Metal is impossible to debug, thanks apple
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@@ -1,17 +1,24 @@
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#include "Pipeline.h"
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#include "Graphics/Initializer.h"
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#include "Graphics/Metal/Graphics.h"
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#include "Graphics/Pipeline.h"
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#include "Graphics/Resources.h"
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#include "Metal/MTLRenderPipeline.hpp"
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using namespace Seele;
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using namespace Seele::Metal;
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VertexInput::VertexInput(VertexInputStateCreateInfo createInfo)
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: Gfx::VertexInput(createInfo)
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{
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}
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VertexInput::VertexInput(VertexInputStateCreateInfo createInfo) : Gfx::VertexInput(createInfo) {}
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VertexInput::~VertexInput()
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{
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}
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VertexInput::~VertexInput() {}
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GraphicsPipeline::GraphicsPipeline(PGraphics graphics, MTL::PrimitiveType primitive, MTL::RenderPipelineState* pipeline,
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Gfx::OPipelineLayout createInfo)
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: Gfx::GraphicsPipeline(std::move(createInfo)), graphics(graphics), state(pipeline), primitiveType(primitive) {}
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GraphicsPipeline::~GraphicsPipeline() {}
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ComputePipeline::ComputePipeline(PGraphics graphics, MTL::ComputePipelineState* pipeline,
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Gfx::OPipelineLayout createInfo)
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: Gfx::ComputePipeline(std::move(createInfo)), graphics(graphics), state(pipeline) {}
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ComputePipeline::~ComputePipeline() {}
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