Trying to fix invalid descriptorlayout
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@@ -7,6 +7,7 @@ namespace Gfx
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static constexpr bool useAsyncCompute = true;
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static constexpr bool waitIdleOnSubmit = true;
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static constexpr uint32 numFramesBuffered = 3;
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static uint32 currentFrameIndex = 0;
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enum class MaterialShadingModel
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{
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