Implementing ktx texture loading

This commit is contained in:
Dynamitos
2021-08-22 23:07:38 +02:00
parent c5686377be
commit df977110d3
16 changed files with 79 additions and 38 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ int main()
AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject\\");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.obj");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx");
PPrimitiveComponent plane = new PrimitiveComponent(AssetRegistry::findMesh("plane"));
plane->setWorldScale(Vector(100, 100, 100));
PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Ely"));