Formatted EVERYTHING
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@@ -2,29 +2,18 @@
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using namespace Seele;
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DirectionalLightActor::DirectionalLightActor(PScene scene)
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: Actor(scene)
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{
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attachComponent<Component::DirectionalLight>();
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}
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DirectionalLightActor::DirectionalLightActor(PScene scene) : Actor(scene) { attachComponent<Component::DirectionalLight>(); }
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DirectionalLightActor::DirectionalLightActor(PScene scene, Vector color, Vector direction)
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: Actor(scene)
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{
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DirectionalLightActor::DirectionalLightActor(PScene scene, Vector color, Vector direction) : Actor(scene) {
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attachComponent<Component::DirectionalLight>(Vector4(color, 0), Vector4(direction, 0));
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}
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DirectionalLightActor::~DirectionalLightActor()
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{
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}
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DirectionalLightActor::~DirectionalLightActor() {}
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Component::DirectionalLight& DirectionalLightActor::getDirectionalLightComponent()
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{
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Component::DirectionalLight& DirectionalLightActor::getDirectionalLightComponent() {
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return accessComponent<Component::DirectionalLight>();
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}
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const Component::DirectionalLight& DirectionalLightActor::getDirectionalLightComponent() const
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{
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const Component::DirectionalLight& DirectionalLightActor::getDirectionalLightComponent() const {
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return accessComponent<Component::DirectionalLight>();
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}
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