Formatted EVERYTHING
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+10
-11
@@ -1,23 +1,23 @@
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#include "Asset/Asset.h"
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#include "Asset/MeshAsset.h"
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#include "Asset/AssetRegistry.h"
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#include "Asset/FontAsset.h"
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#include "Asset/TextureAsset.h"
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#include "Asset/MaterialAsset.h"
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#include "Asset/MaterialInstanceAsset.h"
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#include "Asset/AssetRegistry.h"
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#include "Asset/MeshAsset.h"
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#include "Asset/TextureAsset.h"
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#include <fstream>
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#include <iostream>
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using namespace Seele;
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AssetRegistry * _instance = new AssetRegistry();
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AssetRegistry* _instance = new AssetRegistry();
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int main(int, char**)
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{
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//if(argc < 2)
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int main(int, char**) {
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// if(argc < 2)
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//{
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// return -1;
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//}
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// return -1;
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// }
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std::filesystem::path path = std::filesystem::path("C:\\Users\\Dynamitos\\TrackClear\\Assets\\Dirt.asset");
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std::ifstream stream = std::ifstream(path, std::ios::binary);
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@@ -37,8 +37,7 @@ int main(int, char**)
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Serialization::load(buffer, folderPath);
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PAsset asset;
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switch (identifier)
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{
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switch (identifier) {
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case TextureAsset::IDENTIFIER:
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asset = new TextureAsset(folderPath, name);
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break;
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