Files
Seele/src/Engine/Asset/TextureAsset.cpp
T
2023-07-31 21:43:20 +02:00

117 lines
3.9 KiB
C++

#include "TextureAsset.h"
#include "Graphics/GraphicsResources.h"
#include "Graphics/Graphics.h"
#include "Window/WindowManager.h"
#include "Graphics/Vulkan/VulkanGraphicsEnums.h"
#include "ktx.h"
using namespace Seele;
#define KTX_CHECK(x) { ktx_error_code_e err = x; assert(err == KTX_SUCCESS); }
TextureAsset::TextureAsset()
{
}
TextureAsset::TextureAsset(std::string_view folderPath, std::string_view name)
: Asset(folderPath, name)
{
}
TextureAsset::~TextureAsset()
{
}
void TextureAsset::save(ArchiveBuffer& buffer) const
{
/*ktxTexture2* kTexture;
ktxTextureCreateInfo createInfo = {
.vkFormat = (uint32_t)texture->getFormat(),
.baseWidth = texture->getSizeX(),
.baseHeight = texture->getSizeY(),
.baseDepth = texture->getSizeZ(),
.numDimensions = texture->getSizeZ() > 1 ? 3u : texture->getSizeY() > 1 ? 2u : 1u,
.numLevels = texture->getMipLevels(),
.numLayers = 1,
.numFaces = texture->getNumFaces(),
.isArray = false,
.generateMipmaps = false,
};
KTX_CHECK(ktxTexture2_Create(&createInfo, KTX_TEXTURE_CREATE_ALLOC_STORAGE, &kTexture));
for (uint32 depth = 0; depth < texture->getSizeZ(); ++depth)
{
for (uint32 face = 0; face < texture->getNumFaces(); ++face)
{
// technically, downloading cant be const, because we have to allocate temporary buffers and change layouts
// but practically the texture stays the same
Array<uint8> faceData;
const_cast<Gfx::Texture*>(texture.getHandle())->download(0, depth, face, faceData);
KTX_CHECK(ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, depth, face, faceData.data(), faceData.size()));
}
}
char writer[100];
snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY,
(ktx_uint32_t)strlen(writer) + 1,
writer);
KTX_CHECK(ktxTexture2_CompressAstc(kTexture, 0));
ktx_uint8_t* texData;
ktx_size_t texSize;
KTX_CHECK(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize));
Array<uint8> rawData(texSize);
std::memcpy(rawData.data(), texData, texSize);
Serialization::save(buffer, rawData);
free(texData);*/
assert(false); // TODO
}
void TextureAsset::load(ArchiveBuffer& buffer)
{
Gfx::PGraphics graphics = buffer.getGraphics();
Array<uint8> rawData;
Serialization::load(buffer, rawData);
ktxTexture2* kTexture;
KTX_CHECK(ktxTexture_CreateFromMemory(rawData.data(),
rawData.size(),
KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
(ktxTexture**)&kTexture));
ktx_error_code_e e = ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
assert(e == ktx_error_code_e::KTX_SUCCESS);
TextureCreateInfo createInfo = {
.resourceData = {
.size = ktxTexture_GetDataSize(ktxTexture(kTexture)),
.data = ktxTexture_GetData(ktxTexture(kTexture)),
.owner = Gfx::QueueType::DEDICATED_TRANSFER,
},
.width = kTexture->baseWidth,
.height = kTexture->baseHeight,
.depth = kTexture->baseDepth,
.bArray = kTexture->isArray,
.arrayLayers = kTexture->isArray ? kTexture->numLayers : kTexture->numFaces,
.mipLevels = kTexture->numLevels,
.format = Vulkan::cast((VkFormat)kTexture->vkFormat),
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
};
if (kTexture->isCubemap)
{
texture = graphics->createTextureCube(createInfo);
}
else if (kTexture->isArray)
{
texture = graphics->createTexture3D(createInfo);
}
else
{
texture = graphics->createTexture2D(createInfo);
}
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
ktxTexture_Destroy(ktxTexture(kTexture));
}