Formatted EVERYTHING
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@@ -1,69 +1,67 @@
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#include "TextureAsset.h"
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#include "Graphics/Graphics.h"
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#include "Window/WindowManager.h"
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#include "Graphics/Vulkan/Enums.h"
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#include "Graphics/Texture.h"
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#include "Graphics/Vulkan/Enums.h"
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#include "Window/WindowManager.h"
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#include "ktx.h"
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using namespace Seele;
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#define KTX_ASSERT(x) { auto error = x; if(error != KTX_SUCCESS) { std::cout << ktxErrorString(error) << std::endl; abort(); } }
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#define KTX_ASSERT(x) \
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{ \
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auto error = x; \
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if (error != KTX_SUCCESS) { \
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std::cout << ktxErrorString(error) << std::endl; \
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abort(); \
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} \
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}
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TextureAsset::TextureAsset()
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{
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}
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TextureAsset::TextureAsset() {}
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TextureAsset::TextureAsset(std::string_view folderPath, std::string_view name)
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: Asset(folderPath, name)
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{
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}
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TextureAsset::TextureAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) {}
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TextureAsset::~TextureAsset()
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{
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}
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TextureAsset::~TextureAsset() {}
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void TextureAsset::save(ArchiveBuffer& buffer) const
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{
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//ktxBasisParams basisParams = {
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// .structSize = sizeof(ktxBasisParams),
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// .uastc = true,
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// .threadCount = std::thread::hardware_concurrency(),
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// .normalMap = normalMap,
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// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
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// .uastcRDO = true,
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// .uastcRDOQualityScalar = 1,
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//};
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//KTX_ASSERT(ktxTexture2_CompressBasisEx(ktxHandle, &basisParams));
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//KTX_ASSERT(ktxTexture2_DeflateZstd(ktxHandle, 20));
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//ktx_uint8_t* texData;
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//ktx_size_t texSize;
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//KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(ktxHandle), &texData, &texSize));
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void TextureAsset::save(ArchiveBuffer& buffer) const {
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// ktxBasisParams basisParams = {
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// .structSize = sizeof(ktxBasisParams),
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// .uastc = true,
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// .threadCount = std::thread::hardware_concurrency(),
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// .normalMap = normalMap,
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// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
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// .uastcRDO = true,
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// .uastcRDOQualityScalar = 1,
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// };
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// KTX_ASSERT(ktxTexture2_CompressBasisEx(ktxHandle, &basisParams));
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// KTX_ASSERT(ktxTexture2_DeflateZstd(ktxHandle, 20));
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// ktx_uint8_t* texData;
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// ktx_size_t texSize;
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// KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(ktxHandle), &texData, &texSize));
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//
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//Array<uint8> rawData(texSize);
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//std::memcpy(rawData.data(), texData, texSize);
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//Serialization::save(buffer, rawData);
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//free(texData);
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// Array<uint8> rawData(texSize);
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// std::memcpy(rawData.data(), texData, texSize);
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// Serialization::save(buffer, rawData);
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// free(texData);
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}
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void TextureAsset::load(ArchiveBuffer& buffer)
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{
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void TextureAsset::load(ArchiveBuffer& buffer) {
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std::string ktxPath;
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Serialization::load(buffer, ktxPath);
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ktxTexture2* ktxHandle;
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KTX_ASSERT(ktxTexture_CreateFromNamedFile(ktxPath.c_str(),
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KTX_TEXTURE_CREATE_NO_FLAGS,
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(ktxTexture**)&ktxHandle));
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KTX_ASSERT(ktxTexture_CreateFromNamedFile(ktxPath.c_str(), KTX_TEXTURE_CREATE_NO_FLAGS, (ktxTexture**)&ktxHandle));
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KTX_ASSERT(ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_BC7_RGBA, 0));
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Gfx::PGraphics graphics = buffer.getGraphics();
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TextureCreateInfo createInfo = {
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.sourceData = {
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.size = ktxTexture_GetDataSize(ktxTexture(ktxHandle)),
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.data = ktxTexture_GetData(ktxTexture(ktxHandle)),
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.owner = Gfx::QueueType::TRANSFER,
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},
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.sourceData =
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{
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.size = ktxTexture_GetDataSize(ktxTexture(ktxHandle)),
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.data = ktxTexture_GetData(ktxTexture(ktxHandle)),
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.owner = Gfx::QueueType::TRANSFER,
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},
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.format = (Gfx::SeFormat)ktxHandle->vkFormat,
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.width = ktxHandle->baseWidth,
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.height = ktxHandle->baseHeight,
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@@ -73,34 +71,20 @@ void TextureAsset::load(ArchiveBuffer& buffer)
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.elements = ktxHandle->numLayers,
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.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
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};
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if (ktxHandle->isCubemap)
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{
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if (ktxHandle->isCubemap) {
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texture = graphics->createTextureCube(createInfo);
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}
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else if (ktxHandle->isArray)
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{
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} else if (ktxHandle->isArray) {
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texture = graphics->createTexture3D(createInfo);
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}
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else
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{
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} else {
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texture = graphics->createTexture2D(createInfo);
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}
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texture->transferOwnership(Gfx::QueueType::GRAPHICS);
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ktxTexture_Destroy(ktxTexture(ktxHandle));
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}
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void TextureAsset::setTexture(Gfx::OTexture _texture)
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{
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texture = std::move(_texture);
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}
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void TextureAsset::setTexture(Gfx::OTexture _texture) { texture = std::move(_texture); }
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uint32 TextureAsset::getWidth()
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{
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return texture->getWidth();
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}
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uint32 TextureAsset::getWidth() { return texture->getWidth(); }
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uint32 TextureAsset::getHeight()
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{
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return texture->getHeight();
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}
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uint32 TextureAsset::getHeight() { return texture->getHeight(); }
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