Formatted EVERYTHING

This commit is contained in:
Dynamitos
2024-06-09 12:20:53 +02:00
parent f18bf8acbe
commit d95dab850c
265 changed files with 8002 additions and 12310 deletions
+33 -57
View File
@@ -1,60 +1,35 @@
#include "Material.h"
#include "Graphics/Enums.h"
#include "Serialization/Serialization.h"
#include "Window/WindowManager.h"
#include "MaterialInstance.h"
#include "Graphics/Graphics.h"
#include "Graphics/Shader.h"
#include "MaterialInstance.h"
#include "Serialization/Serialization.h"
#include "Window/WindowManager.h"
#include <fstream>
using namespace Seele;
std::atomic_uint64_t Material::materialIdCounter = 0;
Array<PMaterial> Material::materials;
Material::Material()
{
}
Material::Material() {}
Material::Material(Gfx::PGraphics graphics,
Gfx::ODescriptorLayout layout,
uint32 uniformDataSize,
uint32 uniformBinding,
std::string materialName,
Array<OShaderExpression> expressions,
Array<std::string> parameter,
MaterialNode brdf)
: graphics(graphics)
, uniformDataSize(uniformDataSize)
, uniformBinding(uniformBinding)
, instanceId(0)
, layout(std::move(layout))
, materialName(materialName)
, codeExpressions(std::move(expressions))
, parameters(std::move(parameter))
, brdf(std::move(brdf))
, materialId(materialIdCounter++)
{
Material::Material(Gfx::PGraphics graphics, Gfx::ODescriptorLayout layout, uint32 uniformDataSize, uint32 uniformBinding,
std::string materialName, Array<OShaderExpression> expressions, Array<std::string> parameter, MaterialNode brdf)
: graphics(graphics), uniformDataSize(uniformDataSize), uniformBinding(uniformBinding), instanceId(0), layout(std::move(layout)),
materialName(materialName), codeExpressions(std::move(expressions)), parameters(std::move(parameter)), brdf(std::move(brdf)),
materialId(materialIdCounter++) {
materials.add(this);
}
Material::~Material()
{
Material::~Material() {}
OMaterialInstance Material::instantiate() {
return new MaterialInstance(instanceId++, graphics, codeExpressions, parameters, uniformBinding, uniformDataSize);
}
OMaterialInstance Material::instantiate()
{
return new MaterialInstance(
instanceId++,
graphics,
codeExpressions,
parameters,
uniformBinding,
uniformDataSize);
}
void Material::save(ArchiveBuffer& buffer) const
{
void Material::save(ArchiveBuffer& buffer) const {
Serialization::save(buffer, uniformDataSize);
Serialization::save(buffer, uniformBinding);
Serialization::save(buffer, instanceId);
@@ -65,8 +40,7 @@ void Material::save(ArchiveBuffer& buffer) const
Serialization::save(buffer, layout->getName());
const auto& bindings = layout->getBindings();
Serialization::save(buffer, bindings.size());
for (const auto& binding : bindings)
{
for (const auto& binding : bindings) {
Serialization::save(buffer, binding.binding);
Serialization::save(buffer, binding.descriptorType);
Serialization::save(buffer, binding.textureType);
@@ -76,8 +50,7 @@ void Material::save(ArchiveBuffer& buffer) const
}
}
void Material::load(ArchiveBuffer& buffer)
{
void Material::load(ArchiveBuffer& buffer) {
graphics = buffer.getGraphics();
Serialization::load(buffer, uniformDataSize);
Serialization::load(buffer, uniformBinding);
@@ -91,8 +64,7 @@ void Material::load(ArchiveBuffer& buffer)
uint64 numBindings;
Serialization::load(buffer, numBindings);
layout = graphics->createDescriptorLayout(descriptorName);
for (uint64 i = 0; i < numBindings; ++i)
{
for (uint64 i = 0; i < numBindings; ++i) {
uint32 binding;
Serialization::load(buffer, binding);
@@ -111,21 +83,27 @@ void Material::load(ArchiveBuffer& buffer)
Gfx::SeShaderStageFlags shaderStages;
Serialization::load(buffer, shaderStages);
layout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = binding, .descriptorType = descriptorType, .textureType = textureType, .descriptorCount = descriptorCount, .bindingFlags = bindingFlags, .shaderStages = shaderStages,});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = binding,
.descriptorType = descriptorType,
.textureType = textureType,
.descriptorCount = descriptorCount,
.bindingFlags = bindingFlags,
.shaderStages = shaderStages,
});
}
layout->create();
materialId = materialIdCounter++;
}
void Material::compile()
{
std::ofstream codeStream("./shaders/generated/"+materialName+".slang");
void Material::compile() {
std::ofstream codeStream("./shaders/generated/" + materialName + ".slang");
codeStream << "import BRDF;\n";
codeStream << "import MaterialParameter;\n";
codeStream << "struct " << materialName << "{\n";
for(const auto& parameter : parameters)
{
PShaderParameter handle = PShaderExpression(*codeExpressions.find([&parameter](const OShaderExpression& exp) {return exp->key == parameter; }));
for (const auto& parameter : parameters) {
PShaderParameter handle =
PShaderExpression(*codeExpressions.find([&parameter](const OShaderExpression& exp) { return exp->key == parameter; }));
handle->generateDeclaration(codeStream);
}
codeStream << "\ttypedef " << brdf.profile << " BRDF;\n";
@@ -133,12 +111,10 @@ void Material::compile()
codeStream << "\t\t" << brdf.profile << " result;\n";
Map<std::string, std::string> varState;
// initialize variable state
for(const auto& expr :codeExpressions)
{
for (const auto& expr : codeExpressions) {
codeStream << "\t\t" << expr->evaluate(varState);
}
for(const auto& [name, exp] : brdf.variables)
{
for (const auto& [name, exp] : brdf.variables) {
codeStream << "\t\tresult." << name << " = " << varState[exp] << ";" << std::endl;
}
codeStream << "\t\treturn result;\n";