Formatted EVERYTHING
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@@ -2,22 +2,10 @@
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using namespace Seele;
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StaticMeshActor::StaticMeshActor(PScene scene, PMeshAsset mesh)
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: Actor(scene)
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{
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attachComponent<Component::Mesh>(mesh);
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}
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StaticMeshActor::StaticMeshActor(PScene scene, PMeshAsset mesh) : Actor(scene) { attachComponent<Component::Mesh>(mesh); }
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Seele::StaticMeshActor::~StaticMeshActor()
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{
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}
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Seele::StaticMeshActor::~StaticMeshActor() {}
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Component::Mesh &Seele::StaticMeshActor::getMesh()
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{
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return accessComponent<Component::Mesh>();
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}
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Component::Mesh& Seele::StaticMeshActor::getMesh() { return accessComponent<Component::Mesh>(); }
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const Component::Mesh &Seele::StaticMeshActor::getMesh() const
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{
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return accessComponent<Component::Mesh>();
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}
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const Component::Mesh& Seele::StaticMeshActor::getMesh() const { return accessComponent<Component::Mesh>(); }
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