Formatted EVERYTHING

This commit is contained in:
Dynamitos
2024-06-09 12:20:53 +02:00
parent f18bf8acbe
commit d95dab850c
265 changed files with 8002 additions and 12310 deletions
+6 -7
View File
@@ -2,12 +2,10 @@
#include "MinimalEngine.h"
#include "RenderPass.h"
namespace Seele
{
namespace Seele {
DECLARE_REF(CameraActor)
class BasePass : public RenderPass
{
public:
class BasePass : public RenderPass {
public:
BasePass(Gfx::PGraphics graphics, PScene scene);
BasePass(BasePass&&) = default;
BasePass& operator=(BasePass&&) = default;
@@ -17,7 +15,8 @@ public:
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
private:
Gfx::RenderTargetAttachment colorAttachment;
Gfx::RenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment visibilityAttachment;
@@ -25,7 +24,7 @@ private:
Gfx::PShaderBuffer tLightIndexList;
Gfx::PTexture2D oLightGrid;
Gfx::PTexture2D tLightGrid;
Gfx::PDescriptorSet opaqueCulling;
Gfx::PDescriptorSet transparentCulling;