Formatted EVERYTHING
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@@ -17,60 +17,60 @@
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namespace Seele {
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namespace Metal {
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class Window : public Gfx::Window {
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public:
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Window(PGraphics graphics, const WindowCreateInfo& createInfo);
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virtual ~Window();
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virtual void pollInput() override;
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virtual void beginFrame() override;
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virtual void endFrame() override;
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virtual Gfx::PTexture2D getBackBuffer() const override;
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virtual void onWindowCloseEvent() override;
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virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) override;
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virtual void setMouseMoveCallback(std::function<void(double, double)> callback) override;
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virtual void setMouseButtonCallback(std::function<void(MouseButton, InputAction, KeyModifier)> callback) override;
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virtual void setScrollCallback(std::function<void(double, double)> callback) override;
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virtual void setFileCallback(std::function<void(int, const char**)> callback) override;
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virtual void setCloseCallback(std::function<void()> callback) override;
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virtual void setResizeCallback(std::function<void(uint32, uint32)> callback) override;
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public:
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Window(PGraphics graphics, const WindowCreateInfo& createInfo);
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virtual ~Window();
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virtual void pollInput() override;
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virtual void beginFrame() override;
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virtual void endFrame() override;
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virtual Gfx::PTexture2D getBackBuffer() const override;
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virtual void onWindowCloseEvent() override;
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virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) override;
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virtual void setMouseMoveCallback(std::function<void(double, double)> callback) override;
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virtual void setMouseButtonCallback(std::function<void(MouseButton, InputAction, KeyModifier)> callback) override;
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virtual void setScrollCallback(std::function<void(double, double)> callback) override;
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virtual void setFileCallback(std::function<void(int, const char**)> callback) override;
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virtual void setCloseCallback(std::function<void()> callback) override;
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virtual void setResizeCallback(std::function<void(uint32, uint32)> callback) override;
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void keyPress(KeyCode code, InputAction action, KeyModifier modifier);
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void mouseMove(double x, double y);
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void mouseButton(MouseButton button, InputAction action, KeyModifier modifier);
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void scroll(double x, double y);
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void fileDrop(int num, const char** files);
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void close();
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void resize(int width, int height);
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void keyPress(KeyCode code, InputAction action, KeyModifier modifier);
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void mouseMove(double x, double y);
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void mouseButton(MouseButton button, InputAction action, KeyModifier modifier);
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void scroll(double x, double y);
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void fileDrop(int num, const char** files);
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void close();
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void resize(int width, int height);
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private:
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void createBackBuffer();
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private:
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void createBackBuffer();
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PGraphics graphics;
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WindowCreateInfo preferences;
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GLFWwindow* windowHandle;
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NSWindow* metalWindow;
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CAMetalLayer* metalLayer;
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CA::MetalDrawable* drawable;
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OTexture2D backBuffer;
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PGraphics graphics;
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WindowCreateInfo preferences;
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GLFWwindow* windowHandle;
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NSWindow* metalWindow;
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CAMetalLayer* metalLayer;
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CA::MetalDrawable* drawable;
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OTexture2D backBuffer;
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std::function<void(KeyCode, InputAction, KeyModifier)> keyCallback;
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std::function<void(double, double)> mouseMoveCallback;
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std::function<void(MouseButton, InputAction, KeyModifier)> mouseButtonCallback;
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std::function<void(double, double)> scrollCallback;
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std::function<void(int, const char**)> fileCallback;
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std::function<void()> closeCallback;
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std::function<void(uint32, uint32)> resizeCallback;
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std::function<void(KeyCode, InputAction, KeyModifier)> keyCallback;
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std::function<void(double, double)> mouseMoveCallback;
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std::function<void(MouseButton, InputAction, KeyModifier)> mouseButtonCallback;
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std::function<void(double, double)> scrollCallback;
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std::function<void(int, const char**)> fileCallback;
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std::function<void()> closeCallback;
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std::function<void(uint32, uint32)> resizeCallback;
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};
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DEFINE_REF(Window);
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class Viewport : public Gfx::Viewport {
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public:
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Viewport(PWindow owner, const ViewportCreateInfo& createInfo);
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virtual ~Viewport();
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constexpr MTL::Viewport getHandle() const { return viewport; }
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virtual void resize(uint32 newX, uint32 newY);
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virtual void move(uint32 newOffset, uint32 newOffsetY);
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public:
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Viewport(PWindow owner, const ViewportCreateInfo& createInfo);
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virtual ~Viewport();
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constexpr MTL::Viewport getHandle() const { return viewport; }
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virtual void resize(uint32 newX, uint32 newY);
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virtual void move(uint32 newOffset, uint32 newOffsetY);
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private:
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MTL::Viewport viewport;
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private:
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MTL::Viewport viewport;
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};
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} // namespace Metal
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} // namespace Seele
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