Depth rendering of terrain works
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@@ -239,6 +239,10 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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completeMeshlet();
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}
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}
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if (!uniqueVertices.empty())
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{
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completeMeshlet();
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}
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vertexData->loadMesh(id, meshlets);
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