Formatted EVERYTHING

This commit is contained in:
Dynamitos
2024-06-09 12:20:53 +02:00
parent f18bf8acbe
commit d95dab850c
265 changed files with 8002 additions and 12310 deletions
+68 -150
View File
@@ -1,134 +1,96 @@
#include "AssetRegistry.h"
#include "MeshAsset.h"
#include "FontAsset.h"
#include "TextureAsset.h"
#include "Graphics/Graphics.h"
#include "Graphics/Mesh.h"
#include "MaterialAsset.h"
#include "MaterialInstanceAsset.h"
#include "Graphics/Mesh.h"
#include "Graphics/Graphics.h"
#include "Window/WindowManager.h"
#include "MeshAsset.h"
#include <nlohmann/json.hpp>
#include <iostream>
#include "TextureAsset.h"
#include "Window/WindowManager.h"
#include <fstream>
#include <iostream>
#include <nlohmann/json.hpp>
using namespace Seele;
AssetRegistry* _instance = new AssetRegistry();
AssetRegistry::~AssetRegistry()
{
delete assetRoot;
}
AssetRegistry::~AssetRegistry() { delete assetRoot; }
void AssetRegistry::init(std::filesystem::path rootFolder, Gfx::PGraphics graphics)
{
get().initialize(rootFolder, graphics);
}
void AssetRegistry::init(std::filesystem::path rootFolder, Gfx::PGraphics graphics) { get().initialize(rootFolder, graphics); }
PMeshAsset AssetRegistry::findMesh(std::string_view folderPath, std::string_view filePath)
{
PMeshAsset AssetRegistry::findMesh(std::string_view folderPath, std::string_view filePath) {
AssetFolder* folder = get().assetRoot;
if (!folderPath.empty())
{
if (!folderPath.empty()) {
folder = get().getOrCreateFolder(folderPath);
}
return folder->meshes.at(std::string(filePath));
}
PTextureAsset AssetRegistry::findTexture(std::string_view folderPath, std::string_view filePath)
{
PTextureAsset AssetRegistry::findTexture(std::string_view folderPath, std::string_view filePath) {
AssetFolder* folder = get().assetRoot;
if (!folderPath.empty())
{
if (!folderPath.empty()) {
folder = get().getOrCreateFolder(folderPath);
}
return folder->textures.at(std::string(filePath));
}
PFontAsset AssetRegistry::findFont(std::string_view folderPath, std::string_view filePath)
{
PFontAsset AssetRegistry::findFont(std::string_view folderPath, std::string_view filePath) {
AssetFolder* folder = get().assetRoot;
if (!folderPath.empty())
{
if (!folderPath.empty()) {
folder = get().getOrCreateFolder(folderPath);
}
return folder->fonts.at(std::string(filePath));
}
PMaterialAsset AssetRegistry::findMaterial(std::string_view folderPath, std::string_view filePath)
{
PMaterialAsset AssetRegistry::findMaterial(std::string_view folderPath, std::string_view filePath) {
AssetFolder* folder = get().assetRoot;
if (!folderPath.empty())
{
if (!folderPath.empty()) {
folder = get().getOrCreateFolder(folderPath);
}
return folder->materials.at(std::string(filePath));
}
PMaterialInstanceAsset AssetRegistry::findMaterialInstance(std::string_view folderPath, std::string_view filePath)
{
PMaterialInstanceAsset AssetRegistry::findMaterialInstance(std::string_view folderPath, std::string_view filePath) {
AssetFolder* folder = get().assetRoot;
if (!folderPath.empty())
{
if (!folderPath.empty()) {
folder = get().getOrCreateFolder(folderPath);
}
return folder->instances.at(std::string(filePath));
}
std::ofstream AssetRegistry::createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
{
std::ofstream AssetRegistry::createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode) {
return get().internalCreateWriteStream(relativePath, openmode);
}
std::ifstream AssetRegistry::createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
{
std::ifstream AssetRegistry::createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode) {
return get().internalCreateReadStream(relativePath, openmode);
}
AssetRegistry &AssetRegistry::get()
{
return *_instance;
}
AssetRegistry& AssetRegistry::get() { return *_instance; }
AssetRegistry::AssetRegistry()
: assetRoot(nullptr)
{
}
AssetRegistry::AssetRegistry() : assetRoot(nullptr) {}
AssetRegistry* AssetRegistry::getInstance()
{
return _instance;
}
AssetRegistry* AssetRegistry::getInstance() { return _instance; }
void AssetRegistry::loadRegistry()
{
get().loadRegistryInternal();
}
void AssetRegistry::loadRegistry() { get().loadRegistryInternal(); }
void AssetRegistry::saveRegistry()
{
get().saveRegistryInternal();
}
void AssetRegistry::saveRegistry() { get().saveRegistryInternal(); }
AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string_view fullPath)
{
AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string_view fullPath) {
AssetFolder* result = assetRoot;
std::string temp = std::string(fullPath);
while (!temp.empty())
{
while (!temp.empty()) {
size_t slashLoc = temp.find("/");
if (slashLoc == std::string::npos)
{
if (!result->children.contains(temp))
{
if (slashLoc == std::string::npos) {
if (!result->children.contains(temp)) {
result->children[temp] = new AssetFolder(temp);
}
return result->children[temp];
}
std::string folderName = temp.substr(0, slashLoc);
if (!result->children.contains(folderName))
{
if (!result->children.contains(folderName)) {
result->children[folderName] = new AssetFolder(fullPath);
}
result = result->children[folderName];
@@ -137,40 +99,31 @@ AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string_view fu
return result;
}
void AssetRegistry::initialize(const std::filesystem::path &_rootFolder, Gfx::PGraphics _graphics)
{
void AssetRegistry::initialize(const std::filesystem::path& _rootFolder, Gfx::PGraphics _graphics) {
this->graphics = _graphics;
this->rootFolder = _rootFolder;
this->assetRoot = new AssetFolder("");
loadRegistryInternal();
}
void AssetRegistry::loadRegistryInternal()
{
void AssetRegistry::loadRegistryInternal() {
peekFolder(assetRoot);
loadFolder(assetRoot);
}
void AssetRegistry::peekFolder(AssetFolder* folder)
{
for (const auto& entry : std::filesystem::directory_iterator(rootFolder / folder->folderPath))
{
void AssetRegistry::peekFolder(AssetFolder* folder) {
for (const auto& entry : std::filesystem::directory_iterator(rootFolder / folder->folderPath)) {
const auto& stem = entry.path().stem().string();
if (entry.is_directory())
{
if (folder->folderPath.empty())
{
if (entry.is_directory()) {
if (folder->folderPath.empty()) {
folder->children[stem] = new AssetFolder(stem);
}
else
{
} else {
folder->children[stem] = new AssetFolder(folder->folderPath + "/" + stem);
}
peekFolder(folder->children[stem]);
continue;
}
if(entry.path().filename().compare(".DS_Store") == 0)
{
if (entry.path().filename().compare(".DS_Store") == 0) {
continue;
}
auto stream = std::ifstream(entry.path(), std::ios::binary);
@@ -181,20 +134,16 @@ void AssetRegistry::peekFolder(AssetFolder* folder)
}
}
void AssetRegistry::loadFolder(AssetFolder* folder)
{
for (const auto& entry : std::filesystem::directory_iterator(rootFolder / folder->folderPath))
{
void AssetRegistry::loadFolder(AssetFolder* folder) {
for (const auto& entry : std::filesystem::directory_iterator(rootFolder / folder->folderPath)) {
const auto& path = entry.path();
if (entry.is_directory())
{
if (entry.is_directory()) {
auto relative = path.stem().string();
loadFolder(folder->children[relative]);
continue;
}
if(entry.path().filename().compare(".DS_Store") == 0)
{
if (entry.path().filename().compare(".DS_Store") == 0) {
continue;
}
auto stream = std::ifstream(path, std::ios::binary);
@@ -205,8 +154,7 @@ void AssetRegistry::loadFolder(AssetFolder* folder)
}
}
void AssetRegistry::peekAsset(ArchiveBuffer& buffer)
{
void AssetRegistry::peekAsset(ArchiveBuffer& buffer) {
// Read asset type
uint64 identifier;
Serialization::load(buffer, identifier);
@@ -222,8 +170,7 @@ void AssetRegistry::peekAsset(ArchiveBuffer& buffer)
AssetFolder* folder = getOrCreateFolder(folderPath);
OAsset asset;
switch (identifier)
{
switch (identifier) {
case TextureAsset::IDENTIFIER:
asset = new TextureAsset(folderPath, name);
folder->textures[name] = std::move(asset);
@@ -249,8 +196,7 @@ void AssetRegistry::peekAsset(ArchiveBuffer& buffer)
}
}
void AssetRegistry::loadAsset(ArchiveBuffer& buffer)
{
void AssetRegistry::loadAsset(ArchiveBuffer& buffer) {
// Read asset type
uint64 identifier;
Serialization::load(buffer, identifier);
@@ -264,10 +210,9 @@ void AssetRegistry::loadAsset(ArchiveBuffer& buffer)
Serialization::load(buffer, folderPath);
AssetFolder* folder = getOrCreateFolder(folderPath);
PAsset asset;
switch (identifier)
{
switch (identifier) {
case TextureAsset::IDENTIFIER:
asset = PTextureAsset(folder->textures.at(name));
break;
@@ -289,42 +234,31 @@ void AssetRegistry::loadAsset(ArchiveBuffer& buffer)
asset->load(buffer);
}
void AssetRegistry::saveRegistryInternal()
{
saveFolder("", assetRoot);
}
void AssetRegistry::saveRegistryInternal() { saveFolder("", assetRoot); }
void AssetRegistry::saveFolder(const std::filesystem::path& folderPath, AssetFolder* folder)
{
void AssetRegistry::saveFolder(const std::filesystem::path& folderPath, AssetFolder* folder) {
std::filesystem::create_directory(rootFolder / folderPath);
for (const auto& [name, texture] : folder->textures)
{
for (const auto& [name, texture] : folder->textures) {
saveAsset(PTextureAsset(texture), TextureAsset::IDENTIFIER, folderPath, name);
}
for (const auto& [name, mesh] : folder->meshes)
{
for (const auto& [name, mesh] : folder->meshes) {
saveAsset(PMeshAsset(mesh), MeshAsset::IDENTIFIER, folderPath, name);
}
for (const auto& [name, material] : folder->materials)
{
for (const auto& [name, material] : folder->materials) {
saveAsset(PMaterialAsset(material), MaterialAsset::IDENTIFIER, folderPath, name);
}
for (const auto& [name, material] : folder->instances)
{
for (const auto& [name, material] : folder->instances) {
saveAsset(PMaterialInstanceAsset(material), MaterialInstanceAsset::IDENTIFIER, folderPath, name);
}
for (const auto& [name, font] : folder->fonts)
{
for (const auto& [name, font] : folder->fonts) {
saveAsset(PFontAsset(font), FontAsset::IDENTIFIER, folderPath, name);
}
for (auto& [name, child] : folder->children)
{
for (auto& [name, child] : folder->children) {
saveFolder(folderPath / name, child);
}
}
void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesystem::path& folderPath, std::string name)
{
void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesystem::path& folderPath, std::string name) {
if (name.empty())
return;
@@ -342,65 +276,49 @@ void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesy
buffer.writeToStream(assetStream);
}
std::filesystem::path AssetRegistry::getRootFolder()
{
return get().rootFolder;
}
std::filesystem::path AssetRegistry::getRootFolder() { return get().rootFolder; }
void AssetRegistry::registerMesh(OMeshAsset mesh)
{
void AssetRegistry::registerMesh(OMeshAsset mesh) {
AssetFolder* folder = getOrCreateFolder(mesh->getFolderPath());
folder->meshes[mesh->getName()] = std::move(mesh);
}
void AssetRegistry::registerTexture(OTextureAsset texture)
{
void AssetRegistry::registerTexture(OTextureAsset texture) {
AssetFolder* folder = getOrCreateFolder(texture->getFolderPath());
folder->textures[texture->getName()] = std::move(texture);
}
void AssetRegistry::registerFont(OFontAsset font)
{
void AssetRegistry::registerFont(OFontAsset font) {
AssetFolder* folder = getOrCreateFolder(font->getFolderPath());
folder->fonts[font->getName()] = std::move(font);
}
void AssetRegistry::registerMaterial(OMaterialAsset material)
{
void AssetRegistry::registerMaterial(OMaterialAsset material) {
AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
folder->materials[material->getName()] = std::move(material);
}
void AssetRegistry::registerMaterialInstance(OMaterialInstanceAsset material)
{
void AssetRegistry::registerMaterialInstance(OMaterialInstanceAsset material) {
AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
folder->instances[material->getName()] = std::move(material);
}
std::ofstream AssetRegistry::internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
{
std::ofstream AssetRegistry::internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode) {
auto fullPath = rootFolder / relativePath;
std::filesystem::create_directories(fullPath.parent_path());
return std::ofstream(fullPath.string(), openmode);
}
std::ifstream AssetRegistry::internalCreateReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
{
std::ifstream AssetRegistry::internalCreateReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode) {
auto fullPath = rootFolder / relativePath;
std::filesystem::create_directories(fullPath.parent_path());
return std::ifstream(fullPath.string(), openmode);
}
AssetRegistry::AssetFolder::AssetFolder(std::string_view folderPath)
: folderPath(folderPath)
{}
AssetRegistry::AssetFolder::AssetFolder(std::string_view folderPath) : folderPath(folderPath) {}
AssetRegistry::AssetFolder::~AssetFolder()
{
for (auto [_, child] : children)
{
AssetRegistry::AssetFolder::~AssetFolder() {
for (auto [_, child] : children) {
delete child;
}
}