Formatted EVERYTHING
This commit is contained in:
@@ -2,29 +2,14 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
PointLightActor::PointLightActor(PScene scene)
|
||||
: Actor(scene)
|
||||
{
|
||||
attachComponent<Component::PointLight>();
|
||||
}
|
||||
PointLightActor::PointLightActor(PScene scene) : Actor(scene) { attachComponent<Component::PointLight>(); }
|
||||
|
||||
PointLightActor::PointLightActor(PScene scene, Vector position, Vector color, float attenuation)
|
||||
: Actor(scene)
|
||||
{
|
||||
PointLightActor::PointLightActor(PScene scene, Vector position, Vector color, float attenuation) : Actor(scene) {
|
||||
attachComponent<Component::PointLight>(Vector4(position, 1), Vector4(color, attenuation));
|
||||
}
|
||||
|
||||
PointLightActor::~PointLightActor()
|
||||
{
|
||||
|
||||
}
|
||||
PointLightActor::~PointLightActor() {}
|
||||
|
||||
Component::PointLight& PointLightActor::getPointLightComponent()
|
||||
{
|
||||
return accessComponent<Component::PointLight>();
|
||||
}
|
||||
Component::PointLight& PointLightActor::getPointLightComponent() { return accessComponent<Component::PointLight>(); }
|
||||
|
||||
const Component::PointLight& PointLightActor::getPointLightComponent() const
|
||||
{
|
||||
return accessComponent<Component::PointLight>();
|
||||
}
|
||||
const Component::PointLight& PointLightActor::getPointLightComponent() const { return accessComponent<Component::PointLight>(); }
|
||||
Reference in New Issue
Block a user