Formatted EVERYTHING
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+15
-21
@@ -1,28 +1,22 @@
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#pragma once
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#include "Vector.h"
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#include "Matrix.h"
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#include "EngineTypes.h"
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#include "Matrix.h"
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#include "Vector.h"
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namespace Seele
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{
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struct Rect
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{
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bool isEmpty() const
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{
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return size.x == 0 || size.y == 0;
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}
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Vector2 size;
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Vector2 offset;
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namespace Seele {
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struct Rect {
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bool isEmpty() const { return size.x == 0 || size.y == 0; }
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Vector2 size;
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Vector2 offset;
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};
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//Unsigned int
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struct URect
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{
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UVector2 size = UVector2(0);
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UVector2 offset = UVector2(0);
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// Unsigned int
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struct URect {
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UVector2 size = UVector2(0);
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UVector2 offset = UVector2(0);
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};
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struct Rect3D
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{
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Vector size = Vector(0);
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Vector offset = Vector(0);
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struct Rect3D {
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Vector size = Vector(0);
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Vector offset = Vector(0);
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};
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} // namespace Seele
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