Trying to fix invalid descriptorlayout
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@@ -1,5 +1,6 @@
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#include "MaterialInstance.h"
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#include "Material.h"
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#include "Graphics/WindowManager.h"
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using namespace Seele;
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@@ -28,20 +29,15 @@ void MaterialInstance::save()
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void MaterialInstance::load()
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{
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baseMaterial = nullptr; // TODO: actually load the file
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BulkResourceData resourceData;
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resourceData.size = baseMaterial->uniformDataSize;
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resourceData.data = nullptr;
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uniformBuffer = WindowManager::getGraphics()->createUniformBuffer(resourceData);
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descriptorSet = baseMaterial->layout->allocatedDescriptorSet();
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}
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PMaterial MaterialInstance::getRenderMaterial()
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const Material* MaterialInstance::getRenderMaterial() const
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{
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return baseMaterial;
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}
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PMaterial MaterialInstance::getBaseMaterial() const
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{
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return baseMaterial;
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}
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Gfx::PDescriptorSet MaterialInstance::getDescriptor()
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{
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return nullptr;
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}
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