Changing engine to shared library

This commit is contained in:
Dynamitos
2023-08-26 15:19:12 +02:00
parent 4ab924f251
commit dcbce27fb2
20 changed files with 93 additions and 47 deletions
+2 -2
View File
@@ -27,7 +27,7 @@ SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreat
//AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
//AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx");
cameraSystem.update(viewportCamera, static_cast<float>(Gfx::currentFrameDelta));
cameraSystem.update(viewportCamera, static_cast<float>(Gfx::getCurrentFrameDelta()));
renderGraph.updateViewport(viewport);
}
@@ -43,7 +43,7 @@ void SceneView::beginUpdate()
void SceneView::update()
{
cameraSystem.update(viewportCamera, static_cast<float>(Gfx::currentFrameDelta));
cameraSystem.update(viewportCamera, static_cast<float>(Gfx::getCurrentFrameDelta()));
//co_return;
}