Decent asset loading

This commit is contained in:
Dynamitos
2023-07-31 21:43:20 +02:00
parent 1668df467a
commit 4ab924f251
12 changed files with 94 additions and 74 deletions
-10
View File
@@ -7,19 +7,9 @@
"configurationType": "Debug",
"generator": "Visual Studio 17 2022 Win64",
"intelliSenseMode": "windows-msvc-x64",
"cmakeExecutable": "D:/Programms/CMake/bin/cmake.exe",
"inheritEnvironments": [ "msvc_x64" ],
"cmakeCommandArgs": "-DCMAKE_DEBUG_POSTFIX=d -DCMAKE_PLATFORM=x64 -DCMAKE_BUILD_TYPE=Debug",
"buildRoot": "C:/Users/Dynamitos/Seele/bin/Debug"
},
{
"name": "Release",
"configurationType": "Release",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"generator": "Visual Studio 17 2022 Win64",
"intelliSenseMode": "windows-msvc-x64",
"inheritEnvironments": []
}
]
}
+10
View File
@@ -72,5 +72,15 @@ void FontLoader::import(FontImportArgs args, PFontAsset asset)
}
FT_Done_Face(face);
FT_Done_FreeType(ft);
auto stream = AssetRegistry::createWriteStream((std::filesystem::path(asset->getFolderPath()) / asset->getName()).replace_extension("asset").string(), std::ios::binary);
ArchiveBuffer archive;
Serialization::save(archive, FontAsset::IDENTIFIER);
Serialization::save(archive, asset->getName());
Serialization::save(archive, asset->getFolderPath());
asset->save(archive);
archive.writeToStream(stream);
asset->setStatus(Asset::Status::Ready);
}
+17 -2
View File
@@ -38,9 +38,9 @@ void MaterialLoader::importAsset(MaterialImportArgs args)
void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
{
auto stream = std::ifstream(args.filePath.c_str());
auto jsonstream = std::ifstream(args.filePath.c_str());
json j;
stream >> j;
jsonstream >> j;
std::string materialName = j["name"].get<std::string>() + "Material";
Gfx::PDescriptorLayout layout = graphics->createDescriptorLayout(materialName + "Layout");
//Shader file needs to conform to the slang standard, which prohibits _
@@ -221,9 +221,24 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
std::move(codeExp),
std::move(mat)
);
asset->material->compile();
graphics->getShaderCompiler()->registerMaterial(asset->material);
asset->setStatus(Asset::Status::Ready);
if (asset->getName().empty())
{
return;
}
auto stream = AssetRegistry::createWriteStream((std::filesystem::path(asset->folderPath) / asset->getName()).string().append(".asset"), std::ios::binary);
ArchiveBuffer archive;
Serialization::save(archive, MaterialAsset::IDENTIFIER);
Serialization::save(archive, asset->getName());
Serialization::save(archive, asset->getFolderPath());
asset->save(archive);
archive.writeToStream(stream);
////co_return;
}
+12 -1
View File
@@ -323,6 +323,17 @@ void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
}
}
meshAsset->physicsMesh = std::move(collider);
auto stream = AssetRegistry::createWriteStream((std::filesystem::path(meshAsset->getFolderPath()) / meshAsset->getName()).replace_extension("asset").string(), std::ios::binary);
ArchiveBuffer archive;
Serialization::save(archive, MeshAsset::IDENTIFIER);
Serialization::save(archive, meshAsset->getName());
Serialization::save(archive, meshAsset->getFolderPath());
meshAsset->save(archive);
archive.writeToStream(stream);
meshAsset->setStatus(Asset::Status::Ready);
std::cout << "Finished loading " << args.filePath<< std::endl;
std::cout << "Finished loading " << args.filePath << std::endl;
}
+27 -9
View File
@@ -47,6 +47,7 @@ PTextureAsset TextureLoader::getPlaceholderTexture()
void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
{
int totalWidth, totalHeight, n;
unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
ktxTexture2* kTexture;
@@ -109,28 +110,45 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
0, 0, 0, data, totalWidth * totalHeight * 4 * sizeof(unsigned char));
}
std::cout << "starting compression of " << textureAsset->getAssetIdentifier() << std::endl;
ktxBasisParams params = {
ktxBasisParams params2 = {
.structSize = sizeof(ktxBasisParams),
.uastc = KTX_TRUE,
.uastc = false,
.threadCount = std::thread::hardware_concurrency(),
.compressionLevel = 5,
.qualityLevel = 0,
};
ktx_error_code_e error = ktxTexture2_CompressBasisEx(kTexture, &params);
ktx_error_code_e error = ktxTexture2_CompressBasisEx(kTexture, &params2);
assert(error == KTX_SUCCESS);
//error = ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
//assert(error == KTX_SUCCESS);
ktx_uint8_t* dest;
ktx_size_t size;
ktxTexture_WriteToMemory(ktxTexture(kTexture), &dest, &size);
Array<uint8> memory(size);
std::memcpy(memory.data(), dest, size);
textureAsset->createFromMemory(std::move(memory), graphics);
free(dest);
stbi_image_free(data);
ArchiveBuffer temp(graphics);
Serialization::save(temp, memory);
temp.rewind();
textureAsset->load(temp);
if (textureAsset->getName().empty())
{
return;
}
auto stream = AssetRegistry::createWriteStream((std::filesystem::path(textureAsset->folderPath) / textureAsset->getName()).replace_extension("asset").string(), std::ios::binary);
ArchiveBuffer archive;
Serialization::save(archive, TextureAsset::IDENTIFIER);
Serialization::save(archive, textureAsset->getName());
Serialization::save(archive, textureAsset->getFolderPath());
Serialization::save(archive, memory);
archive.writeToStream(stream);
////co_return;
}
-2
View File
@@ -204,8 +204,6 @@ int main()
.type = TextureImportType::TEXTURE_CUBEMAP,
});
AssetRegistry::saveRegistry();
WindowCreateInfo mainWindowInfo;
mainWindowInfo.title = "SeeleEngine";
mainWindowInfo.width = 1280;
-7
View File
@@ -31,13 +31,6 @@ Asset::~Asset()
{
}
void Asset::updateByteSize()
{
ArchiveBuffer buffer;
save(buffer);
byteSize = buffer.size();
}
std::string Asset::getFolderPath() const
{
return folderPath;
+1 -2
View File
@@ -23,14 +23,13 @@ public:
virtual void save(ArchiveBuffer& buffer) const = 0;
virtual void load(ArchiveBuffer& buffer) = 0;
bool isModified() const;
// returns the assets name
std::string getName() const;
// returns the (virtual) folder path
std::string getFolderPath() const;
// returns the identifier with which it can be found from the asset registry
std::string getAssetIdentifier() const;
// returns the size of the assets data in bytes(excluding name and folder)
uint64 getByteSize() const { return byteSize; }
constexpr Status getStatus()
{
+9 -16
View File
@@ -77,12 +77,12 @@ PMaterialAsset AssetRegistry::findMaterial(const std::string &filePath)
return folder->materials.at(fileName);
}
std::ofstream AssetRegistry::createWriteStream(const std::string& relativePath, std::ios_base::openmode openmode)
std::ofstream AssetRegistry::createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
{
return get().internalCreateWriteStream(relativePath, openmode);
}
std::ifstream AssetRegistry::createReadStream(const std::string& relativePath, std::ios_base::openmode openmode)
std::ifstream AssetRegistry::createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
{
return get().internalCreateReadStream(relativePath, openmode);
}
@@ -229,9 +229,6 @@ void AssetRegistry::loadAsset(ArchiveBuffer& buffer)
std::string folderPath;
Serialization::load(buffer, folderPath);
uint64 assetSize;
Serialization::load(buffer, assetSize);
AssetFolder* folder = getOrCreateFolder(folderPath);
PAsset asset;
@@ -294,7 +291,7 @@ void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesy
if (name.empty())
return;
std::string path = (folderPath / name).string().append(".asset");
std::string path = (folderPath / name).replace_extension("asset").string();
auto assetStream = createWriteStream(std::move(path), std::ios::binary);
ArchiveBuffer assetBuffer(graphics);
// write identifier
@@ -303,13 +300,9 @@ void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesy
Serialization::save(assetBuffer, name);
// write folder
Serialization::save(assetBuffer, folderPath.string());
// write the asset size
asset->updateByteSize();
Serialization::save(assetBuffer, asset->getByteSize());
// write asset data
asset->save(assetBuffer);
assetBuffer.writeToStream(assetStream);
}
std::filesystem::path AssetRegistry::getRootFolder()
@@ -367,17 +360,17 @@ AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string fullPat
return result;
}
std::ofstream AssetRegistry::internalCreateWriteStream(const std::string& relativePath, std::ios_base::openmode openmode)
std::ofstream AssetRegistry::internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
{
auto fullPath = rootFolder;
fullPath.append(relativePath);
auto fullPath = rootFolder / relativePath;
std::filesystem::create_directories(fullPath.parent_path());
return std::ofstream(fullPath.string(), openmode);
}
std::ifstream AssetRegistry::internalCreateReadStream(const std::string& relativePath, std::ios_base::openmode openmode)
std::ifstream AssetRegistry::internalCreateReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
{
auto fullPath = rootFolder;
fullPath.append(relativePath);
auto fullPath = rootFolder / relativePath;
std::filesystem::create_directories(fullPath.parent_path());
return std::ifstream(fullPath.string(), openmode);
}
+4 -4
View File
@@ -25,8 +25,8 @@ public:
static PFontAsset findFont(const std::string& name);
static PMaterialAsset findMaterial(const std::string& filePath);
static std::ofstream createWriteStream(const std::string& relativePath, std::ios_base::openmode openmode = std::ios::out);
static std::ifstream createReadStream(const std::string& relativePath, std::ios_base::openmode openmode = std::ios::in);
static std::ofstream createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::out);
static std::ifstream createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::in);
static void set(AssetRegistry registry);
@@ -63,8 +63,8 @@ private:
void registerFont(PFontAsset font);
void registerMaterial(PMaterialAsset material);
std::ofstream internalCreateWriteStream(const std::string& relativePath, std::ios_base::openmode openmode = std::ios::out);
std::ifstream internalCreateReadStream(const std::string& relaitvePath, std::ios_base::openmode openmode = std::ios::in);
std::ofstream internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::out);
std::ifstream internalCreateReadStream(const std::filesystem::path& relaitvePath, std::ios_base::openmode openmode = std::ios::in);
std::filesystem::path rootFolder;
AssetFolder* assetRoot;
+14 -19
View File
@@ -25,8 +25,7 @@ TextureAsset::~TextureAsset()
void TextureAsset::save(ArchiveBuffer& buffer) const
{
/*Array<uint8> textureData;
ktxTexture2* kTexture;
/*ktxTexture2* kTexture;
ktxTextureCreateInfo createInfo = {
.vkFormat = (uint32_t)texture->getFormat(),
.baseWidth = texture->getSizeX(),
@@ -47,8 +46,9 @@ void TextureAsset::save(ArchiveBuffer& buffer) const
{
// technically, downloading cant be const, because we have to allocate temporary buffers and change layouts
// but practically the texture stays the same
const_cast<Gfx::Texture*>(texture.getHandle())->download(0, depth, face, textureData);
KTX_CHECK(ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, depth, face, textureData.data(), textureData.size()));
Array<uint8> faceData;
const_cast<Gfx::Texture*>(texture.getHandle())->download(0, depth, face, faceData);
KTX_CHECK(ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, depth, face, faceData.data(), faceData.size()));
}
}
char writer[100];
@@ -57,7 +57,7 @@ void TextureAsset::save(ArchiveBuffer& buffer) const
(ktx_uint32_t)strlen(writer) + 1,
writer);
//ktx_error_code_e error = ktxTexture2_CompressBasis(kTexture, 0);
KTX_CHECK(ktxTexture2_CompressAstc(kTexture, 0));
ktx_uint8_t* texData;
ktx_size_t texSize;
@@ -65,29 +65,24 @@ void TextureAsset::save(ArchiveBuffer& buffer) const
Array<uint8> rawData(texSize);
std::memcpy(rawData.data(), texData, texSize);
free(texData);
*/
Serialization::save(buffer, textureData);
Serialization::save(buffer, rawData);
free(texData);*/
assert(false); // TODO
}
void TextureAsset::load(ArchiveBuffer& buffer)
{
Gfx::PGraphics graphics = buffer.getGraphics();
Array<uint8> rawData;
Serialization::load(buffer, rawData);
createFromMemory(std::move(rawData), buffer.getGraphics());
}
void TextureAsset::createFromMemory(Array<uint8> memory, Gfx::PGraphics graphics)
{
textureData = std::move(memory);
ktxTexture2* kTexture;
std::cout << "Loading texture " << name << std::endl;
KTX_CHECK(ktxTexture_CreateFromMemory(textureData.data(),
textureData.size(),
KTX_CHECK(ktxTexture_CreateFromMemory(rawData.data(),
rawData.size(),
KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
(ktxTexture**)&kTexture));
ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
ktx_error_code_e e = ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
assert(e == ktx_error_code_e::KTX_SUCCESS);
TextureCreateInfo createInfo = {
.resourceData = {
@@ -118,4 +113,4 @@ void TextureAsset::createFromMemory(Array<uint8> memory, Gfx::PGraphics graphics
}
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
ktxTexture_Destroy(ktxTexture(kTexture));
}
}
-2
View File
@@ -13,7 +13,6 @@ public:
virtual ~TextureAsset();
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
void createFromMemory(Array<uint8> memory, Gfx::PGraphics graphics);
void setTexture(Gfx::PTexture _texture)
{
texture = _texture;
@@ -23,7 +22,6 @@ public:
return texture;
}
private:
Array<uint8> textureData;
Gfx::PTexture texture;
friend class TextureLoader;
};