Formatted EVERYTHING
This commit is contained in:
@@ -2,17 +2,16 @@
|
||||
#include "Actor.h"
|
||||
#include "Component/PointLight.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
class PointLightActor : public Actor
|
||||
{
|
||||
public:
|
||||
namespace Seele {
|
||||
class PointLightActor : public Actor {
|
||||
public:
|
||||
PointLightActor(PScene scene);
|
||||
PointLightActor(PScene scene, Vector position, Vector color, float attenuation);
|
||||
virtual ~PointLightActor();
|
||||
Component::PointLight& getPointLightComponent();
|
||||
const Component::PointLight& getPointLightComponent() const;
|
||||
private:
|
||||
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(PointLightActor)
|
||||
} // namespace Seele
|
||||
|
||||
Reference in New Issue
Block a user