Formatted EVERYTHING
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@@ -1,15 +1,14 @@
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#pragma once
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#include "Graphics/Shader.h"
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#include "RenderPass.h"
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#include "UI/RenderHierarchy.h"
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#include "Graphics/Shader.h"
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namespace Seele
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{
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namespace Seele {
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DECLARE_NAME_REF(Gfx, Texture2D)
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DECLARE_NAME_REF(Gfx, RenderTargetAttachment)
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class UIPass : public RenderPass
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{
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public:
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class UIPass : public RenderPass {
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public:
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UIPass(Gfx::PGraphics graphics, PScene scene);
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UIPass(UIPass&&) = default;
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UIPass& operator=(UIPass&&) = default;
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@@ -19,7 +18,8 @@ public:
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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private:
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private:
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Gfx::RenderTargetAttachment renderTarget;
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Gfx::OTexture2D colorBuffer;
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Gfx::RenderTargetAttachment depthAttachment;
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