Metal is impossible to debug, thanks apple
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@@ -1,30 +1,28 @@
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#include "Command.h"
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#include "Buffer.h"
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#include "Descriptor.h"
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#include "Enums.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Metal/Resources.h"
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#include "Metal/MTLCommandBuffer.hpp"
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#include "Metal/MTLIOCommandQueue.hpp"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "Pipeline.h"
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#include "Resources.h"
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#include "Window.h"
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using namespace Seele;
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using namespace Seele::Metal;
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Command::Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer)
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: graphics(graphics), completed(new Event(graphics)),
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cmdBuffer(cmdBuffer), renderEncoder(nullptr) {}
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: graphics(graphics), completed(new Event(graphics)), cmdBuffer(cmdBuffer), renderEncoder(nullptr) {}
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Command::~Command() { cmdBuffer->release(); }
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void Command::beginRenderPass(PRenderPass renderPass) {
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renderEncoder =
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cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor());
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renderEncoder = cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor());
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}
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void Command::endRenderPass() { renderEncoder->endEncoding(); }
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void Command::present(MTL::Drawable *drawable) {
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cmdBuffer->presentDrawable(drawable);
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}
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void Command::present(MTL::Drawable* drawable) { cmdBuffer->presentDrawable(drawable); }
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void Command::end(PEvent signal) {
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if (signal != nullptr) {
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@@ -35,14 +33,14 @@ void Command::end(PEvent signal) {
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}
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void Command::executeCommands(Array<Gfx::ORenderCommand> commands) {
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for (auto &command : commands) {
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for (auto& command : commands) {
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auto cmd = Gfx::PRenderCommand(command).cast<RenderCommand>();
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cmd->end();
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}
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}
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void Command::executeCommands(Array<Gfx::OComputeCommand> commands) {
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for (auto &command : commands) {
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for (auto& command : commands) {
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auto cmd = Gfx::PComputeCommand(command).cast<ComputeCommand>();
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cmd->end();
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}
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@@ -50,16 +48,11 @@ void Command::executeCommands(Array<Gfx::OComputeCommand> commands) {
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void Command::waitDeviceIdle() { cmdBuffer->waitUntilCompleted(); }
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void Command::signalEvent(PEvent event) {
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cmdBuffer->encodeSignalEvent(event->getHandle(), 1);
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}
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void Command::signalEvent(PEvent event) { cmdBuffer->encodeSignalEvent(event->getHandle(), 1); }
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void Command::waitForEvent(PEvent event) {
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cmdBuffer->encodeWait(event->getHandle(), 1);
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}
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void Command::waitForEvent(PEvent event) { cmdBuffer->encodeWait(event->getHandle(), 1); }
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RenderCommand::RenderCommand(MTL::RenderCommandEncoder *encoder)
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: encoder(encoder) {}
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RenderCommand::RenderCommand(MTL::RenderCommandEncoder* encoder) : encoder(encoder) {}
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RenderCommand::~RenderCommand() { encoder->release(); }
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@@ -78,98 +71,109 @@ void RenderCommand::setViewport(Gfx::PViewport viewport) {
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}
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void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline) {
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// encoder->setRenderPipelineState(
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// pipeline.cast<GraphicsPipeline>()->getState());
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boundPipeline = pipeline.cast<GraphicsPipeline>();
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encoder->setRenderPipelineState(boundPipeline->getHandle());
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}
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void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet) {
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encoder->setVertexBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, descriptorSet->getSetIndex());
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encoder->setFragmentBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, descriptorSet->getSetIndex());
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encoder->setMeshBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, descriptorSet->getSetIndex());
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encoder->setObjectBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, descriptorSet->getSetIndex());
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}
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void RenderCommand::bindDescriptor(
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const Array<Gfx::PDescriptorSet> &descriptorSets) {
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// encoder->set ? ? ? ? ?
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void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) {
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for (auto set : descriptorSets) {
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bindDescriptor(set);
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}
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}
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void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer> &buffers) {
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// encoder->setVertexBuffers();
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void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) {
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uint32 i = 0;
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for (auto buffer : buffers) {
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encoder->setVertexBuffer(buffer.cast<VertexBuffer>()->getHandle(), 0, i++);
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}
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}
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void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) {
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// encoder->setObjectBuffer(??, NS::UInteger offset, NS::UInteger index)
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void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer gfxIndexBuffer) {
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boundIndexBuffer = gfxIndexBuffer.cast<IndexBuffer>();
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}
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void RenderCommand::pushConstants(Gfx::PPipelineLayout layout,
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Gfx::SeShaderStageFlags stage, uint32 offset,
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uint32 size, const void *data) {
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// ? ? ?
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void RenderCommand::pushConstants(Gfx::PPipelineLayout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
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const void* data) {
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if (stage & Gfx::SE_SHADER_STAGE_VERTEX_BIT) {
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encoder->setVertexBytes((char*)data + offset, size, 0);
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}
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if (stage & Gfx::SE_SHADER_STAGE_FRAGMENT_BIT) {
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encoder->setFragmentBytes((char*)data + offset, size, 0);
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}
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}
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void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount,
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int32 firstVertex, uint32 firstInstance) {
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// encoder->drawPrimitives(???, firstVertex, vertexCount, instanceCount, firstInstance);
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void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) {
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encoder->drawPrimitives(boundPipeline->getPrimitive(), firstVertex, vertexCount, instanceCount, firstInstance);
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}
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void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount,
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int32 firstIndex, uint32 vertexOffset,
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void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset,
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uint32 firstInstance) {
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// encoder->drawIndexedPrimitives(???, indexCount, indexbuffer->getType(), indexBuffer->getBuffer(), firstIndex, instanceCount, vertexOffset, firstInstance);
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encoder->drawIndexedPrimitives(boundPipeline->getPrimitive(), indexCount, cast(boundIndexBuffer->getIndexType()),
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boundIndexBuffer->getHandle(), firstIndex, instanceCount, vertexOffset, firstInstance);
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}
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void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ){
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// encoder->drawMeshThreads(MTL::Size threadsPerGrid,
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// MTL::Size threadsPerObjectThreadgroup,
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// MTL::Size threadsPerMeshThreadgroup)
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}
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void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
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//TODO:
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encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ), MTL::Size(128, 128, 128), MTL::Size(32, 32, 32));
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}
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ComputeCommand::ComputeCommand(MTL::ComputeCommandEncoder *encoder)
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: encoder(encoder) {}
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ComputeCommand::ComputeCommand(MTL::ComputeCommandEncoder* encoder) : encoder(encoder) {}
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ComputeCommand::~ComputeCommand() { encoder->release(); }
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void ComputeCommand::end() { encoder->endEncoding(); }
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void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) {
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// encoder->setComputePipelineState(pipeline.cast<ComputePipeline>());
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encoder->setComputePipelineState(pipeline.cast<ComputePipeline>()->getHandle());
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}
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void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set) {
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// encoder->set ? ? ?
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encoder->setBuffer(set.cast<DescriptorSet>()->getBuffer(), 0, set->getSetIndex());
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}
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void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet> &sets) {
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// encoder->set ? ? ?
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void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) {
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for (auto& set : sets) {
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bindDescriptor(set);
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}
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}
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void ComputeCommand::pushConstants(Gfx::PPipelineLayout layout,
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Gfx::SeShaderStageFlags stage, uint32 offset,
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uint32 size, const void *data) {
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// ? ? ?
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void ComputeCommand::pushConstants(Gfx::PPipelineLayout, Gfx::SeShaderStageFlags, uint32 offset,
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uint32 size, const void* data) {
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encoder->setBytes((char*)data + offset, size, 0);
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}
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void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) {
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// encoder->dispatchThreadgroups(???);
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//TODO
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encoder->dispatchThreadgroups(MTL::Size(threadX, threadY, threadZ), MTL::Size(32, 32, 32));
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}
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CommandQueue::CommandQueue(PGraphics graphics) : graphics(graphics) {
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queue = graphics->getDevice()->newCommandQueue();
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activeCommand = new Command(graphics, queue->commandBuffer());
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queue = graphics->getDevice()->newCommandQueue();
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activeCommand = new Command(graphics, queue->commandBuffer());
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}
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CommandQueue::~CommandQueue() { queue->release(); }
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ORenderCommand CommandQueue::getRenderCommand(const std::string &name) {
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return new RenderCommand(activeCommand->createRenderEncoder());
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ORenderCommand CommandQueue::getRenderCommand(const std::string& name) {
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return new RenderCommand(activeCommand->createRenderEncoder());
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}
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OComputeCommand CommandQueue::getComputeCommand(const std::string &name) {
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return new ComputeCommand(activeCommand->createComputeEncoder());
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OComputeCommand CommandQueue::getComputeCommand(const std::string& name) {
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return new ComputeCommand(activeCommand->createComputeEncoder());
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}
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void CommandQueue::submitCommands(PEvent signalSemaphore) {
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activeCommand->end(signalSemaphore);
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PEvent prevCmdEvent = activeCommand->getCompletedEvent();
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activeCommand = new Command(graphics, queue->commandBuffer());
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activeCommand->waitForEvent(prevCmdEvent);
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activeCommand->end(signalSemaphore);
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PEvent prevCmdEvent = activeCommand->getCompletedEvent();
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activeCommand = new Command(graphics, queue->commandBuffer());
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activeCommand->waitForEvent(prevCmdEvent);
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}
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IOCommandQueue::IOCommandQueue(PGraphics graphics) : graphics(graphics) {
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@@ -177,16 +181,16 @@ IOCommandQueue::IOCommandQueue(PGraphics graphics) : graphics(graphics) {
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desc->setType(MTL::IOCommandQueueTypeConcurrent);
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desc->setPriority(MTL::IOPriorityNormal);
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queue = graphics->getDevice()->newIOCommandQueue(desc, nullptr);
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//activeCommand = new Command(graphics, queue->commandBuffer());
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// activeCommand = new Command(graphics, queue->commandBuffer());
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desc->release();
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}
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IOCommandQueue::~IOCommandQueue() { queue->release(); }
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void IOCommandQueue::submitCommands(PEvent signalSemaphore) {
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//TODO: scratch buffer
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activeCommand->end(signalSemaphore);
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PEvent prevCmdEvent = activeCommand->getCompletedEvent();
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//activeCommand = new Command(graphics, queue->commandBuffer());
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activeCommand->waitForEvent(prevCmdEvent);
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// TODO: scratch buffer
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activeCommand->end(signalSemaphore);
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PEvent prevCmdEvent = activeCommand->getCompletedEvent();
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// activeCommand = new Command(graphics, queue->commandBuffer());
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activeCommand->waitForEvent(prevCmdEvent);
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}
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