Depth rendering of terrain works
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@@ -33,8 +33,8 @@ namespace Serialization
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}
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static void load(ArchiveBuffer& buffer, IVector2& vec)
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{
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save(buffer, vec.x);
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save(buffer, vec.y);
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load(buffer, vec.x);
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load(buffer, vec.y);
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}
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static void save(ArchiveBuffer& buffer, const Vector2& vec)
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{
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@@ -43,8 +43,8 @@ namespace Serialization
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}
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static void load(ArchiveBuffer& buffer, Vector2& vec)
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{
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save(buffer, vec.x);
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save(buffer, vec.y);
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load(buffer, vec.x);
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load(buffer, vec.y);
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}
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static void save(ArchiveBuffer& buffer, const Vector& vec)
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{
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@@ -54,9 +54,9 @@ namespace Serialization
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}
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static void load(ArchiveBuffer& buffer, Vector& vec)
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{
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save(buffer, vec.x);
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save(buffer, vec.y);
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save(buffer, vec.z);
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load(buffer, vec.x);
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load(buffer, vec.y);
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load(buffer, vec.z);
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}
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template<enumeration T>
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static void save(ArchiveBuffer& buffer, const T& type)
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