Removing meshlet debugging code
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@@ -29,5 +29,5 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
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{
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result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
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}
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return float4(materialParams.vertexColor, 1.0f);
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return float4(result, 1.0f);
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}
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@@ -29,19 +29,19 @@ void taskMain(
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localToClip = mul(pViewParams.projectionMatrix, mul(pViewParams.viewMatrix, instance.transformMatrix));
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// Left
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viewFrustum.sides[0].n = float3(1, 0, 0);
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viewFrustum.sides[0].d = 0.7;
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viewFrustum.sides[0].d = 1;
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// Right
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viewFrustum.sides[1].n = float3(-1, 0, 0);
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viewFrustum.sides[1].d = 0.7;
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viewFrustum.sides[1].d = 1;
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// Top
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viewFrustum.sides[2].n = float3(0, -1, 0);
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viewFrustum.sides[2].d = 0.7;
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viewFrustum.sides[2].d = 1;
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// Bottom
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viewFrustum.sides[3].n = float3(0, 1, 0);
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viewFrustum.sides[3].d = 0.7;
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viewFrustum.sides[3].d = 1;
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// Base
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viewFrustum.basePlane.n = float3(0, 0, 1);
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viewFrustum.basePlane.d = 0.2;
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viewFrustum.basePlane.d = 0;
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}
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GroupMemoryBarrierWithGroupSync();
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MeshData mesh = pScene.meshData[groupID];
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@@ -120,7 +120,6 @@ void meshMain(
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{
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uint vertexIndex = pScene.vertexIndices[m.vertexOffset + v];
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VertexAttributes attr = pVertexData.getAttributes(md.indicesOffset + vertexIndex);
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attr.vertexColor = m.color;
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vertices[v] = attr.getParameter(inst.transformMatrix);
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}
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}
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