Depth rendering of terrain works
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@@ -25,7 +25,8 @@ private:
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Gfx::OPipelineLayout depthPrepassLayout;
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// Set 0: viewParameter
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// Set 1: vertices, from VertexData
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static constexpr uint32 INDEX_VIEW_PARAMS = 0;
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// Set 0: vertices, from VertexData
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constexpr static uint32 INDEX_VERTEX_DATA = 1;
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// Set 2: mesh data, either index buffer or meshlet data
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constexpr static uint32 INDEX_SCENE_DATA = 2;
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