Depth rendering of terrain works

This commit is contained in:
Dynamitos
2023-11-10 19:18:09 +01:00
parent effb0c6214
commit c30619d07d
28 changed files with 298 additions and 502 deletions
+7 -7
View File
@@ -33,8 +33,8 @@ namespace Serialization
}
static void load(ArchiveBuffer& buffer, IVector2& vec)
{
save(buffer, vec.x);
save(buffer, vec.y);
load(buffer, vec.x);
load(buffer, vec.y);
}
static void save(ArchiveBuffer& buffer, const Vector2& vec)
{
@@ -43,8 +43,8 @@ namespace Serialization
}
static void load(ArchiveBuffer& buffer, Vector2& vec)
{
save(buffer, vec.x);
save(buffer, vec.y);
load(buffer, vec.x);
load(buffer, vec.y);
}
static void save(ArchiveBuffer& buffer, const Vector& vec)
{
@@ -54,9 +54,9 @@ namespace Serialization
}
static void load(ArchiveBuffer& buffer, Vector& vec)
{
save(buffer, vec.x);
save(buffer, vec.y);
save(buffer, vec.z);
load(buffer, vec.x);
load(buffer, vec.y);
load(buffer, vec.z);
}
template<enumeration T>
static void save(ArchiveBuffer& buffer, const T& type)