Depth rendering of terrain works
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@@ -115,7 +115,7 @@ struct ShaderCreateInfo
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Array<std::string> additionalModules;
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std::string name; // Debug info
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std::string entryPoint;
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Array<const char*> typeParameter;
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Array<Pair<const char*, const char*>> typeParameter;
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Map<const char*, const char*> defines;
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};
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