Formatted EVERYTHING
This commit is contained in:
@@ -1,62 +1,46 @@
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#include "LightCullingPass.h"
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#include "Graphics/Graphics.h"
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#include "Scene/Scene.h"
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#include "Actor/CameraActor.h"
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#include "Component/Camera.h"
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#include "RenderGraph.h"
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#include "Graphics/Command.h"
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#include "Graphics/Graphics.h"
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#include "RenderGraph.h"
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#include "Scene/Scene.h"
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using namespace Seele;
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extern bool useLightCulling;
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LightCullingPass::LightCullingPass(Gfx::PGraphics graphics, PScene scene)
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: RenderPass(graphics, scene)
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{
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}
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LightCullingPass::LightCullingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {}
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LightCullingPass::~LightCullingPass()
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{
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LightCullingPass::~LightCullingPass() {}
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}
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void LightCullingPass::beginFrame(const Component::Camera& cam)
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{
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void LightCullingPass::beginFrame(const Component::Camera& cam) {
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RenderPass::beginFrame(cam);
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oLightIndexCounter->pipelineBarrier(
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Gfx::SE_ACCESS_MEMORY_WRITE_BIT | Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT
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);
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tLightIndexCounter->pipelineBarrier(
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Gfx::SE_ACCESS_MEMORY_WRITE_BIT | Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT
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);
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oLightIndexCounter->pipelineBarrier(Gfx::SE_ACCESS_MEMORY_WRITE_BIT | Gfx::SE_ACCESS_MEMORY_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT, Gfx::SE_ACCESS_MEMORY_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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tLightIndexCounter->pipelineBarrier(Gfx::SE_ACCESS_MEMORY_WRITE_BIT | Gfx::SE_ACCESS_MEMORY_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT, Gfx::SE_ACCESS_MEMORY_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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uint32 reset = 0;
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ShaderBufferCreateInfo counterReset = {
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.sourceData = {
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.size = sizeof(uint32),
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.data = (uint8*)&reset,
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.owner = Gfx::QueueType::COMPUTE
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}
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};
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.sourceData = {.size = sizeof(uint32), .data = (uint8*)&reset, .owner = Gfx::QueueType::COMPUTE}};
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oLightIndexCounter->rotateBuffer(sizeof(uint32));
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oLightIndexCounter->updateContents(counterReset);
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tLightIndexCounter->rotateBuffer(sizeof(uint32));
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tLightIndexCounter->updateContents(counterReset);
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oLightIndexCounter->pipelineBarrier(
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Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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tLightIndexCounter->pipelineBarrier(
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Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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oLightIndexCounter->pipelineBarrier(Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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tLightIndexCounter->pipelineBarrier(Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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cullingDescriptorLayout->reset();
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cullingDescriptorSet = cullingDescriptorLayout->allocateDescriptorSet();
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}
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void LightCullingPass::render()
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{
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void LightCullingPass::render() {
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depthAttachment->transferOwnership(Gfx::QueueType::COMPUTE);
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cullingDescriptorSet->updateTexture(0, depthAttachment);
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cullingDescriptorSet->updateBuffer(1, oLightIndexCounter);
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@@ -67,41 +51,31 @@ void LightCullingPass::render()
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cullingDescriptorSet->updateTexture(6, Gfx::PTexture2D(tLightGrid));
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cullingDescriptorSet->writeChanges();
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Gfx::OComputeCommand computeCommand = graphics->createComputeCommand("CullingCommand");
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if (useLightCulling)
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{
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if (useLightCulling) {
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computeCommand->bindPipeline(cullingEnabledPipeline);
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}
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else
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{
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} else {
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computeCommand->bindPipeline(cullingPipeline);
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}
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computeCommand->bindDescriptor({ viewParamsSet, dispatchParamsSet, cullingDescriptorSet, lightEnv->getDescriptorSet() });
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computeCommand->bindDescriptor({viewParamsSet, dispatchParamsSet, cullingDescriptorSet, lightEnv->getDescriptorSet()});
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computeCommand->dispatch(dispatchParams.numThreadGroups.x, dispatchParams.numThreadGroups.y, dispatchParams.numThreadGroups.z);
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Array<Gfx::OComputeCommand> commands;
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commands.add(std::move(computeCommand));
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//std::cout << "Execute" << std::endl;
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// std::cout << "Execute" << std::endl;
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graphics->executeCommands(std::move(commands));
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oLightIndexList->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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tLightIndexList->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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oLightGrid->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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tLightGrid->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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oLightIndexList->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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tLightIndexList->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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oLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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tLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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void LightCullingPass::endFrame()
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{
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}
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void LightCullingPass::endFrame() {}
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void LightCullingPass::publishOutputs()
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{
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void LightCullingPass::publishOutputs() {
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setupFrustums();
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uint32_t viewportWidth = viewport->getWidth();
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uint32_t viewportHeight = viewport->getHeight();
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@@ -109,14 +83,10 @@ void LightCullingPass::publishOutputs()
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dispatchParams.numThreadGroups = numThreadGroups;
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dispatchParams.numThreads = numThreadGroups * glm::uvec3(BLOCK_SIZE, BLOCK_SIZE, 1);
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dispatchParamsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
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.sourceData = {
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.size = sizeof(DispatchParams),
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.data = (uint8*)&dispatchParams,
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.owner = Gfx::QueueType::COMPUTE
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},
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.sourceData = {.size = sizeof(DispatchParams), .data = (uint8*)&dispatchParams, .owner = Gfx::QueueType::COMPUTE},
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.dynamic = false,
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.name = "DispatchParams",
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});
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});
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dispatchParamsSet = dispatchParamsLayout->allocateDescriptorSet();
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dispatchParamsSet->updateBuffer(0, dispatchParamsBuffer);
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@@ -125,20 +95,29 @@ void LightCullingPass::publishOutputs()
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cullingDescriptorLayout = graphics->createDescriptorLayout("pCullingParams");
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//DepthTexture
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, });
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//o_lightIndexCounter
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT });
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//t_lightIndexCounter
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT });
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//o_lightIndexList
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT });
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//t_lightIndexList
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT });
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//o_lightGrid
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT });
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//t_lightGrid
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT });
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// DepthTexture
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 0,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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});
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// o_lightIndexCounter
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
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// t_lightIndexCounter
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
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// o_lightIndexList
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
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// t_lightIndexList
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
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// o_lightGrid
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
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// t_lightGrid
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cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
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cullingDescriptorLayout->create();
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@@ -172,7 +151,7 @@ void LightCullingPass::publishOutputs()
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cullingEnableLayout->addDescriptorLayout(dispatchParamsLayout);
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cullingEnableLayout->addDescriptorLayout(cullingDescriptorLayout);
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cullingEnableLayout->addDescriptorLayout(lightEnv->getDescriptorLayout());
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ShaderCreateInfo createInfo = {
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.name = "Culling",
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.mainModule = "LightCulling",
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@@ -182,20 +161,21 @@ void LightCullingPass::publishOutputs()
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createInfo.defines["LIGHT_CULLING"] = "1";
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cullingEnabledShader = graphics->createComputeShader(createInfo);
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cullingEnableLayout->create();
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Gfx::ComputePipelineCreateInfo pipelineInfo;
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pipelineInfo.computeShader = cullingShader;
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pipelineInfo.pipelineLayout = std::move(cullingEnableLayout);
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cullingEnabledPipeline = graphics->createComputePipeline(std::move(pipelineInfo));
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}
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uint32 counterReset = 0;
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ShaderBufferCreateInfo structInfo = {
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.sourceData = {
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.size = sizeof(uint32),
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.data = (uint8*)&counterReset,
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.owner = Gfx::QueueType::COMPUTE,
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},
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.sourceData =
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{
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.size = sizeof(uint32),
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.data = (uint8*)&counterReset,
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.owner = Gfx::QueueType::COMPUTE,
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},
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.numElements = 1,
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.dynamic = true,
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.name = "oLightIndexCounter",
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@@ -204,14 +184,10 @@ void LightCullingPass::publishOutputs()
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structInfo.name = "tLightIndexCounter";
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tLightIndexCounter = graphics->createShaderBuffer(structInfo);
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structInfo = {
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.sourceData = {
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.size = (uint32)sizeof(uint32)
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* dispatchParams.numThreadGroups.x
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* dispatchParams.numThreadGroups.y
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* dispatchParams.numThreadGroups.z * 8192,
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.data = nullptr,
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.owner = Gfx::QueueType::COMPUTE
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},
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.sourceData = {.size = (uint32)sizeof(uint32) * dispatchParams.numThreadGroups.x * dispatchParams.numThreadGroups.y *
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dispatchParams.numThreadGroups.z * 8192,
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.data = nullptr,
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.owner = Gfx::QueueType::COMPUTE},
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.dynamic = false,
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.name = "oLightIndexList",
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};
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@@ -234,15 +210,9 @@ void LightCullingPass::publishOutputs()
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resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", Gfx::PTexture2D(tLightGrid));
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}
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void LightCullingPass::createRenderPass() { depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH").getTexture(); }
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void LightCullingPass::createRenderPass()
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{
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depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH").getTexture();
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}
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void LightCullingPass::setupFrustums()
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{
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void LightCullingPass::setupFrustums() {
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uint32_t viewportWidth = viewport->getWidth();
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uint32_t viewportHeight = viewport->getHeight();
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@@ -254,8 +224,12 @@ void LightCullingPass::setupFrustums()
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dispatchParams.numThreadGroups = numThreadGroups;
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dispatchParamsLayout = graphics->createDescriptorLayout("pDispatchParams");
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dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER, });
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dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT });
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dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 0,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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});
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dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT});
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frustumLayout = graphics->createPipelineLayout("FrustumLayout");
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frustumLayout->addDescriptorLayout(viewParamsLayout);
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frustumLayout->addDescriptorLayout(dispatchParamsLayout);
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@@ -277,25 +251,17 @@ void LightCullingPass::setupFrustums()
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frustumPipeline = graphics->createComputePipeline(pipelineInfo);
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Gfx::OUniformBuffer frustumDispatchParamsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
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.sourceData = {
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.size = sizeof(DispatchParams),
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.data = (uint8*)&dispatchParams,
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.owner = Gfx::QueueType::COMPUTE
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},
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.sourceData = {.size = sizeof(DispatchParams), .data = (uint8*)&dispatchParams, .owner = Gfx::QueueType::COMPUTE},
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.dynamic = false,
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.name = "FrustumDispatch"
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});
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.name = "FrustumDispatch"});
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frustumBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData = {
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.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
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.data = nullptr,
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.owner = Gfx::QueueType::COMPUTE
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},
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.numElements = numThreads.x * numThreads.y * numThreads.z,
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.dynamic = false,
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.name = "FrustumBuffer"
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});
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frustumBuffer = graphics->createShaderBuffer(
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ShaderBufferCreateInfo{.sourceData = {.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
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.data = nullptr,
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.owner = Gfx::QueueType::COMPUTE},
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.numElements = numThreads.x * numThreads.y * numThreads.z,
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.dynamic = false,
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.name = "FrustumBuffer"});
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Gfx::PDescriptorSet dispatchParamsSet = dispatchParamsLayout->allocateDescriptorSet();
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dispatchParamsSet->updateBuffer(0, frustumDispatchParamsBuffer);
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@@ -304,11 +270,11 @@ void LightCullingPass::setupFrustums()
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Gfx::OComputeCommand command = graphics->createComputeCommand("FrustumCommand");
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command->bindPipeline(frustumPipeline);
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command->bindDescriptor({ viewParamsSet, dispatchParamsSet });
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command->bindDescriptor({viewParamsSet, dispatchParamsSet});
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command->dispatch(numThreadGroups.x, numThreadGroups.y, numThreadGroups.z);
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Array<Gfx::OComputeCommand> commands;
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commands.add(std::move(command));
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graphics->executeCommands(std::move(commands));
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frustumBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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}
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