Decent asset loading
This commit is contained in:
@@ -7,19 +7,9 @@
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"configurationType": "Debug",
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"generator": "Visual Studio 17 2022 Win64",
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"intelliSenseMode": "windows-msvc-x64",
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"cmakeExecutable": "D:/Programms/CMake/bin/cmake.exe",
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"inheritEnvironments": [ "msvc_x64" ],
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"cmakeCommandArgs": "-DCMAKE_DEBUG_POSTFIX=d -DCMAKE_PLATFORM=x64 -DCMAKE_BUILD_TYPE=Debug",
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"buildRoot": "C:/Users/Dynamitos/Seele/bin/Debug"
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},
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{
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"name": "Release",
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"configurationType": "Release",
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"buildCommandArgs": "",
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"ctestCommandArgs": "",
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"generator": "Visual Studio 17 2022 Win64",
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"intelliSenseMode": "windows-msvc-x64",
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"inheritEnvironments": []
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}
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]
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}
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@@ -72,5 +72,15 @@ void FontLoader::import(FontImportArgs args, PFontAsset asset)
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}
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FT_Done_Face(face);
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FT_Done_FreeType(ft);
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auto stream = AssetRegistry::createWriteStream((std::filesystem::path(asset->getFolderPath()) / asset->getName()).replace_extension("asset").string(), std::ios::binary);
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ArchiveBuffer archive;
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Serialization::save(archive, FontAsset::IDENTIFIER);
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Serialization::save(archive, asset->getName());
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Serialization::save(archive, asset->getFolderPath());
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asset->save(archive);
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archive.writeToStream(stream);
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asset->setStatus(Asset::Status::Ready);
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}
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@@ -38,9 +38,9 @@ void MaterialLoader::importAsset(MaterialImportArgs args)
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void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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{
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auto stream = std::ifstream(args.filePath.c_str());
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auto jsonstream = std::ifstream(args.filePath.c_str());
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json j;
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stream >> j;
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jsonstream >> j;
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std::string materialName = j["name"].get<std::string>() + "Material";
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Gfx::PDescriptorLayout layout = graphics->createDescriptorLayout(materialName + "Layout");
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//Shader file needs to conform to the slang standard, which prohibits _
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@@ -221,9 +221,24 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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std::move(codeExp),
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std::move(mat)
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);
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asset->material->compile();
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graphics->getShaderCompiler()->registerMaterial(asset->material);
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asset->setStatus(Asset::Status::Ready);
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if (asset->getName().empty())
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{
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return;
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}
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auto stream = AssetRegistry::createWriteStream((std::filesystem::path(asset->folderPath) / asset->getName()).string().append(".asset"), std::ios::binary);
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ArchiveBuffer archive;
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Serialization::save(archive, MaterialAsset::IDENTIFIER);
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Serialization::save(archive, asset->getName());
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Serialization::save(archive, asset->getFolderPath());
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asset->save(archive);
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archive.writeToStream(stream);
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////co_return;
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}
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@@ -323,6 +323,17 @@ void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
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}
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}
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meshAsset->physicsMesh = std::move(collider);
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auto stream = AssetRegistry::createWriteStream((std::filesystem::path(meshAsset->getFolderPath()) / meshAsset->getName()).replace_extension("asset").string(), std::ios::binary);
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ArchiveBuffer archive;
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Serialization::save(archive, MeshAsset::IDENTIFIER);
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Serialization::save(archive, meshAsset->getName());
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Serialization::save(archive, meshAsset->getFolderPath());
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meshAsset->save(archive);
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archive.writeToStream(stream);
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meshAsset->setStatus(Asset::Status::Ready);
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std::cout << "Finished loading " << args.filePath<< std::endl;
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std::cout << "Finished loading " << args.filePath << std::endl;
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}
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@@ -47,6 +47,7 @@ PTextureAsset TextureLoader::getPlaceholderTexture()
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void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
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{
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int totalWidth, totalHeight, n;
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unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
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ktxTexture2* kTexture;
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@@ -109,28 +110,45 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
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0, 0, 0, data, totalWidth * totalHeight * 4 * sizeof(unsigned char));
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}
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std::cout << "starting compression of " << textureAsset->getAssetIdentifier() << std::endl;
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ktxBasisParams params = {
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ktxBasisParams params2 = {
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.structSize = sizeof(ktxBasisParams),
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.uastc = KTX_TRUE,
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.uastc = false,
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.threadCount = std::thread::hardware_concurrency(),
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.compressionLevel = 5,
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.qualityLevel = 0,
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};
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ktx_error_code_e error = ktxTexture2_CompressBasisEx(kTexture, ¶ms);
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ktx_error_code_e error = ktxTexture2_CompressBasisEx(kTexture, ¶ms2);
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assert(error == KTX_SUCCESS);
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//error = ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
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//assert(error == KTX_SUCCESS);
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ktx_uint8_t* dest;
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ktx_size_t size;
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ktxTexture_WriteToMemory(ktxTexture(kTexture), &dest, &size);
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Array<uint8> memory(size);
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std::memcpy(memory.data(), dest, size);
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textureAsset->createFromMemory(std::move(memory), graphics);
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free(dest);
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stbi_image_free(data);
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ArchiveBuffer temp(graphics);
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Serialization::save(temp, memory);
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temp.rewind();
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textureAsset->load(temp);
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if (textureAsset->getName().empty())
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{
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return;
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}
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auto stream = AssetRegistry::createWriteStream((std::filesystem::path(textureAsset->folderPath) / textureAsset->getName()).replace_extension("asset").string(), std::ios::binary);
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ArchiveBuffer archive;
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Serialization::save(archive, TextureAsset::IDENTIFIER);
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Serialization::save(archive, textureAsset->getName());
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Serialization::save(archive, textureAsset->getFolderPath());
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Serialization::save(archive, memory);
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archive.writeToStream(stream);
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////co_return;
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}
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@@ -204,8 +204,6 @@ int main()
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.type = TextureImportType::TEXTURE_CUBEMAP,
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});
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AssetRegistry::saveRegistry();
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WindowCreateInfo mainWindowInfo;
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mainWindowInfo.title = "SeeleEngine";
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mainWindowInfo.width = 1280;
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@@ -31,13 +31,6 @@ Asset::~Asset()
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{
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}
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void Asset::updateByteSize()
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{
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ArchiveBuffer buffer;
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save(buffer);
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byteSize = buffer.size();
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}
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std::string Asset::getFolderPath() const
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{
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return folderPath;
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@@ -23,14 +23,13 @@ public:
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virtual void save(ArchiveBuffer& buffer) const = 0;
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virtual void load(ArchiveBuffer& buffer) = 0;
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bool isModified() const;
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// returns the assets name
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std::string getName() const;
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// returns the (virtual) folder path
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std::string getFolderPath() const;
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// returns the identifier with which it can be found from the asset registry
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std::string getAssetIdentifier() const;
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// returns the size of the assets data in bytes(excluding name and folder)
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uint64 getByteSize() const { return byteSize; }
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constexpr Status getStatus()
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{
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@@ -77,12 +77,12 @@ PMaterialAsset AssetRegistry::findMaterial(const std::string &filePath)
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return folder->materials.at(fileName);
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}
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std::ofstream AssetRegistry::createWriteStream(const std::string& relativePath, std::ios_base::openmode openmode)
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std::ofstream AssetRegistry::createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
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{
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return get().internalCreateWriteStream(relativePath, openmode);
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}
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std::ifstream AssetRegistry::createReadStream(const std::string& relativePath, std::ios_base::openmode openmode)
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std::ifstream AssetRegistry::createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
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{
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return get().internalCreateReadStream(relativePath, openmode);
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}
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@@ -229,9 +229,6 @@ void AssetRegistry::loadAsset(ArchiveBuffer& buffer)
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std::string folderPath;
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Serialization::load(buffer, folderPath);
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uint64 assetSize;
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Serialization::load(buffer, assetSize);
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AssetFolder* folder = getOrCreateFolder(folderPath);
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PAsset asset;
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@@ -294,7 +291,7 @@ void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesy
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if (name.empty())
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return;
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std::string path = (folderPath / name).string().append(".asset");
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std::string path = (folderPath / name).replace_extension("asset").string();
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auto assetStream = createWriteStream(std::move(path), std::ios::binary);
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ArchiveBuffer assetBuffer(graphics);
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// write identifier
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@@ -303,13 +300,9 @@ void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesy
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Serialization::save(assetBuffer, name);
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// write folder
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Serialization::save(assetBuffer, folderPath.string());
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// write the asset size
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asset->updateByteSize();
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Serialization::save(assetBuffer, asset->getByteSize());
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// write asset data
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asset->save(assetBuffer);
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assetBuffer.writeToStream(assetStream);
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}
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std::filesystem::path AssetRegistry::getRootFolder()
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@@ -367,17 +360,17 @@ AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string fullPat
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return result;
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}
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std::ofstream AssetRegistry::internalCreateWriteStream(const std::string& relativePath, std::ios_base::openmode openmode)
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std::ofstream AssetRegistry::internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
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{
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auto fullPath = rootFolder;
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fullPath.append(relativePath);
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auto fullPath = rootFolder / relativePath;
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std::filesystem::create_directories(fullPath.parent_path());
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return std::ofstream(fullPath.string(), openmode);
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}
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std::ifstream AssetRegistry::internalCreateReadStream(const std::string& relativePath, std::ios_base::openmode openmode)
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std::ifstream AssetRegistry::internalCreateReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
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{
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auto fullPath = rootFolder;
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fullPath.append(relativePath);
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auto fullPath = rootFolder / relativePath;
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std::filesystem::create_directories(fullPath.parent_path());
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return std::ifstream(fullPath.string(), openmode);
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}
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@@ -25,8 +25,8 @@ public:
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static PFontAsset findFont(const std::string& name);
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static PMaterialAsset findMaterial(const std::string& filePath);
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static std::ofstream createWriteStream(const std::string& relativePath, std::ios_base::openmode openmode = std::ios::out);
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static std::ifstream createReadStream(const std::string& relativePath, std::ios_base::openmode openmode = std::ios::in);
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static std::ofstream createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::out);
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static std::ifstream createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::in);
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static void set(AssetRegistry registry);
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@@ -63,8 +63,8 @@ private:
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void registerFont(PFontAsset font);
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void registerMaterial(PMaterialAsset material);
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std::ofstream internalCreateWriteStream(const std::string& relativePath, std::ios_base::openmode openmode = std::ios::out);
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std::ifstream internalCreateReadStream(const std::string& relaitvePath, std::ios_base::openmode openmode = std::ios::in);
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std::ofstream internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::out);
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std::ifstream internalCreateReadStream(const std::filesystem::path& relaitvePath, std::ios_base::openmode openmode = std::ios::in);
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std::filesystem::path rootFolder;
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AssetFolder* assetRoot;
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@@ -25,8 +25,7 @@ TextureAsset::~TextureAsset()
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void TextureAsset::save(ArchiveBuffer& buffer) const
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{
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/*Array<uint8> textureData;
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ktxTexture2* kTexture;
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/*ktxTexture2* kTexture;
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ktxTextureCreateInfo createInfo = {
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.vkFormat = (uint32_t)texture->getFormat(),
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.baseWidth = texture->getSizeX(),
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@@ -47,8 +46,9 @@ void TextureAsset::save(ArchiveBuffer& buffer) const
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{
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// technically, downloading cant be const, because we have to allocate temporary buffers and change layouts
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// but practically the texture stays the same
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const_cast<Gfx::Texture*>(texture.getHandle())->download(0, depth, face, textureData);
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KTX_CHECK(ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, depth, face, textureData.data(), textureData.size()));
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Array<uint8> faceData;
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const_cast<Gfx::Texture*>(texture.getHandle())->download(0, depth, face, faceData);
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KTX_CHECK(ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, depth, face, faceData.data(), faceData.size()));
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}
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}
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char writer[100];
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@@ -57,7 +57,7 @@ void TextureAsset::save(ArchiveBuffer& buffer) const
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(ktx_uint32_t)strlen(writer) + 1,
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writer);
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//ktx_error_code_e error = ktxTexture2_CompressBasis(kTexture, 0);
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KTX_CHECK(ktxTexture2_CompressAstc(kTexture, 0));
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ktx_uint8_t* texData;
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ktx_size_t texSize;
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@@ -65,29 +65,24 @@ void TextureAsset::save(ArchiveBuffer& buffer) const
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Array<uint8> rawData(texSize);
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std::memcpy(rawData.data(), texData, texSize);
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free(texData);
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*/
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Serialization::save(buffer, textureData);
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Serialization::save(buffer, rawData);
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free(texData);*/
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assert(false); // TODO
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}
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void TextureAsset::load(ArchiveBuffer& buffer)
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{
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Gfx::PGraphics graphics = buffer.getGraphics();
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Array<uint8> rawData;
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Serialization::load(buffer, rawData);
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createFromMemory(std::move(rawData), buffer.getGraphics());
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}
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void TextureAsset::createFromMemory(Array<uint8> memory, Gfx::PGraphics graphics)
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{
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textureData = std::move(memory);
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ktxTexture2* kTexture;
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std::cout << "Loading texture " << name << std::endl;
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KTX_CHECK(ktxTexture_CreateFromMemory(textureData.data(),
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textureData.size(),
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KTX_CHECK(ktxTexture_CreateFromMemory(rawData.data(),
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rawData.size(),
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KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
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(ktxTexture**)&kTexture));
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ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
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ktx_error_code_e e = ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
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assert(e == ktx_error_code_e::KTX_SUCCESS);
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TextureCreateInfo createInfo = {
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.resourceData = {
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@@ -118,4 +113,4 @@ void TextureAsset::createFromMemory(Array<uint8> memory, Gfx::PGraphics graphics
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}
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texture->transferOwnership(Gfx::QueueType::GRAPHICS);
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ktxTexture_Destroy(ktxTexture(kTexture));
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}
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}
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@@ -13,7 +13,6 @@ public:
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virtual ~TextureAsset();
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virtual void save(ArchiveBuffer& buffer) const override;
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virtual void load(ArchiveBuffer& buffer) override;
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void createFromMemory(Array<uint8> memory, Gfx::PGraphics graphics);
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void setTexture(Gfx::PTexture _texture)
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{
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texture = _texture;
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@@ -23,7 +22,6 @@ public:
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return texture;
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}
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private:
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Array<uint8> textureData;
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Gfx::PTexture texture;
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friend class TextureLoader;
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};
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