Formatted EVERYTHING

This commit is contained in:
Dynamitos
2024-06-09 12:20:53 +02:00
parent f18bf8acbe
commit d95dab850c
265 changed files with 8002 additions and 12310 deletions
+16 -13
View File
@@ -1,35 +1,38 @@
#pragma once
#include "MinimalEngine.h"
#include "Component/Collider.h"
#include "Containers/List.h"
#include "Containers/Map.h"
#include "Component/Collider.h"
#include "MinimalEngine.h"
#include <filesystem>
struct aiScene;
struct aiTexel;
struct aiNode;
namespace Seele
{
namespace Seele {
DECLARE_REF(Mesh)
DECLARE_REF(MeshAsset)
DECLARE_REF(MaterialInstanceAsset)
DECLARE_REF(TextureAsset)
DECLARE_NAME_REF(Gfx, Graphics)
struct MeshImportArgs
{
struct MeshImportArgs {
std::filesystem::path filePath;
std::string importPath;
};
class MeshLoader
{
public:
class MeshLoader {
public:
MeshLoader(Gfx::PGraphics graphic);
~MeshLoader();
void importAsset(MeshImportArgs args);
private:
void loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PTextureAsset>& textures);
void loadMaterials(const aiScene* scene, const Array<PTextureAsset>& textures, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialInstanceAsset>& globalMaterials);
void loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider);
private:
void loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath,
Array<PTextureAsset>& textures);
void loadMaterials(const aiScene* scene, const Array<PTextureAsset>& textures, const std::string& baseName,
const std::filesystem::path& meshDirectory, const std::string& importPath,
Array<PMaterialInstanceAsset>& globalMaterials);
void loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes,
Component::Collider& collider);
void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
void import(MeshImportArgs args, PMeshAsset meshAsset);