Depth rendering of terrain works
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@@ -1,3 +1,4 @@
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import Common;
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import VertexData;
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import MaterialParameter;
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@@ -10,7 +11,7 @@ struct Scene
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{
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StructuredBuffer<InstanceData> instances;
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}
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layout(set=2)
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ParameterBlock<Scene> pScene;
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[shader("vertex")]
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