Reverting normal cone introduction

This commit is contained in:
Dynamitos
2023-12-15 18:33:47 +01:00
parent e233fb9c5b
commit c409a3acd0
8 changed files with 53 additions and 56 deletions
+2 -3
View File
@@ -30,7 +30,8 @@ struct Meshlet
uint8 primitiveLayout[Gfx::numPrimitivesPerMeshlet * 3]; // indices into the uniqueVertices array, only uint8 needed
uint32 numVertices;
uint32 numPrimitives;
static void build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets);
static void build(const Array<uint32>& indices, Array<Meshlet>& meshlets);
void calcBoundingBox(const Array<Vector>& positions);
};
class VertexData
{
@@ -98,8 +99,6 @@ protected:
uint32_t primitiveCount;
uint32_t vertexOffset;
uint32_t primitiveOffset;
Vector color;
float pad0;
};
Map<std::string, MaterialData> materialData;
Map<MeshId, Array<MeshData>> meshData;