Reverting normal cone introduction

This commit is contained in:
Dynamitos
2023-12-15 18:33:47 +01:00
parent e233fb9c5b
commit c409a3acd0
8 changed files with 53 additions and 56 deletions
+2 -1
View File
@@ -10,7 +10,8 @@
"inheritEnvironments": [ "msvc_x64" ],
"cmakeCommandArgs": "-DCMAKE_DEBUG_POSTFIX=\"\" -DCMAKE_PLATFORM=x64",
"buildRoot": "C:/Users/Dynamitos/Seele/bin/",
"installRoot": "C:/Program Files/Seele"
"installRoot": "C:/Program Files/Seele",
"addressSanitizerEnabled": true
},
{
"name": "Release",
+5 -5
View File
@@ -29,18 +29,18 @@ void taskMain(
localToClip = mul(pViewParams.projectionMatrix, mul(pViewParams.viewMatrix, instance.transformMatrix));
// Left
viewFrustum.sides[0].n = float3(1, 0, 0);
viewFrustum.sides[0].d = 1;
viewFrustum.sides[0].d = -1;
// Right
viewFrustum.sides[1].n = float3(-1, 0, 0);
viewFrustum.sides[1].d = 1;
viewFrustum.sides[1].d = -1;
// Top
viewFrustum.sides[2].n = float3(0, -1, 0);
viewFrustum.sides[2].d = 1;
viewFrustum.sides[2].d = -1;
// Bottom
viewFrustum.sides[3].n = float3(0, 1, 0);
viewFrustum.sides[3].d = 1;
viewFrustum.sides[3].d = -1;
// Base
viewFrustum.basePlane.n = float3(0, 0, 1);
viewFrustum.basePlane.n = float3(0, 0, -1);
viewFrustum.basePlane.d = 0;
}
GroupMemoryBarrierWithGroupSync();
+2 -2
View File
@@ -35,13 +35,13 @@ struct Frustum
Plane basePlane;
bool pointInside(float3 point)
{
if (dot(basePlane.n, point) + basePlane.d < 0.0f)
if (dot(basePlane.n, point) + basePlane.d > 0.0f)
{
return false;
}
for(int p = 0; p < 4; ++p)
{
if(dot(sides[p].n, point) + sides[p].d < 0.0f)
if(dot(sides[p].n, point) + sides[p].d > 0.0f)
{
return false;
}
+2 -4
View File
@@ -7,8 +7,6 @@ struct MeshletDescription
uint32_t primitiveCount;
uint32_t vertexOffset;
uint32_t primitiveOffset;
float3 color;
float pad;
};
struct MeshData
@@ -22,8 +20,8 @@ struct MeshData
uint32_t pad0[3];
};
static const uint MAX_VERTICES = 64;
static const uint MAX_PRIMITIVES = 126;
static const uint MAX_VERTICES = 256;
static const uint MAX_PRIMITIVES = 256;
static const uint TASK_GROUP_SIZE = 128;
static const uint MESH_GROUP_SIZE = 32;
static const uint MAX_MESHLETS_PER_MESH = 512;
+5 -1
View File
@@ -268,7 +268,11 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
Array<Meshlet> meshlets;
meshlets.reserve(indices.size() / (3ull * Gfx::numPrimitivesPerMeshlet));
Meshlet::build(positions, indices, meshlets);
Meshlet::build(indices, meshlets);
for (auto& meshlet : meshlets)
{
meshlet.calcBoundingBox(positions);
}
vertexData->loadMesh(id, indices, meshlets);
collider.physicsMesh.addCollider(positions, indices, Matrix4(1.0f));
+2 -2
View File
@@ -587,8 +587,8 @@ private:
deallocateArray(_data, arraySize);
_data = tempArray;
}
std::allocator_traits<allocator_type>::construct(allocator, &_data[arraySize++], std::forward<Type>(t));
return _data[arraySize - 1];
std::allocator_traits<allocator_type>::construct(allocator, &_data[arraySize], std::forward<Type>(t));
return _data[arraySize++];
}
template<typename Type>
void resizeInternal(size_type newSize, const Type& value) noexcept
+27 -32
View File
@@ -114,7 +114,6 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
.primitiveCount = m.numPrimitives,
.vertexOffset = vertexOffset,
.primitiveOffset = primitiveOffset,
.color = Vector((float)rand() / RAND_MAX, (float)rand() / RAND_MAX, (float)rand() / RAND_MAX),
});
}
meshData[id].add(MeshData{
@@ -244,28 +243,13 @@ VertexData::VertexData()
{
}
void Meshlet::build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets)
void Meshlet::build(const Array<uint32>& indices, Array<Meshlet>& meshlets)
{
std::set<uint32> uniqueVertices;
Meshlet current = {
.numVertices = 0,
.numPrimitives = 0,
};
auto insertAndGetIndex = [&positions, &uniqueVertices, &current](uint32 index) -> int8_t
{
auto [it, inserted] = uniqueVertices.insert(index);
if (inserted)
{
if (current.numVertices == Gfx::numVerticesPerMeshlet)
{
return -1;
}
current.uniqueVertices[current.numVertices] = index;
current.boundingBox.adjust(positions[index]);
return current.numVertices++;
}
else
{
auto findIndex = [&current](uint32 index) -> int {
for (uint32 i = 0; i < current.numVertices; ++i)
{
if (current.uniqueVertices[i] == index)
@@ -273,41 +257,52 @@ void Meshlet::build(const Array<Vector>& positions, const Array<uint32>& indices
return i;
}
}
// it could be in unique vertices but not in meshlet vertices
if (current.numVertices == Gfx::numVerticesPerMeshlet)
{
return -1;
}
current.uniqueVertices[current.numVertices] = index;
return current.numVertices++;
};
auto completeMeshlet = [&meshlets, &current, &uniqueVertices]() {
auto completeMeshlet = [&meshlets, &current]() {
meshlets.add(current);
current = {
.numVertices = 0,
.numPrimitives = 0,
};
uniqueVertices.clear();
};
for (size_t faceIndex = 0; faceIndex < indices.size() / 3; ++faceIndex)
{
auto i1 = insertAndGetIndex(indices[faceIndex * 3 + 0]);
auto i2 = insertAndGetIndex(indices[faceIndex * 3 + 1]);
auto i3 = insertAndGetIndex(indices[faceIndex * 3 + 2]);
if (i1 == -1 || i2 == -1 || i3 == -1)
int f1 = findIndex(indices[faceIndex * 3 + 0]);
int f2 = findIndex(indices[faceIndex * 3 + 1]);
int f3 = findIndex(indices[faceIndex * 3 + 2]);
if (f1 == -1 || f2 == -1 || f1 == -1)
{
completeMeshlet();
i1 = insertAndGetIndex(indices[faceIndex * 3 + 0]);
i2 = insertAndGetIndex(indices[faceIndex * 3 + 1]);
i3 = insertAndGetIndex(indices[faceIndex * 3 + 2]);
f1 = findIndex(indices[faceIndex * 3 + 0]);
f2 = findIndex(indices[faceIndex * 3 + 1]);
f3 = findIndex(indices[faceIndex * 3 + 2]);
}
current.primitiveLayout[current.numPrimitives * 3 + 0] = i1;
current.primitiveLayout[current.numPrimitives * 3 + 1] = i2;
current.primitiveLayout[current.numPrimitives * 3 + 2] = i3;
current.primitiveLayout[current.numPrimitives * 3 + 0] = uint8(f1);
current.primitiveLayout[current.numPrimitives * 3 + 1] = uint8(f2);
current.primitiveLayout[current.numPrimitives * 3 + 2] = uint8(f3);
current.numPrimitives++;
if (current.numPrimitives == Gfx::numPrimitivesPerMeshlet)
{
completeMeshlet();
}
}
if (!uniqueVertices.empty())
if (current.numVertices > 0)
{
completeMeshlet();
}
}
void Meshlet::calcBoundingBox(const Array<Vector>& positions)
{
for (uint32 i = 0; i < numVertices; ++i)
{
boundingBox.adjust(positions[uniqueVertices[i]]);
}
}
+2 -3
View File
@@ -30,7 +30,8 @@ struct Meshlet
uint8 primitiveLayout[Gfx::numPrimitivesPerMeshlet * 3]; // indices into the uniqueVertices array, only uint8 needed
uint32 numVertices;
uint32 numPrimitives;
static void build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets);
static void build(const Array<uint32>& indices, Array<Meshlet>& meshlets);
void calcBoundingBox(const Array<Vector>& positions);
};
class VertexData
{
@@ -98,8 +99,6 @@ protected:
uint32_t primitiveCount;
uint32_t vertexOffset;
uint32_t primitiveOffset;
Vector color;
float pad0;
};
Map<std::string, MaterialData> materialData;
Map<MeshId, Array<MeshData>> meshData;