Metal is impossible to debug, thanks apple
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@@ -1,11 +1,18 @@
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#include "PipelineCache.h"
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#include "Descriptor.h"
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#include "Enums.h"
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#include "Foundation/NSError.hpp"
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#include "Graphics.h"
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#include "Shader.h"
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#include "Graphics/Descriptor.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Metal/Pipeline.h"
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#include "Metal/MTLComputePipeline.hpp"
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#include "Metal/MTLDevice.hpp"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "Metal/MTLRenderPipeline.hpp"
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#include "Metal/MTLVertexDescriptor.hpp"
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#include "Shader.h"
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#include "Texture.h"
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using namespace Seele;
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using namespace Seele::Metal;
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@@ -16,15 +23,12 @@ PipelineCache::~PipelineCache() {}
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PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo createInfo) {
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PPipelineLayout layout = Gfx::PPipelineLayout(createInfo.pipelineLayout).cast<PipelineLayout>();
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uint32 hash = layout->getHash();
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MTL::RenderPipelineDescriptor* pipelineDescriptor = MTL::RenderPipelineDescriptor::alloc()->init();
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MTL::VertexDescriptor* vertexDescriptor = MTL::VertexDescriptor::alloc()->init();
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MTL::VertexAttributeDescriptorArray* attributes = vertexDescriptor->attributes();
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const auto& vertexInfo = createInfo.vertexInput->getInfo();
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for (size_t attr = 0; attr < vertexInfo.attributes.size(); ++attr) {
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MTL::VertexAttributeDescriptor* attribute = MTL::VertexAttributeDescriptor::alloc()->init();
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attribute->setBufferIndex(vertexInfo.attributes[attr].binding);
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@@ -40,7 +44,6 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo cr
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}
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MTL::VertexBufferLayoutDescriptorArray* bufferLayout = vertexDescriptor->layouts();
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for (size_t binding = 0; binding < vertexInfo.bindings.size(); ++binding) {
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MTL::VertexBufferLayoutDescriptor* buffer = MTL::VertexBufferLayoutDescriptor::alloc()->init();
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buffer->setStride(vertexInfo.bindings[binding].stride);
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@@ -55,16 +58,123 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo cr
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}
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bufferLayout->setObject(buffer, binding);
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}
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pipelineDescriptor->setVertexDescriptor(vertexDescriptor);
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pipelineDescriptor->setVertexFunction(createInfo.vertexShader.cast<VertexShader>()->getFunction());
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if (createInfo.fragmentShader != nullptr) {
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pipelineDescriptor->setFragmentFunction(createInfo.fragmentShader.cast<FragmentShader>()->getFunction());
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}
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pipelineDescriptor->setInputPrimitiveTopology(cast(createInfo.topology));
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if (createInfo.renderPass->getLayout().depthAttachment.getTexture() != nullptr) {
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pipelineDescriptor->setDepthAttachmentPixelFormat(
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cast(createInfo.renderPass->getLayout().depthAttachment.getTexture().cast<Texture2D>()->getFormat()));
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}
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pipelineDescriptor->setAlphaToCoverageEnabled(createInfo.multisampleState.alphaCoverageEnable);
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pipelineDescriptor->setAlphaToOneEnabled(createInfo.multisampleState.alphaToOneEnable);
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pipelineDescriptor->setRasterSampleCount(createInfo.multisampleState.samples);
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pipelineDescriptor->setRasterizationEnabled(!createInfo.rasterizationState.rasterizerDiscardEnable);
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uint32 hash = pipelineDescriptor->hash();
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if (graphicsPipelines.contains(hash)) {
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return graphicsPipelines[hash];
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}
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MTL::PrimitiveType type = MTL::PrimitiveTypeTriangle;
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switch (createInfo.topology) {
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case Gfx::SE_PRIMITIVE_TOPOLOGY_POINT_LIST:
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type = MTL::PrimitiveTypePoint;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_LIST:
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type = MTL::PrimitiveTypeLine;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_STRIP:
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type = MTL::PrimitiveTypeLineStrip;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
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type = MTL::PrimitiveTypeTriangle;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
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type = MTL::PrimitiveTypeTriangleStrip;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
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type = MTL::PrimitiveTypeTriangle;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
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type = MTL::PrimitiveTypeLine;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
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type = MTL::PrimitiveTypeLineStrip;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
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type = MTL::PrimitiveTypeTriangle;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
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type = MTL::PrimitiveTypeTriangleStrip;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_PATCH_LIST:
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type = MTL::PrimitiveTypeTriangle;
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break;
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}
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NS::Error* error;
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graphicsPipelines[hash] =
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new GraphicsPipeline(graphics, type, graphics->getDevice()->newRenderPipelineState(pipelineDescriptor, &error),
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std::move(createInfo.pipelineLayout));
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assert(!error);
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vertexDescriptor->release();
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pipelineDescriptor->release();
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return graphicsPipelines[hash];
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}
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PGraphicsPipeline PipelineCache::createPipeline(Gfx::MeshPipelineCreateInfo createInfo) {}
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PGraphicsPipeline PipelineCache::createPipeline(Gfx::MeshPipelineCreateInfo createInfo) {
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MTL::MeshRenderPipelineDescriptor* pipelineDescriptor = MTL::MeshRenderPipelineDescriptor::alloc()->init();
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PComputePipeline PipelineCache::createPipeline(Gfx::ComputePipelineCreateInfo createInfo) {}
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pipelineDescriptor->setMeshFunction(createInfo.meshShader.cast<VertexShader>()->getFunction());
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if (createInfo.taskShader != nullptr) {
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pipelineDescriptor->setObjectFunction(createInfo.taskShader.cast<TaskShader>()->getFunction());
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}
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if (createInfo.fragmentShader != nullptr) {
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pipelineDescriptor->setFragmentFunction(createInfo.fragmentShader.cast<FragmentShader>()->getFunction());
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}
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if (createInfo.renderPass->getLayout().depthAttachment.getTexture() != nullptr) {
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pipelineDescriptor->setDepthAttachmentPixelFormat(
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cast(createInfo.renderPass->getLayout().depthAttachment.getTexture().cast<Texture2D>()->getFormat()));
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}
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pipelineDescriptor->setAlphaToCoverageEnabled(createInfo.multisampleState.alphaCoverageEnable);
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pipelineDescriptor->setAlphaToOneEnabled(createInfo.multisampleState.alphaToOneEnable);
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pipelineDescriptor->setRasterSampleCount(createInfo.multisampleState.samples);
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pipelineDescriptor->setRasterizationEnabled(!createInfo.rasterizationState.rasterizerDiscardEnable);
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uint32 hash = pipelineDescriptor->hash();
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if (graphicsPipelines.contains(hash)) {
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return graphicsPipelines[hash];
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}
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graphics->getDevice()->newRenderPipelineState(
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pipelineDescriptor, MTL::PipelineOptionNone,
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[&](MTL::RenderPipelineState* state, MTL::RenderPipelineReflection*, NS::Error* error) {
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assert(!error);
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graphicsPipelines[hash] =
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new GraphicsPipeline(graphics, MTL::PrimitiveTypeLine, state, std::move(createInfo.pipelineLayout));
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});
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pipelineDescriptor->release();
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return graphicsPipelines[hash];
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}
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PComputePipeline PipelineCache::createPipeline(Gfx::ComputePipelineCreateInfo createInfo) {
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PComputeShader shader = createInfo.computeShader.cast<ComputeShader>();
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uint32 hash = shader->getShaderHash();
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if (computePipelines.contains(hash)) {
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return computePipelines[hash];
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}
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NS::Error* error;
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computePipelines[hash] =
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new ComputePipeline(graphics, graphics->getDevice()->newComputePipelineState(shader->getFunction(), &error),
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std::move(createInfo.pipelineLayout));
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assert(!error);
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return computePipelines[hash];
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}
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