Reverting normal cone introduction

This commit is contained in:
Dynamitos
2023-12-15 18:33:47 +01:00
parent e233fb9c5b
commit c409a3acd0
8 changed files with 53 additions and 56 deletions
+2 -2
View File
@@ -587,8 +587,8 @@ private:
deallocateArray(_data, arraySize);
_data = tempArray;
}
std::allocator_traits<allocator_type>::construct(allocator, &_data[arraySize++], std::forward<Type>(t));
return _data[arraySize - 1];
std::allocator_traits<allocator_type>::construct(allocator, &_data[arraySize], std::forward<Type>(t));
return _data[arraySize++];
}
template<typename Type>
void resizeInternal(size_type newSize, const Type& value) noexcept
+33 -38
View File
@@ -114,7 +114,6 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
.primitiveCount = m.numPrimitives,
.vertexOffset = vertexOffset,
.primitiveOffset = primitiveOffset,
.color = Vector((float)rand() / RAND_MAX, (float)rand() / RAND_MAX, (float)rand() / RAND_MAX),
});
}
meshData[id].add(MeshData{
@@ -244,70 +243,66 @@ VertexData::VertexData()
{
}
void Meshlet::build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets)
void Meshlet::build(const Array<uint32>& indices, Array<Meshlet>& meshlets)
{
std::set<uint32> uniqueVertices;
Meshlet current = {
.numVertices = 0,
.numPrimitives = 0,
};
auto insertAndGetIndex = [&positions, &uniqueVertices, &current](uint32 index) -> int8_t
auto findIndex = [&current](uint32 index) -> int {
for (uint32 i = 0; i < current.numVertices; ++i)
{
auto [it, inserted] = uniqueVertices.insert(index);
if (inserted)
if (current.uniqueVertices[i] == index)
{
if (current.numVertices == Gfx::numVerticesPerMeshlet)
{
return -1;
}
current.uniqueVertices[current.numVertices] = index;
current.boundingBox.adjust(positions[index]);
return current.numVertices++;
}
else
{
for (uint32 i = 0; i < current.numVertices; ++i)
{
if (current.uniqueVertices[i] == index)
{
return i;
}
}
// it could be in unique vertices but not in meshlet vertices
return -1;
return i;
}
}
if (current.numVertices == Gfx::numVerticesPerMeshlet)
{
return -1;
}
current.uniqueVertices[current.numVertices] = index;
return current.numVertices++;
};
auto completeMeshlet = [&meshlets, &current, &uniqueVertices]() {
auto completeMeshlet = [&meshlets, &current]() {
meshlets.add(current);
current = {
.numVertices = 0,
.numPrimitives = 0,
};
uniqueVertices.clear();
};
for (size_t faceIndex = 0; faceIndex < indices.size() / 3; ++faceIndex)
{
auto i1 = insertAndGetIndex(indices[faceIndex * 3 + 0]);
auto i2 = insertAndGetIndex(indices[faceIndex * 3 + 1]);
auto i3 = insertAndGetIndex(indices[faceIndex * 3 + 2]);
if (i1 == -1 || i2 == -1 || i3 == -1)
int f1 = findIndex(indices[faceIndex * 3 + 0]);
int f2 = findIndex(indices[faceIndex * 3 + 1]);
int f3 = findIndex(indices[faceIndex * 3 + 2]);
if (f1 == -1 || f2 == -1 || f1 == -1)
{
completeMeshlet();
i1 = insertAndGetIndex(indices[faceIndex * 3 + 0]);
i2 = insertAndGetIndex(indices[faceIndex * 3 + 1]);
i3 = insertAndGetIndex(indices[faceIndex * 3 + 2]);
f1 = findIndex(indices[faceIndex * 3 + 0]);
f2 = findIndex(indices[faceIndex * 3 + 1]);
f3 = findIndex(indices[faceIndex * 3 + 2]);
}
current.primitiveLayout[current.numPrimitives * 3 + 0] = i1;
current.primitiveLayout[current.numPrimitives * 3 + 1] = i2;
current.primitiveLayout[current.numPrimitives * 3 + 2] = i3;
current.primitiveLayout[current.numPrimitives * 3 + 0] = uint8(f1);
current.primitiveLayout[current.numPrimitives * 3 + 1] = uint8(f2);
current.primitiveLayout[current.numPrimitives * 3 + 2] = uint8(f3);
current.numPrimitives++;
if (current.numPrimitives == Gfx::numPrimitivesPerMeshlet)
{
completeMeshlet();
}
}
if (!uniqueVertices.empty())
if (current.numVertices > 0)
{
completeMeshlet();
}
}
void Meshlet::calcBoundingBox(const Array<Vector>& positions)
{
for (uint32 i = 0; i < numVertices; ++i)
{
boundingBox.adjust(positions[uniqueVertices[i]]);
}
}
+2 -3
View File
@@ -30,7 +30,8 @@ struct Meshlet
uint8 primitiveLayout[Gfx::numPrimitivesPerMeshlet * 3]; // indices into the uniqueVertices array, only uint8 needed
uint32 numVertices;
uint32 numPrimitives;
static void build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets);
static void build(const Array<uint32>& indices, Array<Meshlet>& meshlets);
void calcBoundingBox(const Array<Vector>& positions);
};
class VertexData
{
@@ -98,8 +99,6 @@ protected:
uint32_t primitiveCount;
uint32_t vertexOffset;
uint32_t primitiveOffset;
Vector color;
float pad0;
};
Map<std::string, MaterialData> materialData;
Map<MeshId, Array<MeshData>> meshData;