Depth rendering of terrain works
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@@ -39,6 +39,7 @@ public:
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MeshId id;
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InstanceData instance;
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Gfx::PIndexBuffer indexBuffer;
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uint32 meshes;
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};
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struct MaterialInstanceData
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{
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@@ -62,8 +63,8 @@ public:
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};
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void resetMeshData();
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void updateMesh(const Component::Transform& transform, PMesh mesh);
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void loadMesh(MeshId id, Array<Meshlet> meshlets);
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void createDescriptors();
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void loadMesh(MeshId id, Array<Meshlet> meshlets);
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MeshId allocateVertexData(uint64 numVertices);
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uint64 getMeshOffset(MeshId id);
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uint64 getMeshVertexCount(MeshId id);
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