Depth rendering of terrain works
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#pragma once
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#include "ComponentSystem.h"
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#include "Component/Camera.h"
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namespace Seele
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{
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namespace System
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{
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class CameraUpdater : public ComponentSystem<Component::Camera>
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{
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public:
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CameraUpdater(PScene scene);
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virtual ~CameraUpdater();
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virtual void update(Component::Camera& camera);
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private:
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};
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}
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}
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