Trying to fix invalid descriptorlayout

This commit is contained in:
Dynamitos
2020-10-03 11:00:10 +02:00
parent 79388bf41a
commit ceee96b462
69 changed files with 1087 additions and 393 deletions
+8 -12
View File
@@ -1,5 +1,6 @@
#include "MaterialInstance.h"
#include "Material.h"
#include "Graphics/WindowManager.h"
using namespace Seele;
@@ -28,20 +29,15 @@ void MaterialInstance::save()
void MaterialInstance::load()
{
baseMaterial = nullptr; // TODO: actually load the file
BulkResourceData resourceData;
resourceData.size = baseMaterial->uniformDataSize;
resourceData.data = nullptr;
uniformBuffer = WindowManager::getGraphics()->createUniformBuffer(resourceData);
descriptorSet = baseMaterial->layout->allocatedDescriptorSet();
}
PMaterial MaterialInstance::getRenderMaterial()
const Material* MaterialInstance::getRenderMaterial() const
{
return baseMaterial;
}
PMaterial MaterialInstance::getBaseMaterial() const
{
return baseMaterial;
}
Gfx::PDescriptorSet MaterialInstance::getDescriptor()
{
return nullptr;
}