Reverting normal cone introduction
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@@ -30,7 +30,8 @@ struct Meshlet
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uint8 primitiveLayout[Gfx::numPrimitivesPerMeshlet * 3]; // indices into the uniqueVertices array, only uint8 needed
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uint32 numVertices;
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uint32 numPrimitives;
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static void build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets);
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static void build(const Array<uint32>& indices, Array<Meshlet>& meshlets);
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void calcBoundingBox(const Array<Vector>& positions);
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};
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class VertexData
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{
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@@ -98,8 +99,6 @@ protected:
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uint32_t primitiveCount;
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uint32_t vertexOffset;
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uint32_t primitiveOffset;
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Vector color;
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float pad0;
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};
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Map<std::string, MaterialData> materialData;
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Map<MeshId, Array<MeshData>> meshData;
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