Formatted EVERYTHING
This commit is contained in:
@@ -1,40 +1,32 @@
|
||||
#include "TextPass.h"
|
||||
#include "Graphics/Command.h"
|
||||
#include "Graphics/Enums.h"
|
||||
#include "RenderGraph.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/RenderTarget.h"
|
||||
#include "Graphics/Command.h"
|
||||
#include "RenderGraph.h"
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
TextPass::TextPass(Gfx::PGraphics graphics, PScene scene)
|
||||
: RenderPass(graphics, scene)
|
||||
{
|
||||
}
|
||||
TextPass::TextPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {}
|
||||
|
||||
TextPass::~TextPass()
|
||||
{
|
||||
|
||||
}
|
||||
TextPass::~TextPass() {}
|
||||
|
||||
void TextPass::beginFrame(const Component::Camera& cam)
|
||||
{
|
||||
void TextPass::beginFrame(const Component::Camera& cam) {
|
||||
RenderPass::beginFrame(cam);
|
||||
for(TextRender& render : texts)
|
||||
{
|
||||
for (TextRender& render : texts) {
|
||||
FontData& fd = getFontData(render.font);
|
||||
TextResources& res = textResources[render.font].add();
|
||||
Array<GlyphInstanceData> instanceData;
|
||||
float x = render.position.x;
|
||||
float y = render.position.y;
|
||||
for(uint32 c : render.text)
|
||||
{
|
||||
for (uint32 c : render.text) {
|
||||
const GlyphData& glyph = fd.glyphDataSet[fd.characterToGlyphIndex[c]];
|
||||
Vector2 bearing = glyph.bearing;
|
||||
Vector2 size = glyph.size;
|
||||
float xpos = x + bearing.x * render.scale;
|
||||
float ypos = y - (size.y - bearing.y) * render.scale;
|
||||
|
||||
|
||||
float w = size.x * render.scale;
|
||||
float h = size.y * render.scale;
|
||||
|
||||
@@ -46,10 +38,11 @@ void TextPass::beginFrame(const Component::Camera& cam)
|
||||
x += (glyph.advance >> 6) * render.scale;
|
||||
}
|
||||
res.instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = static_cast<uint32>(instanceData.size() * sizeof(GlyphInstanceData)),
|
||||
.data = reinterpret_cast<uint8*>(instanceData.data()),
|
||||
},
|
||||
.sourceData =
|
||||
{
|
||||
.size = static_cast<uint32>(instanceData.size() * sizeof(GlyphInstanceData)),
|
||||
.data = reinterpret_cast<uint8*>(instanceData.data()),
|
||||
},
|
||||
.numElements = instanceData.size(),
|
||||
});
|
||||
|
||||
@@ -68,48 +61,42 @@ void TextPass::beginFrame(const Component::Camera& cam)
|
||||
projectionBuffer->updateContents(projectionUpdate);
|
||||
generalSet->updateBuffer(1, projectionBuffer);
|
||||
generalSet->writeChanges();
|
||||
//co_return;
|
||||
// co_return;
|
||||
}
|
||||
|
||||
void TextPass::render()
|
||||
{
|
||||
void TextPass::render() {
|
||||
graphics->beginRenderPass(renderPass);
|
||||
Array<Gfx::ORenderCommand> commands;
|
||||
for(const auto& [fontAsset, res] : textResources)
|
||||
{
|
||||
for (const auto& [fontAsset, res] : textResources) {
|
||||
Gfx::ORenderCommand command = graphics->createRenderCommand("TextPassCommand");
|
||||
command->setViewport(viewport);
|
||||
command->bindPipeline(pipeline);
|
||||
for(const auto& resource : res)
|
||||
{
|
||||
for (const auto& resource : res) {
|
||||
command->bindDescriptor({generalSet, resource.textureArraySet});
|
||||
//command->bindVertexBuffer({resource.vertexBuffer});
|
||||
|
||||
command->pushConstants(Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(TextData), &resource.textData);
|
||||
//command->draw(4, static_cast<uint32>(resource.vertexBuffer->getNumVertices()), 0, 0);
|
||||
// command->bindVertexBuffer({resource.vertexBuffer});
|
||||
|
||||
command->pushConstants(Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(TextData),
|
||||
&resource.textData);
|
||||
// command->draw(4, static_cast<uint32>(resource.vertexBuffer->getNumVertices()), 0, 0);
|
||||
}
|
||||
commands.add(std::move(command));
|
||||
}
|
||||
graphics->executeCommands(std::move(commands));
|
||||
graphics->endRenderPass();
|
||||
textResources.clear();
|
||||
//co_return;
|
||||
// co_return;
|
||||
}
|
||||
|
||||
void TextPass::endFrame()
|
||||
{
|
||||
//co_return;
|
||||
void TextPass::endFrame() {
|
||||
// co_return;
|
||||
}
|
||||
|
||||
void TextPass::publishOutputs()
|
||||
{
|
||||
}
|
||||
void TextPass::publishOutputs() {}
|
||||
|
||||
void TextPass::createRenderPass()
|
||||
{
|
||||
void TextPass::createRenderPass() {
|
||||
renderTarget = resources->requestRenderTarget("UIPASS_COLOR");
|
||||
depthAttachment = resources->requestRenderTarget("UIPASS_DEPTH");
|
||||
|
||||
|
||||
ShaderCreateInfo createInfo = {
|
||||
.name = "TextVertex",
|
||||
.mainModule = "TextPass",
|
||||
@@ -118,22 +105,35 @@ void TextPass::createRenderPass()
|
||||
vertexShader = graphics->createVertexShader(createInfo);
|
||||
|
||||
createInfo.name = "TextFragment";
|
||||
createInfo.entryPoint = "fragmentMain";
|
||||
createInfo.entryPoint = "fragmentMain";
|
||||
fragmentShader = graphics->createFragmentShader(createInfo);
|
||||
generalLayout = graphics->createDescriptorLayout("pRender");
|
||||
generalLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,});
|
||||
generalLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,});
|
||||
generalLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
});
|
||||
generalLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 1,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
|
||||
});
|
||||
generalLayout->create();
|
||||
|
||||
textureArrayLayout = graphics->createDescriptorLayout("pGlyphTextures");
|
||||
textureArrayLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, .textureType = Gfx::SE_IMAGE_VIEW_TYPE_2D_ARRAY, .descriptorCount = 256, .bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT,});
|
||||
textureArrayLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
.textureType = Gfx::SE_IMAGE_VIEW_TYPE_2D_ARRAY,
|
||||
.descriptorCount = 256,
|
||||
.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT,
|
||||
});
|
||||
textureArrayLayout->create();
|
||||
|
||||
projectionBuffer = graphics->createUniformBuffer({
|
||||
.sourceData = {
|
||||
.size = sizeof(Matrix4),
|
||||
.data = nullptr,
|
||||
},
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(Matrix4),
|
||||
.data = nullptr,
|
||||
},
|
||||
.dynamic = true,
|
||||
});
|
||||
|
||||
@@ -148,22 +148,17 @@ void TextPass::createRenderPass()
|
||||
generalSet->updateBuffer(0, projectionBuffer);
|
||||
generalSet->updateSampler(1, glyphSampler);
|
||||
generalSet->writeChanges();
|
||||
|
||||
|
||||
pipelineLayout = graphics->createPipelineLayout();
|
||||
pipelineLayout->addDescriptorLayout(generalLayout);
|
||||
pipelineLayout->addDescriptorLayout(textureArrayLayout);
|
||||
pipelineLayout->addPushConstants({
|
||||
.stageFlags = Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.offset = 0,
|
||||
.size = sizeof(TextData)});
|
||||
pipelineLayout->addPushConstants(
|
||||
{.stageFlags = Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT, .offset = 0, .size = sizeof(TextData)});
|
||||
pipelineLayout->create();
|
||||
|
||||
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
|
||||
.colorAttachments = {renderTarget},
|
||||
.depthAttachment = depthAttachment
|
||||
};
|
||||
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{.colorAttachments = {renderTarget}, .depthAttachment = depthAttachment};
|
||||
renderPass = graphics->createRenderPass(std::move(layout), {}, viewport);
|
||||
|
||||
|
||||
Gfx::LegacyPipelineCreateInfo pipelineInfo;
|
||||
pipelineInfo.vertexShader = vertexShader;
|
||||
pipelineInfo.fragmentShader = fragmentShader;
|
||||
@@ -172,7 +167,8 @@ void TextPass::createRenderPass()
|
||||
pipelineInfo.rasterizationState.cullMode = Gfx::SE_CULL_MODE_NONE;
|
||||
pipelineInfo.colorBlend.attachmentCount = 1;
|
||||
pipelineInfo.colorBlend.blendAttachments[0].blendEnable = true;
|
||||
pipelineInfo.colorBlend.blendAttachments[0].colorWriteMask = Gfx::SE_COLOR_COMPONENT_R_BIT | Gfx::SE_COLOR_COMPONENT_G_BIT | Gfx::SE_COLOR_COMPONENT_B_BIT | Gfx::SE_COLOR_COMPONENT_A_BIT;
|
||||
pipelineInfo.colorBlend.blendAttachments[0].colorWriteMask =
|
||||
Gfx::SE_COLOR_COMPONENT_R_BIT | Gfx::SE_COLOR_COMPONENT_G_BIT | Gfx::SE_COLOR_COMPONENT_B_BIT | Gfx::SE_COLOR_COMPONENT_A_BIT;
|
||||
pipelineInfo.colorBlend.blendAttachments[0].srcColorBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
|
||||
pipelineInfo.colorBlend.blendAttachments[0].dstColorBlendFactor = Gfx::SE_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
pipelineInfo.colorBlend.blendAttachments[0].alphaBlendOp = Gfx::SE_BLEND_OP_ADD;
|
||||
@@ -183,19 +179,16 @@ void TextPass::createRenderPass()
|
||||
|
||||
pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
||||
}
|
||||
TextPass::FontData& TextPass::getFontData(PFontAsset font)
|
||||
{
|
||||
if(fontData.exists(font))
|
||||
{
|
||||
TextPass::FontData& TextPass::getFontData(PFontAsset font) {
|
||||
if (fontData.exists(font)) {
|
||||
return fontData[font];
|
||||
}
|
||||
}
|
||||
const auto& fontGlyphs = font->getGlyphData();
|
||||
FontData& fd = fontData[font];
|
||||
Array<GlyphData> glyphData;
|
||||
Array<Gfx::PTexture> textures;
|
||||
glyphData.reserve(fontGlyphs.size());
|
||||
for(const auto& [key, value] : fontGlyphs)
|
||||
{
|
||||
for (const auto& [key, value] : fontGlyphs) {
|
||||
fd.characterToGlyphIndex[key] = static_cast<uint32>(glyphData.size());
|
||||
GlyphData& gd = glyphData.add();
|
||||
gd.bearing = value.bearing;
|
||||
@@ -204,7 +197,7 @@ TextPass::FontData& TextPass::getFontData(PFontAsset font)
|
||||
textures.add(font->getTexture(value.textureIndex));
|
||||
}
|
||||
fd.glyphDataSet = glyphData;
|
||||
|
||||
|
||||
textureArrayLayout->reset();
|
||||
fd.textureArraySet = textureArrayLayout->allocateDescriptorSet();
|
||||
fd.textureArraySet->updateTextureArray(0, textures);
|
||||
|
||||
Reference in New Issue
Block a user