pad1_0;
}gCullingParams_0;
#line 2113 2
layout(binding = 1, set = 1)
uniform texture2D gCullingParams_depthTextureVS_0;
#line 11 0
layout(std430, binding = 2, set = 1) buffer StructuredBuffer_uint_t_0 {
uint _data[];
} gCullingParams_oLightIndexCounter_0;
#line 11
layout(std430, binding = 3, set = 1) buffer StructuredBuffer_uint_t_1 {
uint _data[];
} gCullingParams_tLightIndexCounter_0;
#line 11
layout(std430, binding = 4, set = 1) buffer StructuredBuffer_uint_t_2 {
uint _data[];
} gCullingParams_oLightIndexList_0;
#line 11
layout(std430, binding = 5, set = 1) buffer StructuredBuffer_uint_t_3 {
uint _data[];
} gCullingParams_tLightIndexList_0;
#line 1572 2
layout(rg32ui)
layout(binding = 6, set = 1)
uniform uimage2D gCullingParams_oLightGrid_0;
#line 1572
layout(rg32ui)
layout(binding = 7, set = 1)
uniform uimage2D gCullingParams_tLightGrid_0;
#line 26 1
struct Plane_0
{
vec3 n_0;
float d_0;
};
struct Frustum_0
{
Plane_0 sides_0[4];
Plane_0 basePlane_0;
};
#line 11 0
layout(std430, binding = 8, set = 1) readonly buffer StructuredBuffer_Frustum_t_0 {
Frustum_0 _data[];
} gCullingParams_frustums_0;
#line 64 3
struct LightEnv_0
{
uint numDirectionalLights_0;
uint numPointLights_0;
};
#line 25
layout(binding = 0, set = 2)
layout(std140) uniform _S2
{
uint numDirectionalLights_0;
uint numPointLights_0;
}gLightEnv_0;
#line 22
struct PointLight_0
{
vec4 position_WS_0;
vec4 colorRange_0;
};
#line 64
layout(std430, binding = 2, set = 2) readonly buffer StructuredBuffer_PointLight_t_0 {
PointLight_0 _data[];
} gLightEnv_pointLights_0;
layout(std430, binding = 0) readonly buffer StructuredBuffer_InstanceData_t_0 {
InstanceData_0 _data[];
} pScene_instances_0;
#line 5 1
layout(std430, binding = 0, set = 2) readonly buffer StructuredBuffer_float3_t_0 {
vec3 _data[];
} pVertexData_positions_0;
#line 5
layout(std430, binding = 1, set = 2) readonly buffer StructuredBuffer_float2_t_0 {
vec2 _data[];
} pVertexData_texCoords_0;
#line 5
layout(std430, binding = 2, set = 2) readonly buffer StructuredBuffer_float3_t_1 {
vec3 _data[];
} pVertexData_normals_0;
#line 5
layout(std430, binding = 3, set = 2) readonly buffer StructuredBuffer_float3_t_2 {
vec3 _data[];
} pVertexData_tangents_0;
#line 5
layout(std430, binding = 4, set = 2) readonly buffer StructuredBuffer_float3_t_3 {
vec3 _data[];
} pVertexData_biTangents_0;
#line 5 2
struct ViewParameter_0
{
mat4x4 viewMatrix_0;
@@ -117,266 +48,131 @@ struct ViewParameter_0
vec2 screenDimensions_0;
};
layout(binding = 0)
layout(std140) uniform _S3
#line 12
layout(binding = 0, set = 1)
layout(std140) uniform _S1
{
mat4x4 viewMatrix_0;
mat4x4 projectionMatrix_0;
vec4 cameraPos_WS_0;
vec2 screenDimensions_0;
}viewParams_0;
}pViewParams_0;
#line 39 0
shared uint uMinDepth_0;
#line 4206 3
layout(location = 0)
out vec3 _S2;
#line 40
shared uint uMaxDepth_0;
#line 4206
layout(location = 1)
out vec3 _S3;
shared uint oLightCount_0;
#line 4206
layout(location = 2)
out vec2 _S4;
shared uint tLightCount_0;
#line 4206
layout(location = 3)
out vec3 _S5;
#line 42
shared Frustum_0 groupFrustum_0;
#line 4206
layout(location = 4)
out vec3 _S6;
#line 50
shared uint tLightList_0[1024];
#line 4206
layout(location = 5)
out vec3 _S7;
#line 63
void tAppendLight_0(uint lightIndex_0)
#line 4206
layout(location = 6)
out vec3 _S8;
#line 1 4
struct MaterialParameter_0
{
uint index_0;
((index_0) = atomicAdd((tLightCount_0), (1U)));
if(index_0 < 1024U)
{
tLightList_0[index_0] = lightIndex_0;
vec3 position_TS_0;
vec3 worldPosition_0;
vec2 texCoords_0;
vec3 normal_0;
vec3 tangent_0;
vec3 biTangent_0;
vec3 viewDir_TS_0;
};
#line 67
}
struct VertexAttributes_0
{
MaterialParameter_0 parameter_0;
vec4 clipPosition_0;
};
#line 9 1
VertexAttributes_0 StaticMeshVertexData_getAttributes_0(uint _S9, mat4x4 _S10)
{
return;
vec4 worldPos_0 = (((vec4(pVertexData_positions_0._data[_S9], 1.0)) * (_S10)));
vec4 clipPos_0 = ((((((worldPos_0) * (pViewParams_0.viewMatrix_0)))) * (pViewParams_0.projectionMatrix_0)));
#line 10
MaterialParameter_0 params_0;
#line 15
params_0.worldPosition_0 = worldPos_0.xyz;
params_0.texCoords_0 = pVertexData_texCoords_0._data[_S9];
params_0.normal_0 = pVertexData_normals_0._data[_S9];
params_0.tangent_0 = pVertexData_tangents_0._data[_S9];
params_0.biTangent_0 = pVertexData_biTangents_0._data[_S9];
#line 9
VertexAttributes_0 attributes_0;
#line 20
attributes_0.parameter_0 = params_0;
attributes_0.clipPosition_0 = clipPos_0;
return attributes_0;
}
#line 58 3
vec3 PointLight_getViewPos_0(PointLight_0 this_0)
{
return (((this_0.position_WS_0) * (viewParams_0.viewMatrix_0))).xyz;
}
#line 36
bool PointLight_insidePlane_0(PointLight_0 this_1, Plane_0 plane_0)
{
return dot(plane_0.n_0, PointLight_getViewPos_0(this_1).xyz) - plane_0.d_0 < - this_1.colorRange_0.w;
}
#line 46 0
shared uint oLightList_0[1024];
#line 53
void oAppendLight_0(uint lightIndex_1)
{
uint index_1;
((index_1) = atomicAdd((oLightCount_0), (1U)));
if(index_1 < 1024U)
{
oLightList_0[index_1] = lightIndex_1;
#line 57
}
return;
}
#line 45
shared uint oLightIndexStartOffset_0;
shared uint tLightIndexStartOffset_0;
#line 75
layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
#line 18 0
void main()
{
ivec3 _S4 = ivec3(ivec2(gl_GlobalInvocationID.xy), 0);
uint uDepth_0 = floatBitsToUint((texelFetch((gCullingParams_depthTextureVS_0), ((_S4)).xy, ((_S4)).z)).x);
bool _S5 = gl_LocalInvocationIndex == 0U;
#line 18
VertexAttributes_0 _S11 = StaticMeshVertexData_getAttributes_0(uint(gl_VertexIndex), pScene_instances_0._data[uint(gl_InstanceIndex)].transformMatrix_0);
#line 81
if(_S5)
{
uMinDepth_0 = 4294967295U;
uMaxDepth_0 = 0U;
oLightCount_0 = 0U;
tLightCount_0 = 0U;
groupFrustum_0 = gCullingParams_frustums_0._data[gl_WorkGroupID.x + gl_WorkGroupID.y * gCullingParams_0.numThreadGroups_0.x];
#line 18
_S2 = _S11.parameter_0.position_TS_0;
#line 81
}
#line 18
_S3 = _S11.parameter_0.worldPosition_0;
#line 90
barrier();
#line 18
_S4 = _S11.parameter_0.texCoords_0;
atomicMin((uMinDepth_0), (uDepth_0));
atomicMax((uMaxDepth_0), (uDepth_0));
#line 18
_S5 = _S11.parameter_0.normal_0;
barrier();
#line 18
_S6 = _S11.parameter_0.tangent_0;
#line 104
Plane_0 _S6 = { vec3(0.0, 0.0, -1.0), - uintBitsToFloat(uMinDepth_0) };
#line 18
_S7 = _S11.parameter_0.biTangent_0;
#line 125
uvec2 _S7 = gl_WorkGroupID.xy;
#line 18
_S8 = _S11.parameter_0.viewDir_TS_0;
#line 125
uint i_0 = gl_LocalInvocationIndex;
#line 18
gl_Position = _S11.clipPosition_0;
#line 125
for(;;)
{
#line 106
if(i_0 < gLightEnv_0.numPointLights_0)
{
}
else
{
#line 106
break;
}
PointLight_0 light_0 = gLightEnv_pointLights_0._data[i_0];
tAppendLight_0(i_0);
if(!PointLight_insidePlane_0(light_0, _S6))
{
oAppendLight_0(i_0);
#line 113
}
#line 106
i_0 = i_0 + 1024U;
#line 106
}
#line 120
barrier();
if(_S5)
{
((oLightIndexStartOffset_0) = atomicAdd((gCullingParams_oLightIndexCounter_0._data[0U]), (oLightCount_0)));
imageStore((gCullingParams_oLightGrid_0), ivec2((_S7)), uvec4(uvec2(oLightIndexStartOffset_0, oLightCount_0), uint(0), uint(0)));
((tLightIndexStartOffset_0) = atomicAdd((gCullingParams_tLightIndexCounter_0._data[0U]), (tLightCount_0)));
imageStore((gCullingParams_tLightGrid_0), ivec2((_S7)), uvec4(uvec2(tLightIndexStartOffset_0, tLightCount_0), uint(0), uint(0)));
#line 122
}
#line 130
barrier();
#line 130
uint k_0;
#line 130
if(gl_LocalInvocationIndex < oLightCount_0)
{
#line 130
k_0 = gl_LocalInvocationIndex;
#line 130
for(;;)
{
gCullingParams_oLightIndexList_0._data[oLightIndexStartOffset_0 + k_0] = oLightList_0[k_0];
#line 132
uint j_0 = k_0 + 1024U;
#line 132
if(j_0 < oLightCount_0)
{
}
else
{
#line 132
break;
}
#line 132
k_0 = j_0;
#line 132
}
#line 132
}
#line 132
if(gl_LocalInvocationIndex < tLightCount_0)
{
#line 132
k_0 = gl_LocalInvocationIndex;
#line 132
for(;;)
{
#line 140
gCullingParams_tLightIndexList_0._data[tLightIndexStartOffset_0 + k_0] = tLightList_0[k_0];
#line 138
uint k_1 = k_0 + 1024U;
#line 138
if(k_1 < tLightCount_0)
{
}
else
{
#line 138
break;
}
#line 138
k_0 = k_1;
#line 138
}
#line 138
}
#line 144
#line 18
return;
}
+4
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@@ -239,6 +239,10 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
completeMeshlet();
}
}
if (!uniqueVertices.empty())
{
completeMeshlet();
}
vertexData->loadMesh(id, meshlets);
+7 -5
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@@ -8,7 +8,9 @@ template<typename... Types>
struct Dependencies;
template<>
struct Dependencies<>
{};
{
int x;
};
template<typename This, typename... Rest>
struct Dependencies<This, Rest...> : public Dependencies<Rest...>
{
@@ -17,6 +19,7 @@ struct Dependencies<This, Rest...> : public Dependencies<Rest...>
{
return Dependencies<This, Rest..., Right...>();
}
int x;
};
namespace Component
@@ -24,16 +27,15 @@ namespace Component
template<typename Comp>
static int accessComponent(Comp& comp);
}
template<typename T, typename... Deps>
concept is_component = std::same_as<decltype(T::dependencies), Dependencies<Deps...>>;
template<typename Comp>
concept has_dependencies = requires(Comp) { Comp::dependencies; };
#define REQUIRE_COMPONENT(x) \
private: \
x& get##x() { return *tl_##x; } \
const x& get##x() const { return *tl_##x; }; \
public: \
static Dependencies<x> dependencies;
constexpr static Dependencies<x> dependencies;
#define DECLARE_COMPONENT(x) \
thread_local extern x* tl_##x; \
-10
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@@ -8,53 +8,43 @@ DEFINE_COMPONENT(Transform)
void Transform::setPosition(Vector pos)
{
transform.setPosition(pos);
dirty = true;
}
void Transform::setRotation(Quaternion quat)
{
transform.setRotation(quat);
dirty = true;
}
void Transform::setScale(Vector scale)
{
transform.setScale(scale);
dirty = true;
}
void Transform::setRelativeLocation(Vector location)
{
transform = Math::Transform(location, transform.getRotation(), transform.getScale());
dirty = true;
}
void Transform::setRelativeRotation(Vector rotation)
{
transform = Math::Transform(transform.getPosition(), Quaternion(rotation), transform.getScale());
dirty = true;
}
void Transform::setRelativeRotation(Quaternion rotation)
{
transform = Math::Transform(transform.getPosition(), rotation, transform.getScale());
dirty = true;
}
void Transform::setRelativeScale(Vector scale)
{
transform = Math::Transform(transform.getPosition(), transform.getRotation(), scale);
dirty = true;
}
void Transform::addRelativeLocation(Vector translation)
{
transform = Math::Transform(transform.getPosition() + translation, transform.getRotation(), transform.getScale());
dirty = true;
}
void Transform::addRelativeRotation(Vector rotation)
{
transform = Math::Transform(transform.getPosition(), transform.getRotation() * Quaternion(rotation), transform.getScale());
dirty = true;
}
void Transform::addRelativeRotation(Quaternion rotation)
{
transform = Math::Transform(transform.getPosition(), transform.getRotation() * rotation, transform.getScale());
dirty = true;
}
-4
View File
@@ -18,9 +18,6 @@ struct Transform
Matrix4 toMatrix() const { return transform.toMatrix(); }
bool isDirty() const { return dirty; }
void clean() { dirty = false; }
void setPosition(Vector pos);
void setRotation(Quaternion quat);
void setScale(Vector scale);
@@ -34,7 +31,6 @@ struct Transform
void addRelativeRotation(Quaternion rotation);
void addRelativeRotation(Vector rotation);
private:
bool dirty = true;
Math::Transform transform;
};
DECLARE_COMPONENT(Transform)
+1 -1
View File
@@ -115,7 +115,7 @@ struct ShaderCreateInfo
Array<std::string> additionalModules;
std::string name; // Debug info
std::string entryPoint;
Array<const char*> typeParameter;
Array<Pair<const char*, const char*>> typeParameter;
Map<const char*, const char*> defines;
};
@@ -30,6 +30,7 @@ private:
PCameraActor source;
Gfx::OPipelineLayout basePassLayout;
// Set 0: viewParameter, provided by renderpass
static constexpr uint32 INDEX_VIEW_PARAMS = 0;
// Set 1: light environment, provided by lightenv
static constexpr uint32 INDEX_LIGHT_ENV = 1;
// Set 2: light culling data
@@ -49,9 +49,10 @@ void DepthPrepass::render()
permutation.setVertexFile("LegacyBasePass");
}
graphics->beginRenderPass(renderPass);
Array<Gfx::PRenderCommand> commands;
for (VertexData* vertexData : VertexData::getList())
{
std::strncpy(permutation.vertexDataName, vertexData->getTypeName().c_str(), sizeof(permutation.vertexDataName));
permutation.setVertexData(vertexData->getTypeName());
const auto& materials = vertexData->getMaterialData();
for (const auto& [_, materialData] : materials)
{
@@ -64,6 +65,7 @@ void DepthPrepass::render()
Gfx::PermutationId id(permutation);
Gfx::PRenderCommand command = graphics->createRenderCommand("DepthRender");
command->setViewport(viewport);
Gfx::OPipelineLayout layout = graphics->createPipelineLayout(depthPrepassLayout);
//layout->addDescriptorLayout(INDEX_MATERIAL, materialData.material->getDescriptorLayout());
layout->addDescriptorLayout(INDEX_VERTEX_DATA, vertexData->getVertexDataLayout());
@@ -122,11 +124,14 @@ void DepthPrepass::render()
{
command->draw(vertexData->getMeshVertexCount(mesh.id), 1, vertexOffset, instanceOffset);
}
instanceOffset+=mesh.meshes;
}
}
}
commands.add(command);
}
}
graphics->executeCommands(commands);
graphics->endRenderPass();
}
@@ -25,7 +25,8 @@ private:
Gfx::OPipelineLayout depthPrepassLayout;
// Set 0: viewParameter
// Set 1: vertices, from VertexData
static constexpr uint32 INDEX_VIEW_PARAMS = 0;
// Set 0: vertices, from VertexData
constexpr static uint32 INDEX_VERTEX_DATA = 1;
// Set 2: mesh data, either index buffer or meshlet data
constexpr static uint32 INDEX_SCENE_DATA = 2;
@@ -36,7 +36,6 @@ protected:
Vector2 pad0;
} viewParams;
PRenderGraphResources resources;
static constexpr uint32 INDEX_VIEW_PARAMS = 0;
Gfx::ODescriptorLayout viewParamsLayout;
Gfx::OUniformBuffer viewParamsBuffer;
Gfx::PDescriptorSet viewParamsSet;
+2 -2
View File
@@ -87,12 +87,12 @@ ShaderCollection& ShaderCompiler::createShaders(ShaderPermutation permutation)
ShaderCollection collection;
ShaderCreateInfo createInfo;
createInfo.typeParameter = { permutation.vertexDataName };
createInfo.typeParameter = { Pair<const char*, const char*>("IVertexData", permutation.vertexDataName) };
createInfo.name = std::format("Material {0}", permutation.materialName);
if (std::strlen(permutation.materialName) > 0)
{
createInfo.additionalModules.add(permutation.materialName);
createInfo.typeParameter.add(permutation.materialName);
createInfo.typeParameter.add(Pair<const char*, const char*>("IMaterial", permutation.materialName));
}
createInfo.additionalModules.add(permutation.vertexDataName);
createInfo.additionalModules.add(permutation.vertexMeshFile);
+55 -53
View File
@@ -36,6 +36,54 @@ void VertexData::updateMesh(const Component::Transform& transform, PMesh mesh)
matInstanceData.numMeshes += meshData[mesh->id].size();
}
void VertexData::createDescriptors()
{
instanceDataLayout->reset();
for (const auto& [_, mat] : materialData)
{
for (auto& [_, matInst] : mat.instances)
{
Array<InstanceData> instanceData;
Array<MeshData> meshes;
for (auto& inst : matInst.meshes)
{
inst.meshes = 0;
for (const auto& mesh : meshData[inst.id])
{
instanceData.add(inst.instance);
meshes.add(mesh);
inst.meshes++;
}
}
matInst.instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = {
.size = sizeof(InstanceData) * instanceData.size(),
.data = (uint8*)instanceData.data(),
},
.stride = sizeof(InstanceData)
});
matInst.descriptorSet = instanceDataLayout->allocateDescriptorSet();
matInst.descriptorSet->updateBuffer(0, matInst.instanceBuffer);
if (graphics->supportMeshShading())
{
matInst.meshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = {
.size = sizeof(MeshData) * meshes.size(),
.data = (uint8*)meshes.data(),
},
.stride = sizeof(MeshData)
});
matInst.descriptorSet->updateBuffer(1, matInst.meshDataBuffer);
matInst.descriptorSet->updateBuffer(2, meshletBuffer);
matInst.descriptorSet->updateBuffer(3, primitiveIndicesBuffer);
matInst.descriptorSet->updateBuffer(4, vertexIndicesBuffer);
}
matInst.descriptorSet->writeChanges();
matInst.numMeshes = meshes.size();
}
}
}
void VertexData::loadMesh(MeshId id, Array<Meshlet> loadedMeshlets)
{
meshData[id].clear();
@@ -65,79 +113,33 @@ void VertexData::loadMesh(MeshId id, Array<Meshlet> loadedMeshlets)
.numMeshlets = numMeshlets,
.meshletOffset = meshletOffset,
.indicesOffset = static_cast<uint32>(meshOffsets[id]),
});
});
currentMesh += numMeshlets;
}
meshletBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo {
meshletBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = {
.size = sizeof(MeshletDescription) * meshlets.size(),
.data = (uint8*)meshlets.data()
},
.stride = sizeof(MeshletDescription),
.dynamic = true,
});
vertexIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo {
});
vertexIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = {
.size = sizeof(uint32) * vertexIndices.size(),
.data = (uint8*)vertexIndices.data(),
},
.stride = sizeof(uint32),
.dynamic = true,
});
primitiveIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo {
});
primitiveIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = {
.size = sizeof(uint8) * primitiveIndices.size(),
.data = (uint8*)primitiveIndices.data(),
},
.stride = sizeof(uint8),
.dynamic = true,
});
}
void VertexData::createDescriptors()
{
for (const auto& [_, mat] : materialData)
{
for (auto& [_, matInst] : mat.instances)
{
Array<InstanceData> instanceData;
Array<MeshData> meshes;
for (const auto& inst : matInst.meshes)
{
for (const auto& mesh : meshData[inst.id])
{
instanceData.add(inst.instance);
meshes.add(mesh);
}
}
matInst.instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = {
.size = sizeof(InstanceData) * instanceData.size(),
.data = (uint8*)instanceData.data(),
},
.stride = sizeof(InstanceData)
});
instanceDataLayout->reset();
matInst.descriptorSet = instanceDataLayout->allocateDescriptorSet();
matInst.descriptorSet->updateBuffer(0, matInst.instanceBuffer);
if (graphics->supportMeshShading())
{
matInst.meshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = {
.size = sizeof(MeshData) * meshes.size(),
.data = (uint8*)meshes.data(),
},
.stride = sizeof(MeshData)
});
matInst.descriptorSet->updateBuffer(1, matInst.meshDataBuffer);
matInst.descriptorSet->updateBuffer(2, meshletBuffer);
matInst.descriptorSet->updateBuffer(3, primitiveIndicesBuffer);
matInst.descriptorSet->updateBuffer(4, vertexIndicesBuffer);
}
matInst.descriptorSet->writeChanges();
matInst.numMeshes = meshes.size();
}
}
});
}
MeshId VertexData::allocateVertexData(uint64 numVertices)
+2 -1
View File
@@ -39,6 +39,7 @@ public:
MeshId id;
InstanceData instance;
Gfx::PIndexBuffer indexBuffer;
uint32 meshes;
};
struct MaterialInstanceData
{
@@ -62,8 +63,8 @@ public:
};
void resetMeshData();
void updateMesh(const Component::Transform& transform, PMesh mesh);
void loadMesh(MeshId id, Array<Meshlet> meshlets);
void createDescriptors();
void loadMesh(MeshId id, Array<Meshlet> meshlets);
MeshId allocateVertexData(uint64 numVertices);
uint64 getMeshOffset(MeshId id);
uint64 getMeshVertexCount(MeshId id);
+4 -2
View File
@@ -265,9 +265,10 @@ uint32 Allocator::findMemoryType(uint32 typeFilter, VkMemoryPropertyFlags proper
throw std::runtime_error("error finding memory");
}
StagingBuffer::StagingBuffer(OSubAllocation allocation, VkBuffer buffer, VkBufferUsageFlags usage, uint8 readable)
StagingBuffer::StagingBuffer(OSubAllocation allocation, VkBuffer buffer, VkDeviceSize size, VkBufferUsageFlags usage, uint8 readable)
: allocation(std::move(allocation))
, buffer(buffer)
, size(size)
, usage(usage)
, readable(readable)
{
@@ -306,7 +307,7 @@ VkDeviceSize StagingBuffer::getOffset() const
uint64 StagingBuffer::getSize() const
{
return allocation->getSize();
return size;
}
StagingManager::StagingManager(PGraphics graphics, PAllocator allocator)
@@ -368,6 +369,7 @@ OStagingBuffer StagingManager::allocateStagingBuffer(uint64 size, VkBufferUsageF
OStagingBuffer stagingBuffer = new StagingBuffer(
allocator->allocate(memReqs, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | (readable ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT : VK_MEMORY_PROPERTY_HOST_CACHED_BIT), buffer),
buffer,
size,
usage,
readable
);
+2 -1
View File
@@ -154,7 +154,7 @@ DECLARE_REF(StagingManager)
class StagingBuffer
{
public:
StagingBuffer(OSubAllocation allocation, VkBuffer buffer, VkBufferUsageFlags usage, uint8 readable);
StagingBuffer(OSubAllocation allocation, VkBuffer buffer, VkDeviceSize size, VkBufferUsageFlags usage, uint8 readable);
~StagingBuffer();
void* getMappedPointer();
void flushMappedMemory();
@@ -179,6 +179,7 @@ public:
private:
OSubAllocation allocation;
VkBuffer buffer;
VkDeviceSize size;
VkBufferUsageFlags usage;
uint8 readable;
};
+19 -27
View File
@@ -49,7 +49,7 @@ void Shader::create(const ShaderCreateInfo& createInfo)
sessionDesc.preprocessorMacroCount = macros.size();
sessionDesc.preprocessorMacros = macros.data();
slang::TargetDesc vulkan;
vulkan.profile = globalSession->findProfile("glsl_vk");
vulkan.profile = globalSession->findProfile("sm_6_6");
vulkan.format = SLANG_SPIRV;
sessionDesc.targetCount = 1;
sessionDesc.targets = &vulkan;
@@ -85,29 +85,14 @@ void Shader::create(const ShaderCreateInfo& createInfo)
mainModule->findEntryPointByName(createInfo.entryPoint.c_str(), entrypoint.writeRef());
modules.add(entrypoint);
slang::IComponentType* moduleComposition;
session->createCompositeComponentType(modules.data(), modules.size(), &moduleComposition, diagnostics.writeRef());
Slang::ComPtr<slang::IComponentType> moduleComposition;
session->createCompositeComponentType(modules.data(), modules.size(), moduleComposition.writeRef(), diagnostics.writeRef());
if(diagnostics)
{
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
}
/*slang::ProgramLayout* layout = moduleComposition->getLayout();
for(auto typeParam : createInfo.typeParameter)
{
Slang::ComPtr<slang::ITypeConformance> typeConformance;
session->createTypeConformanceComponentType(layout->findTypeByName(typeParam), layout->findTypeByName("IMaterial"), typeConformance.writeRef(), -1, diagnostics.writeRef());
modules.add(typeConformance);
if(diagnostics)
{
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
}
}
Slang::ComPtr<slang::IComponentType> conformingModule;
session->createCompositeComponentType(modules.data(), modules.size(), conformingModule.writeRef(), diagnostics.writeRef());
*/
Slang::ComPtr<slang::IComponentType> linkedProgram;
moduleComposition->link(linkedProgram.writeRef(), diagnostics.writeRef());
if(diagnostics)
@@ -122,9 +107,9 @@ void Shader::create(const ShaderCreateInfo& createInfo)
}
Array<slang::SpecializationArg> specialization;
for(auto typeArg : createInfo.typeParameter)
for(const auto& [key, value] : createInfo.typeParameter)
{
specialization.add(slang::SpecializationArg::fromType(reflection->findTypeByName(typeArg)));
specialization.add(slang::SpecializationArg::fromType(reflection->findTypeByName(value)));
}
Slang::ComPtr<slang::IComponentType> specializedComponent;
linkedProgram->specialize(specialization.data(), specialization.size(), specializedComponent.writeRef(), diagnostics.writeRef());
@@ -143,13 +128,20 @@ void Shader::create(const ShaderCreateInfo& createInfo)
{
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
}
VkShaderModuleCreateInfo moduleInfo;
moduleInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleInfo.pNext = nullptr;
moduleInfo.flags = 0;
moduleInfo.codeSize = kernelBlob->getBufferSize();
moduleInfo.pCode = (uint32_t*)kernelBlob->getBufferPointer();
for (uint32 i = 0; i < reflection->getParameterCount(); ++i)
{
slang::VariableLayoutReflection* varLayout = reflection->getParameterByIndex(i);
std::cout << varLayout->getName() << " in space " << varLayout->getBindingSpace() << " index " << varLayout->getBindingIndex() << std::endl;
}
std::cout << reflection->getGlobalConstantBufferSize() << std::endl;
VkShaderModuleCreateInfo moduleInfo =
{
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.codeSize = kernelBlob->getBufferSize(),
.pCode = (uint32_t*)kernelBlob->getBufferPointer(),
};
VK_CHECK(vkCreateShaderModule(graphics->getDevice(), &moduleInfo, nullptr, &module));
hash = CRC::Calculate(entryPointName.data(), entryPointName.size(), CRC::CRC_32());
+8 -47
View File
@@ -43,53 +43,14 @@ Transform::~Transform()
}
Matrix4 Transform::toMatrix() const
{
Matrix4 mat;
mat[3][0] = position.x;
mat[3][1] = position.y;
mat[3][2] = position.z;
const float x2 = rotation.x + rotation.x;
const float y2 = rotation.y + rotation.y;
const float z2 = rotation.z + rotation.z;
{
const float xx2 = rotation.x * x2;
const float yy2 = rotation.y * y2;
const float zz2 = rotation.z * z2;
mat[0][0] = (1.0f - (yy2 + zz2)) * scale.x;
mat[1][1] = (1.0f - (xx2 + zz2)) * scale.y;
mat[2][2] = (1.0f - (xx2 + yy2)) * scale.z;
}
{
const float yz2 = rotation.y * z2;
const float wx2 = rotation.w * x2;
mat[2][1] = (yz2 - wx2) * scale.z;
mat[1][2] = (yz2 + wx2) * scale.y;
}
{
const float xy2 = rotation.x * y2;
const float wz2 = rotation.w * z2;
mat[1][0] = (xy2 - wz2) * scale.y;
mat[0][1] = (xy2 + wz2) * scale.x;
}
{
const float xz2 = rotation.x * z2;
const float wy2 = rotation.w * y2;
mat[2][0] = (xz2 + wy2) * scale.z;
mat[0][2] = (xz2 - wy2) * scale.x;
}
mat[0][3] = 0.0f;
mat[1][3] = 0.0f;
mat[2][3] = 0.0f;
mat[3][3] = 1.0f;
return mat;
// TODO: actual calculations, SIMD
Matrix4 result = Matrix4(1);
result = glm::scale(result, Vector(scale));
result = glm::toMat4(rotation) * result;
result[3][0] = position.x;
result[3][1] = position.y;
result[3][2] = position.z;
return result;
}
Vector Transform::transformPosition(const Vector &v) const
+7 -7
View File
@@ -33,8 +33,8 @@ namespace Serialization
}
static void load(ArchiveBuffer& buffer, IVector2& vec)
{
save(buffer, vec.x);
save(buffer, vec.y);
load(buffer, vec.x);
load(buffer, vec.y);
}
static void save(ArchiveBuffer& buffer, const Vector2& vec)
{
@@ -43,8 +43,8 @@ namespace Serialization
}
static void load(ArchiveBuffer& buffer, Vector2& vec)
{
save(buffer, vec.x);
save(buffer, vec.y);
load(buffer, vec.x);
load(buffer, vec.y);
}
static void save(ArchiveBuffer& buffer, const Vector& vec)
{
@@ -54,9 +54,9 @@ namespace Serialization
}
static void load(ArchiveBuffer& buffer, Vector& vec)
{
save(buffer, vec.x);
save(buffer, vec.y);
save(buffer, vec.z);
load(buffer, vec.x);
load(buffer, vec.y);
load(buffer, vec.z);
}
template<enumeration T>
static void save(ArchiveBuffer& buffer, const T& type)
+3
View File
@@ -1,5 +1,7 @@
target_sources(Engine
PRIVATE
CameraUpdater.h
CameraUpdater.cpp
ComponentSystem.h
Executor.h
Executor.cpp
@@ -14,6 +16,7 @@ target_sources(Engine
target_sources(Engine
PUBLIC FILE_SET HEADERS
FILES
CameraUpdater.h
ComponentSystem.h
Executor.h
LightGather.h
+18
View File
@@ -0,0 +1,18 @@
#include "CameraUpdater.h"
using namespace Seele;
using namespace Seele::System;
CameraUpdater::CameraUpdater(PScene scene)
: ComponentSystem(scene)
{
}
CameraUpdater::~CameraUpdater()
{
}
void CameraUpdater::update(Component::Camera& camera)
{
camera.buildViewMatrix();
}
+19
View File
@@ -0,0 +1,19 @@
#pragma once
#include "ComponentSystem.h"
#include "Component/Camera.h"
namespace Seele
{
namespace System
{
class CameraUpdater : public ComponentSystem<Component::Camera>
{
public:
CameraUpdater(PScene scene);
virtual ~CameraUpdater();
virtual void update(Component::Camera& camera);
private:
};
}
}
+2 -1
View File
@@ -1,6 +1,7 @@
#pragma once
#include "SystemBase.h"
#include "Component/Component.h"
#include "Component/Camera.h"
namespace Seele
{
@@ -12,7 +13,7 @@ class ComponentSystem : public SystemBase
public:
ComponentSystem(PScene scene) : SystemBase(scene) {}
virtual ~ComponentSystem() {}
template<is_component Comp>
template<has_dependencies Comp>
auto getDependencies()
{
return Comp::dependencies;
+2
View File
@@ -6,6 +6,7 @@
#include "Asset/AssetRegistry.h"
#include "System/LightGather.h"
#include "System/MeshUpdater.h"
#include "System/CameraUpdater.h"
using namespace Seele;
@@ -76,6 +77,7 @@ void GameView::reloadGame()
gameInterface.getGame()->setupScene(scene, systemGraph);
systemGraph->addSystem(new System::LightGather(scene));
systemGraph->addSystem(new System::MeshUpdater(scene));
systemGraph->addSystem(new System::CameraUpdater(scene));
}
void GameView::keyCallback(KeyCode code, InputAction action, KeyModifier)