Formatted EVERYTHING
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@@ -2,11 +2,9 @@
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#include "MinimalEngine.h"
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#include "RenderPass.h"
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namespace Seele
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{
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class DepthPrepass : public RenderPass
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{
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public:
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namespace Seele {
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class DepthPrepass : public RenderPass {
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public:
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DepthPrepass(Gfx::PGraphics graphics, PScene scene);
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DepthPrepass(DepthPrepass&&) = default;
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DepthPrepass& operator=(DepthPrepass&&) = default;
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@@ -16,7 +14,8 @@ public:
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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private:
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private:
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Gfx::RenderTargetAttachment depthAttachment;
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Gfx::RenderTargetAttachment visibilityAttachment;
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Gfx::OPipelineLayout depthPrepassLayout;
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