Formatted EVERYTHING

This commit is contained in:
Dynamitos
2024-06-09 12:20:53 +02:00
parent f18bf8acbe
commit d95dab850c
265 changed files with 8002 additions and 12310 deletions
+8 -9
View File
@@ -1,19 +1,18 @@
#pragma once
#include "Window/View.h"
#include "Scene/Scene.h"
#include "System/KeyboardInput.h"
#include "Window/View.h"
#ifdef WIN32
#include "Platform/Windows/GameInterface.h" // TODO
#else
#include "Platform/Linux/GameInterface.h"
#endif
namespace Seele
{
class GameView : public View
{
namespace Seele {
class GameView : public View {
public:
GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo, std::string dllPath);
GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath);
virtual ~GameView();
virtual void beginUpdate() override;
virtual void update() override;
@@ -38,7 +37,7 @@ namespace Seele
virtual void mouseMoveCallback(double xPos, double yPos) override;
virtual void mouseButtonCallback(Seele::MouseButton button, Seele::InputAction action, Seele::KeyModifier modifier) override;
virtual void scrollCallback(double xOffset, double yOffset) override;
virtual void fileCallback(int count, const char **paths) override;
};
DEFINE_REF(GameView)
virtual void fileCallback(int count, const char** paths) override;
};
DEFINE_REF(GameView)
} // namespace Seele