Changing engine to shared library

This commit is contained in:
Dynamitos
2023-08-26 15:19:12 +02:00
parent 4ab924f251
commit dcbce27fb2
20 changed files with 93 additions and 47 deletions
+2 -2
View File
@@ -27,7 +27,7 @@ SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreat
//AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
//AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx");
cameraSystem.update(viewportCamera, static_cast<float>(Gfx::currentFrameDelta));
cameraSystem.update(viewportCamera, static_cast<float>(Gfx::getCurrentFrameDelta()));
renderGraph.updateViewport(viewport);
}
@@ -43,7 +43,7 @@ void SceneView::beginUpdate()
void SceneView::update()
{
cameraSystem.update(viewportCamera, static_cast<float>(Gfx::currentFrameDelta));
cameraSystem.update(viewportCamera, static_cast<float>(Gfx::getCurrentFrameDelta()));
//co_return;
}
+1 -1
View File
@@ -31,7 +31,7 @@ int main()
graphics->init(initializer);
PWindowManager windowManager = new WindowManager();
AssetRegistry::init(std::string("C:/Users/Dynamitos/TrackClear/Assets"), graphics);
AssetImporter::init(graphics, instance);
AssetImporter::init(graphics, AssetRegistry::getInstance());
AssetImporter::importFont(FontImportArgs{
.filePath = "./fonts/Calibri.ttf",
});