Formatted EVERYTHING
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@@ -8,90 +8,90 @@ namespace Seele {
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namespace Vulkan {
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DECLARE_REF(Graphics)
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class DescriptorLayout : public Gfx::DescriptorLayout {
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public:
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DescriptorLayout(PGraphics graphics, const std::string& name);
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virtual ~DescriptorLayout();
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virtual void create() override;
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constexpr VkDescriptorSetLayout getHandle() const { return layoutHandle; }
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public:
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DescriptorLayout(PGraphics graphics, const std::string& name);
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virtual ~DescriptorLayout();
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virtual void create() override;
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constexpr VkDescriptorSetLayout getHandle() const { return layoutHandle; }
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private:
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PGraphics graphics;
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Array<VkDescriptorSetLayoutBinding> bindings;
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VkDescriptorSetLayout layoutHandle;
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friend class DescriptorPool;
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private:
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PGraphics graphics;
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Array<VkDescriptorSetLayoutBinding> bindings;
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VkDescriptorSetLayout layoutHandle;
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friend class DescriptorPool;
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};
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DEFINE_REF(DescriptorLayout)
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DECLARE_REF(DescriptorSet)
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class DescriptorPool : public Gfx::DescriptorPool, public CommandBoundResource {
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public:
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DescriptorPool(PGraphics graphics, PDescriptorLayout layout);
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virtual ~DescriptorPool();
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virtual Gfx::PDescriptorSet allocateDescriptorSet() override;
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virtual void reset() override;
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public:
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DescriptorPool(PGraphics graphics, PDescriptorLayout layout);
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virtual ~DescriptorPool();
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virtual Gfx::PDescriptorSet allocateDescriptorSet() override;
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virtual void reset() override;
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constexpr VkDescriptorPool getHandle() const { return poolHandle; }
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constexpr PDescriptorLayout getLayout() const { return layout; }
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constexpr VkDescriptorPool getHandle() const { return poolHandle; }
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constexpr PDescriptorLayout getLayout() const { return layout; }
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private:
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PGraphics graphics;
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PDescriptorLayout layout;
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const static int maxSets = 64;
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StaticArray<ODescriptorSet, maxSets> cachedHandles;
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VkDescriptorPool poolHandle;
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DescriptorPool* nextAlloc = nullptr;
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private:
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PGraphics graphics;
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PDescriptorLayout layout;
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const static int maxSets = 64;
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StaticArray<ODescriptorSet, maxSets> cachedHandles;
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VkDescriptorPool poolHandle;
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DescriptorPool* nextAlloc = nullptr;
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};
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DEFINE_REF(DescriptorPool)
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class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
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public:
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DescriptorSet(PGraphics graphics, PDescriptorPool owner);
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virtual ~DescriptorSet();
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virtual void writeChanges() override;
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virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
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virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState) override;
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virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr) override;
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virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture> texture) override;
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public:
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DescriptorSet(PGraphics graphics, PDescriptorPool owner);
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virtual ~DescriptorSet();
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virtual void writeChanges() override;
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virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
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virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState) override;
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virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr) override;
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virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture> texture) override;
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constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
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constexpr void allocate() { currentlyInUse = true; }
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constexpr void free() { currentlyInUse = false; }
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constexpr VkDescriptorSet getHandle() const { return setHandle; }
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constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
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constexpr void allocate() { currentlyInUse = true; }
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constexpr void free() { currentlyInUse = false; }
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constexpr VkDescriptorSet getHandle() const { return setHandle; }
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private:
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List<VkDescriptorImageInfo> imageInfos;
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List<VkDescriptorBufferInfo> bufferInfos;
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Array<VkWriteDescriptorSet> writeDescriptors;
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// contains the previously bound resources at every binding
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// since the layout is fixed, trying to bind a texture to a buffer
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// would not work anyways, so casts should be safe
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//Array<void*> cachedData;
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Array<PCommandBoundResource> boundResources;
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VkDescriptorSet setHandle;
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PGraphics graphics;
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PDescriptorPool owner;
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uint32 bindCount;
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bool currentlyInUse;
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friend class DescriptorPool;
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friend class Command;
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friend class RenderCommand;
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friend class ComputeCommand;
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private:
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List<VkDescriptorImageInfo> imageInfos;
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List<VkDescriptorBufferInfo> bufferInfos;
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Array<VkWriteDescriptorSet> writeDescriptors;
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// contains the previously bound resources at every binding
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// since the layout is fixed, trying to bind a texture to a buffer
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// would not work anyways, so casts should be safe
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// Array<void*> cachedData;
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Array<PCommandBoundResource> boundResources;
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VkDescriptorSet setHandle;
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PGraphics graphics;
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PDescriptorPool owner;
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uint32 bindCount;
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bool currentlyInUse;
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friend class DescriptorPool;
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friend class Command;
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friend class RenderCommand;
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friend class ComputeCommand;
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};
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DEFINE_REF(DescriptorSet)
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class PipelineLayout : public Gfx::PipelineLayout {
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public:
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PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout);
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virtual ~PipelineLayout();
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virtual void create();
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constexpr VkPipelineLayout getHandle() const { return layoutHandle; }
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public:
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PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout);
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virtual ~PipelineLayout();
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virtual void create();
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constexpr VkPipelineLayout getHandle() const { return layoutHandle; }
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private:
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Array<VkDescriptorSetLayout> vulkanDescriptorLayouts;
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PGraphics graphics;
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VkPipelineLayout layoutHandle;
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private:
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Array<VkDescriptorSetLayout> vulkanDescriptorLayouts;
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PGraphics graphics;
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VkPipelineLayout layoutHandle;
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};
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DEFINE_REF(PipelineLayout)
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