Trying to fix invalid descriptorlayout
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@@ -20,11 +20,8 @@ class StaticMeshVertexInput : public VertexShaderInput
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public:
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StaticMeshVertexInput(std::string name);
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virtual ~StaticMeshVertexInput();
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void setPositionStream(const VertexStreamComponent& positionStream);
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void setTangentXStream(const VertexStreamComponent& tangentXStream);
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void setTangentZStream(const VertexStreamComponent& tangentZStream);
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void setTexCoordStream(uint32 index, const VertexStreamComponent& textureStream);
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void setColorStream(const VertexStreamComponent& colorStream);
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virtual void init(Gfx::PGraphics graphics) override;
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void setData(StaticMeshDataType data);
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private:
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StaticMeshDataType data;
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};
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