Formatted EVERYTHING
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@@ -1,19 +1,18 @@
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#pragma once
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#include "Window/View.h"
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#include "Scene/Scene.h"
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#include "System/KeyboardInput.h"
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#include "Window/View.h"
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#ifdef WIN32
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#include "Platform/Windows/GameInterface.h" // TODO
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#else
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#include "Platform/Linux/GameInterface.h"
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#endif
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namespace Seele
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{
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class GameView : public View
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{
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namespace Seele {
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class GameView : public View {
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public:
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GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo, std::string dllPath);
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GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath);
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virtual ~GameView();
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virtual void beginUpdate() override;
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virtual void update() override;
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@@ -38,7 +37,7 @@ namespace Seele
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virtual void mouseMoveCallback(double xPos, double yPos) override;
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virtual void mouseButtonCallback(Seele::MouseButton button, Seele::InputAction action, Seele::KeyModifier modifier) override;
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virtual void scrollCallback(double xOffset, double yOffset) override;
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virtual void fileCallback(int count, const char **paths) override;
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};
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DEFINE_REF(GameView)
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virtual void fileCallback(int count, const char** paths) override;
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};
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DEFINE_REF(GameView)
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} // namespace Seele
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