Formatted EVERYTHING

This commit is contained in:
Dynamitos
2024-06-09 12:20:53 +02:00
parent f18bf8acbe
commit d95dab850c
265 changed files with 8002 additions and 12310 deletions
@@ -5,64 +5,44 @@ using namespace Seele;
extern bool resetVisibility;
VisibilityPass::VisibilityPass(Gfx::PGraphics graphics, PScene scene)
: RenderPass(graphics, scene)
{
}
VisibilityPass::VisibilityPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {}
VisibilityPass::~VisibilityPass()
{
VisibilityPass::~VisibilityPass() {}
}
void VisibilityPass::beginFrame(const Component::Camera& cam)
{
void VisibilityPass::beginFrame(const Component::Camera& cam) {
RenderPass::beginFrame(cam);
cullingBuffer->rotateBuffer(VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo), true);
if (resetVisibility)
{
if (resetVisibility) {
Array<VertexData::MeshletCullingInfo> cullingData(VertexData::getMeshletCount());
std::memset(cullingData.data(), 0xffff, cullingData.size() * sizeof(VertexData::MeshletCullingInfo));
cullingBuffer->updateContents(ShaderBufferCreateInfo{
.sourceData = {
.size = VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo),
.data = (uint8 *)cullingData.data(),
},
.numElements = VertexData::getMeshletCount()});
cullingBuffer->pipelineBarrier(
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_MEMORY_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
cullingBuffer->updateContents(
ShaderBufferCreateInfo{.sourceData =
{
.size = VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo),
.data = (uint8*)cullingData.data(),
},
.numElements = VertexData::getMeshletCount()});
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
resetVisibility = false;
}
}
void VisibilityPass::render()
{
cullingBuffer->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT,
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT
);
void VisibilityPass::render() {
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT,
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
cullingBuffer->clear();
cullingBuffer->pipelineBarrier(
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT
);
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
visibilityDescriptor->reset();
visibilitySet = visibilityDescriptor->allocateDescriptorSet();
visibilitySet->updateTexture(0, visibilityAttachment.getTexture());
visibilitySet->updateBuffer(1, cullingBuffer);
visibilitySet->writeChanges();
Gfx::OComputeCommand command = graphics->createComputeCommand("VisibilityCommand");
command->bindPipeline(visibilityPipeline);
command->bindDescriptor({viewParamsSet, visibilitySet});
@@ -71,33 +51,33 @@ void VisibilityPass::render()
commands.add(std::move(command));
graphics->executeCommands(std::move(commands));
cullingBuffer->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT
);
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT);
}
void VisibilityPass::endFrame()
{
void VisibilityPass::endFrame() {}
}
void VisibilityPass::publishOutputs()
{
void VisibilityPass::publishOutputs() {
uint32_t viewportWidth = viewport->getWidth();
uint32_t viewportHeight = viewport->getHeight();
threadGroupSize = glm::ceil(glm::vec3(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1));
visibilityDescriptor = graphics->createDescriptorLayout("pVisibilityParams");
visibilityDescriptor->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, });
visibilityDescriptor->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT, });
visibilityDescriptor->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 0,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
visibilityDescriptor->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 1,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT,
});
visibilityDescriptor->create();
visibilityLayout = graphics->createPipelineLayout("VisibilityLayout");
visibilityLayout->addDescriptorLayout(viewParamsLayout);
visibilityLayout->addDescriptorLayout(visibilityDescriptor);
ShaderCreateInfo createInfo = {
.name = "Visibility",
.mainModule = "VisibilityCompute",
@@ -116,7 +96,4 @@ void VisibilityPass::publishOutputs()
resources->registerBufferOutput("CULLINGBUFFER", cullingBuffer);
}
void VisibilityPass::createRenderPass()
{
visibilityAttachment = resources->requestRenderTarget("VISIBILITY");
}
void VisibilityPass::createRenderPass() { visibilityAttachment = resources->requestRenderTarget("VISIBILITY"); }