Changing engine to shared library
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@@ -166,8 +166,7 @@ namespace Gfx
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static constexpr bool useAsyncCompute = true;
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static constexpr bool waitIdleOnSubmit = true;
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static constexpr uint32 numFramesBuffered = 8;
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extern uint32 currentFrameIndex;
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extern double currentFrameDelta;
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double getCurrentFrameDelta();
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enum class MaterialShadingModel
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{
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