Formatted EVERYTHING

This commit is contained in:
Dynamitos
2024-06-09 12:20:53 +02:00
parent f18bf8acbe
commit d95dab850c
265 changed files with 8002 additions and 12310 deletions
+7 -7
View File
@@ -1,15 +1,14 @@
#pragma once
#include "Graphics/Shader.h"
#include "RenderPass.h"
#include "UI/RenderHierarchy.h"
#include "Graphics/Shader.h"
namespace Seele
{
namespace Seele {
DECLARE_NAME_REF(Gfx, Texture2D)
DECLARE_NAME_REF(Gfx, RenderTargetAttachment)
class UIPass : public RenderPass
{
public:
class UIPass : public RenderPass {
public:
UIPass(Gfx::PGraphics graphics, PScene scene);
UIPass(UIPass&&) = default;
UIPass& operator=(UIPass&&) = default;
@@ -19,7 +18,8 @@ public:
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
private:
Gfx::RenderTargetAttachment renderTarget;
Gfx::OTexture2D colorBuffer;
Gfx::RenderTargetAttachment depthAttachment;