Formatted EVERYTHING

This commit is contained in:
Dynamitos
2024-06-09 12:20:53 +02:00
parent f18bf8acbe
commit d95dab850c
265 changed files with 8002 additions and 12310 deletions
+65 -93
View File
@@ -7,22 +7,16 @@ using namespace Seele;
extern List<VertexData*> vertexDataList;
StaticMeshVertexData::StaticMeshVertexData()
{
vertexDataList.add(this);
}
StaticMeshVertexData::StaticMeshVertexData() { vertexDataList.add(this); }
StaticMeshVertexData::~StaticMeshVertexData()
{}
StaticMeshVertexData::~StaticMeshVertexData() {}
StaticMeshVertexData* StaticMeshVertexData::getInstance()
{
StaticMeshVertexData* StaticMeshVertexData::getInstance() {
static StaticMeshVertexData instance;
return &instance;
}
void StaticMeshVertexData::loadPositions(MeshId id, const Array<Vector>& data)
{
void StaticMeshVertexData::loadPositions(MeshId id, const Array<Vector>& data) {
uint64 offset;
{
std::unique_lock l(mutex);
@@ -33,8 +27,7 @@ void StaticMeshVertexData::loadPositions(MeshId id, const Array<Vector>& data)
dirty = true;
}
void StaticMeshVertexData::loadTexCoords(MeshId id, uint64 index, const Array<Vector2>& data)
{
void StaticMeshVertexData::loadTexCoords(MeshId id, uint64 index, const Array<Vector2>& data) {
uint64 offset;
{
std::unique_lock l(mutex);
@@ -45,8 +38,7 @@ void StaticMeshVertexData::loadTexCoords(MeshId id, uint64 index, const Array<Ve
dirty = true;
}
void StaticMeshVertexData::loadNormals(MeshId id, const Array<Vector>& data)
{
void StaticMeshVertexData::loadNormals(MeshId id, const Array<Vector>& data) {
uint64 offset;
{
std::unique_lock l(mutex);
@@ -57,8 +49,7 @@ void StaticMeshVertexData::loadNormals(MeshId id, const Array<Vector>& data)
dirty = true;
}
void StaticMeshVertexData::loadTangents(MeshId id, const Array<Vector>& data)
{
void StaticMeshVertexData::loadTangents(MeshId id, const Array<Vector>& data) {
uint64 offset;
{
std::unique_lock l(mutex);
@@ -69,8 +60,7 @@ void StaticMeshVertexData::loadTangents(MeshId id, const Array<Vector>& data)
dirty = true;
}
void StaticMeshVertexData::loadBiTangents(MeshId id, const Array<Vector>& data)
{
void StaticMeshVertexData::loadBiTangents(MeshId id, const Array<Vector>& data) {
uint64 offset;
{
std::unique_lock l(mutex);
@@ -81,8 +71,7 @@ void StaticMeshVertexData::loadBiTangents(MeshId id, const Array<Vector>& data)
dirty = true;
}
void Seele::StaticMeshVertexData::loadColors(MeshId id, const Array<Vector>& data)
{
void Seele::StaticMeshVertexData::loadColors(MeshId id, const Array<Vector>& data) {
uint64 offset;
{
std::unique_lock l(mutex);
@@ -93,8 +82,7 @@ void Seele::StaticMeshVertexData::loadColors(MeshId id, const Array<Vector>& dat
dirty = true;
}
void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer)
{
void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) {
uint64 offset;
{
std::unique_lock l(mutex);
@@ -102,8 +90,7 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
}
Array<Vector> pos(numVertices);
Array<Vector2> tex[MAX_TEXCOORDS];
for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
{
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
tex[i].resize(numVertices);
std::memcpy(tex[i].data(), texCoordsData[i].data() + offset, numVertices * sizeof(Vector2));
Serialization::save(buffer, tex[i]);
@@ -124,12 +111,10 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
Serialization::save(buffer, col);
}
void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer)
{
void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
Array<Vector> pos;
Array<Vector2> tex[MAX_TEXCOORDS];
for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
{
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
Serialization::load(buffer, tex[i]);
loadTexCoords(id, i, tex[i]);
}
@@ -149,26 +134,24 @@ void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer)
loadColors(id, col);
}
void StaticMeshVertexData::init(Gfx::PGraphics _graphics)
{
void StaticMeshVertexData::init(Gfx::PGraphics _graphics) {
VertexData::init(_graphics);
descriptorLayout = _graphics->createDescriptorLayout("pVertexData");
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .descriptorCount = MAX_TEXCOORDS });
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
descriptorLayout->addDescriptorBinding(
Gfx::DescriptorBinding{.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .descriptorCount = MAX_TEXCOORDS});
descriptorLayout->create();
descriptorSet = descriptorLayout->allocateDescriptorSet();
}
void StaticMeshVertexData::destroy()
{
void StaticMeshVertexData::destroy() {
VertexData::destroy();
positions = nullptr;
for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
{
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
texCoords[i] = nullptr;
}
normals = nullptr;
@@ -178,27 +161,20 @@ void StaticMeshVertexData::destroy()
descriptorLayout = nullptr;
}
void StaticMeshVertexData::bindBuffers(Gfx::PRenderCommand)
{
void StaticMeshVertexData::bindBuffers(Gfx::PRenderCommand) {
// TODO: for legacy vertex buffer binding
}
Gfx::PDescriptorLayout StaticMeshVertexData::getVertexDataLayout()
{
return descriptorLayout;
}
Gfx::PDescriptorLayout StaticMeshVertexData::getVertexDataLayout() { return descriptorLayout; }
Gfx::PDescriptorSet StaticMeshVertexData::getVertexDataSet()
{
return descriptorSet;
}
Gfx::PDescriptorSet StaticMeshVertexData::getVertexDataSet() { return descriptorSet; }
void StaticMeshVertexData::resizeBuffers()
{
void StaticMeshVertexData::resizeBuffers() {
ShaderBufferCreateInfo createInfo = {
.sourceData = {
.size = verticesAllocated * sizeof(Vector),
},
.sourceData =
{
.size = verticesAllocated * sizeof(Vector),
},
.numElements = verticesAllocated * 3,
.dynamic = false,
.vertexBuffer = 1,
@@ -217,8 +193,7 @@ void StaticMeshVertexData::resizeBuffers()
createInfo.sourceData.size = verticesAllocated * sizeof(Vector2);
createInfo.name = "TexCoords";
createInfo.numElements = verticesAllocated * 2;
for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
{
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
texCoords[i] = graphics->createShaderBuffer(createInfo);
texCoordsData[i].resize(verticesAllocated);
}
@@ -230,53 +205,50 @@ void StaticMeshVertexData::resizeBuffers()
colorData.resize(verticesAllocated);
}
void StaticMeshVertexData::updateBuffers()
{
void StaticMeshVertexData::updateBuffers() {
positions->updateContents(ShaderBufferCreateInfo{
.sourceData{
.size = positionData.size() * sizeof(Vector),
.data = (uint8*)positionData.data(),
},
.numElements = positionData.size(),
});
for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
{
texCoords[i]->updateContents(ShaderBufferCreateInfo {
.sourceData = {
.size = texCoordsData[i].size() * sizeof(Vector2),
.data = (uint8*)texCoordsData[i].data(),
},
});
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
texCoords[i]->updateContents(ShaderBufferCreateInfo{
.sourceData =
{
.size = texCoordsData[i].size() * sizeof(Vector2),
.data = (uint8*)texCoordsData[i].data(),
},
.numElements = texCoordsData[i].size(),
});
});
}
normals->updateContents(ShaderBufferCreateInfo {
.sourceData = {
.size = normalData.size() * sizeof(Vector),
.data = (uint8*)normalData.data(),
},
normals->updateContents(ShaderBufferCreateInfo{
.sourceData =
{
.size = normalData.size() * sizeof(Vector),
.data = (uint8*)normalData.data(),
},
.numElements = normalData.size(),
});
tangents->updateContents(ShaderBufferCreateInfo {
.sourceData = {
.size = tangentData.size() * sizeof(Vector),
.data = (uint8*)tangentData.data(),
},
.numElements = tangentData.size()
});
biTangents->updateContents(ShaderBufferCreateInfo {
.sourceData = {
.size = biTangentData.size() * sizeof(Vector),
.data = (uint8*)biTangentData.data(),
},
});
tangents->updateContents(ShaderBufferCreateInfo{.sourceData =
{
.size = tangentData.size() * sizeof(Vector),
.data = (uint8*)tangentData.data(),
},
.numElements = tangentData.size()});
biTangents->updateContents(ShaderBufferCreateInfo{
.sourceData =
{
.size = biTangentData.size() * sizeof(Vector),
.data = (uint8*)biTangentData.data(),
},
.numElements = biTangentData.size(),
});
colors->updateContents(ShaderBufferCreateInfo {
.sourceData = {
.size = colorData.size() * sizeof(Vector),
.data = (uint8*)colorData.data()
},
});
colors->updateContents(ShaderBufferCreateInfo{
.sourceData = {.size = colorData.size() * sizeof(Vector), .data = (uint8*)colorData.data()},
.numElements = colorData.size(),
});
});
descriptorLayout->reset();
descriptorSet = descriptorLayout->allocateDescriptorSet();
descriptorSet->updateBuffer(0, positions);