Trying to fix invalid descriptorlayout

This commit is contained in:
Dynamitos
2020-10-03 11:00:10 +02:00
parent 79388bf41a
commit ceee96b462
69 changed files with 1087 additions and 393 deletions
+39 -3
View File
@@ -7,33 +7,69 @@ namespace Seele
class BasePassMeshProcessor : public MeshProcessor
{
public:
BasePassMeshProcessor(const PScene scene, Gfx::PGraphics graphics, uint8 translucentBasePass);
BasePassMeshProcessor(const PScene scene, Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass);
virtual ~BasePassMeshProcessor();
virtual void addMeshBatch(
const MeshBatch& batch,
const PPrimitiveComponent primitiveComponent,
// const PPrimitiveComponent primitiveComponent,
const Gfx::PRenderPass renderPass,
Gfx::PPipelineLayout pipelineLayout,
Gfx::PDescriptorLayout primitiveLayout,
Array<Gfx::PDescriptorSet> descriptorSets,
int32 staticMeshId = -1) override;
Array<Gfx::PRenderCommand> getRenderCommands();
void clearCommands();
private:
Array<Gfx::PRenderCommand> renderCommands;
Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
Gfx::PViewport target;
uint8 translucentBasePass;
};
DEFINE_REF(BasePassMeshProcessor);
DECLARE_REF(CameraActor);
DECLARE_REF(CameraComponent);
class BasePass
{
public:
BasePass(const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport);
BasePass(const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
~BasePass();
void beginFrame();
void render();
void endFrame();
private:
struct ViewParameter
{
Matrix4 viewMatrix;
Matrix4 projectionMatrix;
Vector4 cameraPosition;
} viewParams;
struct ScreenToViewParameter
{
Matrix4 inverseProjectionMatrix;
Vector2 screenDimensions;
} screenToViewParams;
Gfx::PRenderPass renderPass;
Gfx::PTexture2D depthBuffer;
const PScene scene;
UPBasePassMeshProcessor processor;
Gfx::PPipelineLayout basePassLayout;
// Set 0: Light environment
Gfx::PDescriptorLayout lightLayout;
Gfx::PUniformBuffer lightUniform;
// Set 1: viewParameter
Gfx::PDescriptorLayout viewLayout;
Gfx::PUniformBuffer viewParamBuffer;
Gfx::PUniformBuffer screenToViewParamBuffer;
// Set 2: materials, generated
// Set 3: primitive scene data
Gfx::PDescriptorLayout primitiveLayout;
Gfx::PUniformBuffer primitiveUniformBuffer;
Array<Gfx::PDescriptorSet> descriptorSets;
Gfx::PGraphics graphics;
PCameraComponent source;
Gfx::PViewport viewport;
};
DEFINE_REF(BasePass);
} // namespace Seele