Implementing ktx texture loading
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@@ -29,7 +29,7 @@ int main()
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AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject\\");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.obj");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx");
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PPrimitiveComponent plane = new PrimitiveComponent(AssetRegistry::findMesh("plane"));
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plane->setWorldScale(Vector(100, 100, 100));
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PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Ely"));
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