adjusting some lens calculations
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@@ -1,10 +1,7 @@
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#include "BasePass.h"
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#include "Actor/CameraActor.h"
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#include "Asset/AssetRegistry.h"
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#include "Asset/EnvironmentMapAsset.h"
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#include "Component/Camera.h"
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#include "Component/Mesh.h"
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#include "Component/WaterTile.h"
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#include "Graphics/Command.h"
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#include "Graphics/Descriptor.h"
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#include "Graphics/Enums.h"
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@@ -12,12 +9,9 @@
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#include "Graphics/Initializer.h"
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#include "Graphics/Pipeline.h"
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#include "Graphics/Shader.h"
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#include "Graphics/StaticMeshVertexData.h"
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#include "Material/MaterialInstance.h"
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#include "Math/Matrix.h"
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#include "Math/Vector.h"
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#include "RenderGraph.h"
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#include "Window/Window.h"
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using namespace Seele;
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@@ -1,8 +1,6 @@
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#include "RayTracingPass.h"
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#include "Asset/AssetRegistry.h"
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#include "Asset/MeshAsset.h"
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#include "Asset/EnvironmentMapAsset.h"
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#include "Graphics/Mesh.h"
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#include "Graphics/RayTracing.h"
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#include "Graphics/Shader.h"
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#include "Graphics/StaticMeshVertexData.h"
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